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Add colour provider for multiplayer usage
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@ -13,6 +13,7 @@ using osu.Framework.Utils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Tests.Beatmaps;
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@ -26,6 +27,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Cached]
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private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
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[Cached]
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protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
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[Test]
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public void TestMultipleStatuses()
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{
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@ -3,9 +3,11 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osu.Game.Users;
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@ -17,6 +19,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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private RecentParticipantsList list;
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[Cached]
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protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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@ -18,6 +18,7 @@ namespace osu.Game.Overlays
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public static OverlayColourProvider Green { get; } = new OverlayColourProvider(OverlayColourScheme.Green);
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public static OverlayColourProvider Purple { get; } = new OverlayColourProvider(OverlayColourScheme.Purple);
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public static OverlayColourProvider Blue { get; } = new OverlayColourProvider(OverlayColourScheme.Blue);
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public static OverlayColourProvider Plum { get; } = new OverlayColourProvider(OverlayColourScheme.Plum);
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public OverlayColourProvider(OverlayColourScheme colourScheme)
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{
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@ -80,6 +81,9 @@ namespace osu.Game.Overlays
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case OverlayColourScheme.Blue:
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return 200 / 360f;
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case OverlayColourScheme.Plum:
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return 320 / 360f;
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}
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}
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}
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@ -92,6 +96,7 @@ namespace osu.Game.Overlays
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Lime,
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Green,
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Purple,
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Blue
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Blue,
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Plum,
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}
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}
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@ -28,6 +28,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Screens.OnlinePlay.Components;
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using osuTK;
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using osuTK.Graphics;
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@ -41,8 +42,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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private const float transition_duration = 60;
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private const float height = 100;
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private static readonly Color4 background_colour = Color4Extensions.FromHex(@"#27302E");
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public event Action<SelectionState> StateChanged;
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protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds();
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@ -154,7 +153,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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private void load(OverlayColourProvider colours, AudioManager audio)
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{
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Children = new Drawable[]
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{
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@ -167,7 +166,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = background_colour,
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Colour = colours.Background5,
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},
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new OnlinePlayBackgroundSprite
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{
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@ -208,12 +207,12 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = background_colour,
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Colour = colours.Background5,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(background_colour, background_colour.Opacity(0.3f))
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Colour = ColourInfo.GradientHorizontal(colours.Background5, colours.Background5.Opacity(0.3f))
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},
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}
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}
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@ -531,7 +530,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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private OsuPasswordTextBox passwordTextbox;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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Child = new FillFlowContainer
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{
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Users;
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using osu.Game.Users.Drawables;
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using osuTK;
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@ -31,7 +32,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OverlayColourProvider colours)
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{
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InternalChildren = new Drawable[]
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{
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@ -44,7 +45,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex(@"#2E3835")
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Colour = colours.Background4,
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}
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},
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new FillFlowContainer
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@ -29,6 +29,9 @@ namespace osu.Game.Screens.OnlinePlay
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[Cached]
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public abstract class OnlinePlayScreen : OsuScreen, IHasSubScreenStack
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{
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[Cached]
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protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
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public override bool CursorVisible => (screenStack?.CurrentScreen as IOnlinePlaySubScreen)?.CursorVisible ?? true;
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// this is required due to PlayerLoader eventually being pushed to the main stack
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