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mirror of https://github.com/ppy/osu.git synced 2024-12-14 08:23:00 +08:00

Remove local "next frame" storage

This commit is contained in:
smoogipoo 2021-06-10 22:41:38 +09:00
parent e18f4cd4ba
commit 58d71e4aea
4 changed files with 42 additions and 35 deletions

View File

@ -41,8 +41,6 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private OsuGameBase game { get; set; }
private int nextFrame;
private BeatmapSetInfo importedBeatmap;
private int importedBeatmapId;
@ -51,8 +49,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
base.SetUpSteps();
AddStep("reset sent frames", () => nextFrame = 0);
AddStep("import beatmap", () =>
{
importedBeatmap = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result;
@ -105,7 +101,8 @@ namespace osu.Game.Tests.Visual.Gameplay
waitForPlayer();
checkPaused(true);
sendFrames(1000); // send enough frames to ensure play won't be paused
// send enough frames to ensure play won't be paused
sendFrames(100);
checkPaused(false);
}
@ -114,12 +111,12 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestSpectatingDuringGameplay()
{
start();
sendFrames(300);
loadSpectatingScreen();
waitForPlayer();
AddStep("advance frame count", () => nextFrame = 300);
sendFrames();
sendFrames(300);
AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime > 30000);
}
@ -220,11 +217,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void sendFrames(int count = 10)
{
AddStep("send frames", () =>
{
testSpectatorClient.SendFrames(streamingUser.Id, nextFrame, count);
nextFrame += count;
});
AddStep("send frames", () => testSpectatorClient.SendFrames(streamingUser.Id, count));
}
private void loadSpectatingScreen()

View File

@ -96,10 +96,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
// For player 2, send frames in sets of 10.
for (int i = 0; i < 100; i++)
{
spectatorClient.SendFrames(PLAYER_1_ID, i, 1);
spectatorClient.SendFrames(PLAYER_1_ID, 1);
if (i % 10 == 0)
spectatorClient.SendFrames(PLAYER_2_ID, i, 10);
spectatorClient.SendFrames(PLAYER_2_ID, 10);
}
});

View File

@ -37,7 +37,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
private MultiSpectatorScreen spectatorScreen;
private readonly List<int> playingUserIds = new List<int>();
private readonly Dictionary<int, int> nextFrame = new Dictionary<int, int>();
private BeatmapSetInfo importedSet;
private BeatmapInfo importedBeatmap;
@ -55,8 +54,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
base.SetUpSteps();
AddStep("reset sent frames", () => nextFrame.Clear());
AddStep("add streaming client", () =>
{
Remove(spectatorClient);
@ -80,8 +77,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
Client.CurrentMatchPlayingUserIds.Add(PLAYER_2_ID);
playingUserIds.Add(PLAYER_1_ID);
playingUserIds.Add(PLAYER_2_ID);
nextFrame[PLAYER_1_ID] = 0;
nextFrame[PLAYER_2_ID] = 0;
});
loadSpectateScreen(false);
@ -253,7 +248,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
Client.CurrentMatchPlayingUserIds.Add(id);
spectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
playingUserIds.Add(id);
nextFrame[id] = 0;
}
});
}
@ -264,7 +258,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
spectatorClient.EndPlay(userId);
playingUserIds.Remove(userId);
nextFrame.Remove(userId);
});
}
@ -275,10 +268,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("send frames", () =>
{
foreach (int id in userIds)
{
spectatorClient.SendFrames(id, nextFrame[id], count);
nextFrame[id] += count;
}
spectatorClient.SendFrames(id, count);
});
}

View File

@ -20,9 +20,15 @@ namespace osu.Game.Tests.Visual.Spectator
{
public class TestSpectatorClient : SpectatorClient
{
/// <summary>
/// Maximum number of frames sent per bundle via <see cref="SendFrames"/>.
/// </summary>
public const int FRAME_BUNDLE_SIZE = 10;
public override IBindable<bool> IsConnected { get; } = new Bindable<bool>(true);
private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
private readonly Dictionary<int, int> userNextFrameDictionary = new Dictionary<int, int>();
[Resolved]
private IAPIProvider api { get; set; } = null!;
@ -35,6 +41,7 @@ namespace osu.Game.Tests.Visual.Spectator
public void StartPlay(int userId, int beatmapId)
{
userBeatmapDictionary[userId] = beatmapId;
userNextFrameDictionary[userId] = 0;
sendPlayingState(userId);
}
@ -57,24 +64,41 @@ namespace osu.Game.Tests.Visual.Spectator
public new void Schedule(Action action) => base.Schedule(action);
/// <summary>
/// Sends frames for an arbitrary user.
/// Sends frames for an arbitrary user, in bundles containing 10 frames each.
/// </summary>
/// <param name="userId">The user to send frames for.</param>
/// <param name="index">The frame index.</param>
/// <param name="count">The number of frames to send.</param>
public void SendFrames(int userId, int index, int count)
/// <param name="count">The total number of frames to send.</param>
public void SendFrames(int userId, int count)
{
var frames = new List<LegacyReplayFrame>();
for (int i = index; i < index + count; i++)
{
var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
int currentFrameIndex = userNextFrameDictionary[userId];
int lastFrameIndex = currentFrameIndex + count - 1;
frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
for (; currentFrameIndex <= lastFrameIndex; currentFrameIndex++)
{
// This is done in the next frame so that currentFrameIndex is updated to the correct value.
if (frames.Count == FRAME_BUNDLE_SIZE)
flush();
var buttonState = currentFrameIndex == lastFrameIndex ? ReplayButtonState.None : ReplayButtonState.Left1;
frames.Add(new LegacyReplayFrame(currentFrameIndex * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
}
var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames);
((ISpectatorClient)this).UserSentFrames(userId, bundle);
flush();
userNextFrameDictionary[userId] = currentFrameIndex;
void flush()
{
if (frames.Count == 0)
return;
var bundle = new FrameDataBundle(new ScoreInfo { Combo = currentFrameIndex }, frames.ToArray());
((ISpectatorClient)this).UserSentFrames(userId, bundle);
frames.Clear();
}
}
protected override Task BeginPlayingInternal(SpectatorState state)