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Load participants list after joining room

This commit is contained in:
smoogipoo 2021-06-25 20:56:13 +09:00
parent 3e5ae7ea58
commit d035633f95

View File

@ -22,14 +22,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
{
public TestSceneMultiplayerParticipantsList()
: base(false)
[SetUpSteps]
public void SetupSteps()
{
createNewParticipantsList();
}
[SetUp]
public new void Setup() => Schedule(createNewParticipantsList);
[Test]
public void TestAddUser()
{
@ -93,7 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestCorrectInitialState()
{
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("recreate list", createNewParticipantsList);
createNewParticipantsList();
checkProgressBarVisibility(true);
}
@ -238,7 +236,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void createNewParticipantsList()
{
Child = new ParticipantsList { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Y, Size = new Vector2(380, 0.7f) };
ParticipantsList participantsList = null;
AddStep("create new list", () => Child = participantsList = new ParticipantsList
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(380, 0.7f)
});
AddUntilStep("wait for list to load", () => participantsList.IsLoaded);
}
private void checkProgressBarVisibility(bool visible) =>