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osu-lazer/osu.Game.Tests/Visual/Multiplayer
Bartłomiej Dach f06f13215b
Split off multiplayer team results screen to separate class
The previous version tried to keep both normal multiplayer and team
multiplayer results as one screen, but didn't check that team-specific
components aren't null in `LoadComplete()`.

To decrease number of conditional, split off the team results screen to
a separate implementation, and choose one or the other at push time in
`MultiplayerPlayer`, depending on team count.
2021-08-12 20:01:31 +02:00
..
TestSceneCreateMultiplayerMatchButton.cs Improve safety of ongoing operation tracker 2021-01-09 22:45:24 +01:00
TestSceneDrawableRoomPlaylist.cs Provide game-wide resources via IStorageResourceProvider 2021-05-31 18:57:47 +09:00
TestSceneFreeModSelectOverlay.cs Rework MultiplayerTestScene to make use of OnlinePlayTestScene 2021-06-25 15:00:10 +09:00
TestSceneLoungeRoomInfo.cs Remove "test container", make everything go through OnlinePlayTestScene 2021-06-25 13:02:19 +09:00
TestSceneLoungeRoomsContainer.cs Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
TestSceneMatchBeatmapDetailArea.cs Remove "test container", make everything go through OnlinePlayTestScene 2021-06-25 13:02:19 +09:00
TestSceneMatchHeader.cs Cleanup match header test 2021-06-29 15:39:01 +09:00
TestSceneMatchLeaderboard.cs Remove "test container", make everything go through OnlinePlayTestScene 2021-06-25 13:02:19 +09:00
TestSceneMultiHeader.cs Rename I{Multiplayer -> OnlinePlay}SubScreen 2020-12-25 18:07:34 +01:00
TestSceneMultiplayer.cs Merge branch 'update-platform-action-triggers' into multiplayer-create-with-enter 2021-08-04 17:31:38 +09:00
TestSceneMultiplayerGameplayLeaderboard.cs Pass through MultiplayerRoomUsers instead of ints to avoid re-retrieval 2021-08-10 18:39:20 +09:00
TestSceneMultiplayerGameplayLeaderboardTeams.cs Pass through MultiplayerRoomUsers instead of ints to avoid re-retrieval 2021-08-10 18:39:20 +09:00
TestSceneMultiplayerLoungeSubScreen.cs Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
TestSceneMultiplayerMatchFooter.cs Fix incorrect parent class 2021-06-25 20:09:03 +09:00
TestSceneMultiplayerMatchSongSelect.cs Rework MultiplayerTestScene to make use of OnlinePlayTestScene 2021-06-25 15:00:10 +09:00
TestSceneMultiplayerMatchSubScreen.cs Rework MultiplayerTestScene to make use of OnlinePlayTestScene 2021-06-25 15:00:10 +09:00
TestSceneMultiplayerParticipantsList.cs Load participants list after joining room 2021-06-25 20:56:13 +09:00
TestSceneMultiplayerReadyButton.cs Fix another potential failure 2021-07-06 17:57:24 +09:00
TestSceneMultiplayerRoomManager.cs Fix up dependencies class names 2021-06-25 20:11:38 +09:00
TestSceneMultiplayerSpectateButton.cs Fix intermittent spectate button test failures 2021-07-06 20:28:55 +09:00
TestSceneMultiplayerSpectatorPlayerGrid.cs Add test and fix several issues 2021-04-08 00:12:21 +09:00
TestSceneMultiplayerTeamResults.cs Split off multiplayer team results screen to separate class 2021-08-12 20:01:31 +02:00
TestSceneMultiSpectatorLeaderboard.cs Pass through MultiplayerRoomUsers instead of ints to avoid re-retrieval 2021-08-10 18:39:20 +09:00
TestSceneMultiSpectatorScreen.cs Pass through MultiplayerRoomUsers instead of ints to avoid re-retrieval 2021-08-10 18:39:20 +09:00
TestScenePlaylistsSongSelect.cs Remove "test container", make everything go through OnlinePlayTestScene 2021-06-25 13:02:19 +09:00
TestSceneRoomStatus.cs Move initial content into step 2021-07-19 22:31:53 +09:00
TestSceneStarRatingRangeDisplay.cs Add star rating range display 2021-07-01 20:35:31 +09:00
TestSceneTeamVersus.cs Add test coverage of changing teams via clicking 2021-08-03 23:42:37 +09:00