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f06f13215b
The previous version tried to keep both normal multiplayer and team multiplayer results as one screen, but didn't check that team-specific components aren't null in `LoadComplete()`. To decrease number of conditional, split off the team results screen to a separate implementation, and choose one or the other at push time in `MultiplayerPlayer`, depending on team count. |
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Background | ||
Collections | ||
Colours | ||
Components | ||
Editing | ||
Gameplay | ||
Menus | ||
Multiplayer | ||
Navigation | ||
Online | ||
Playlists | ||
Ranking | ||
Settings | ||
SongSelect | ||
UserInterface | ||
TestSceneOsuGame.cs | ||
TestSceneOsuScreenStack.cs |