diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 6681703311..893d99fb9d 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -401,7 +401,7 @@ namespace osu.Game.Tests.Visual.Multiplayer private void createRoom(Func room) { AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); - AddStep("open room", () => multiplayerScreen.ChildrenOfType().Single().OpenNewRoom(room())); + AddStep("open room", () => multiplayerScreen.ChildrenOfType().Single().Open(room())); AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); AddWaitStep("wait for transition", 2); diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index fa2b2b363f..3c65f46c79 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -318,7 +318,7 @@ namespace osu.Game.Tests.Visual.Navigation PushAndConfirm(() => multiplayer = new TestMultiplayer()); AddUntilStep("wait for lounge", () => multiplayer.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); - AddStep("open room", () => multiplayer.ChildrenOfType().Single().OpenNewRoom()); + AddStep("open room", () => multiplayer.ChildrenOfType().Single().Open()); AddStep("press back button", () => Game.ChildrenOfType().First().Action()); AddWaitStep("wait two frames", 2); }