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Add test coverage

This commit is contained in:
Dean Herbert 2021-09-14 13:51:18 +09:00
parent eaac2bad3d
commit 6851e0000d

View File

@ -3,6 +3,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -64,7 +65,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
public void TestJoinRoomWithPassword()
public void TestJoinRoomWithIncorrectPassword()
{
DrawableLoungeRoom.PasswordEntryPopover passwordEntryPopover = null;
AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true));
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "wrong");
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
AddAssert("room not joined", () => loungeScreen.IsCurrentScreen());
AddUntilStep("password prompt still visible", () => passwordEntryPopover.State.Value == Visibility.Visible);
}
[Test]
public void TestJoinRoomWithCorrectPassword()
{
DrawableLoungeRoom.PasswordEntryPopover passwordEntryPopover = null;