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osu-lazer/osu.Game.Tests/Visual
Bartłomiej Dach f06f13215b
Split off multiplayer team results screen to separate class
The previous version tried to keep both normal multiplayer and team
multiplayer results as one screen, but didn't check that team-specific
components aren't null in `LoadComplete()`.

To decrease number of conditional, split off the team results screen to
a separate implementation, and choose one or the other at push time in
`MultiplayerPlayer`, depending on team count.
2021-08-12 20:01:31 +02:00
..
Background Add failing assert for seasonal background equality 2021-06-15 23:19:33 +02:00
Collections Provide game-wide resources via IStorageResourceProvider 2021-05-31 18:57:47 +09:00
Colours Add visual test scene 2021-08-03 15:02:18 +03:00
Components add blank line between method 2021-04-18 23:49:13 -04:00
Editing Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
Gameplay Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
Menus Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Multiplayer Split off multiplayer team results screen to separate class 2021-08-12 20:01:31 +02:00
Navigation Rename class, add commenting and avoid firing requests to create rooms for testing purposes 2021-07-26 15:47:13 +09:00
Online Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
Playlists Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
Ranking Merge branch 'master' into fix-mod-overflow 2021-07-21 17:26:47 +09:00
Settings Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
SongSelect Add a few cases of missing ConfigureAwait calls in tests project 2021-07-30 15:27:24 +09:00
UserInterface Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
TestSceneOsuGame.cs Add failing test for the global ruleset being set to an invalid value 2021-07-26 16:33:56 +09:00
TestSceneOsuScreenStack.cs Fix song select filters not reapplied if in a child screen 2019-12-10 02:30:23 +09:00