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Add test coverage
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@ -3,6 +3,7 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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@ -64,7 +65,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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public void TestJoinRoomWithPassword()
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public void TestJoinRoomWithIncorrectPassword()
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{
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DrawableLoungeRoom.PasswordEntryPopover passwordEntryPopover = null;
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AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true));
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("attempt join room", () => InputManager.Key(Key.Enter));
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AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
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AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "wrong");
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AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
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AddAssert("room not joined", () => loungeScreen.IsCurrentScreen());
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AddUntilStep("password prompt still visible", () => passwordEntryPopover.State.Value == Visibility.Visible);
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}
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[Test]
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public void TestJoinRoomWithCorrectPassword()
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{
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DrawableLoungeRoom.PasswordEntryPopover passwordEntryPopover = null;
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