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Fix more compile errors
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1b6b7ce343
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@ -401,7 +401,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void createRoom(Func<Room> room)
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{
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AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
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AddStep("open room", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().OpenNewRoom(room()));
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AddStep("open room", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddWaitStep("wait for transition", 2);
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@ -318,7 +318,7 @@ namespace osu.Game.Tests.Visual.Navigation
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PushAndConfirm(() => multiplayer = new TestMultiplayer());
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AddUntilStep("wait for lounge", () => multiplayer.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
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AddStep("open room", () => multiplayer.ChildrenOfType<LoungeSubScreen>().Single().OpenNewRoom());
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AddStep("open room", () => multiplayer.ChildrenOfType<LoungeSubScreen>().Single().Open());
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AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
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AddWaitStep("wait two frames", 2);
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}
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