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Split test scene into two to follow class split
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerResults : ScreenTestScene
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{
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[Test]
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public void TestDisplayResults()
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{
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MultiplayerResultsScreen screen = null;
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AddStep("show results screen", () =>
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{
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var rulesetInfo = new OsuRuleset().RulesetInfo;
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var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo;
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var score = new ScoreInfo
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{
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Rank = ScoreRank.B,
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TotalScore = 987654,
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Accuracy = 0.8,
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MaxCombo = 500,
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Combo = 250,
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Beatmap = beatmapInfo,
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User = new User { Username = "Test user" },
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Date = DateTimeOffset.Now,
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OnlineScoreID = 12345,
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Ruleset = rulesetInfo,
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};
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PlaylistItem playlistItem = new PlaylistItem
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{
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BeatmapID = beatmapInfo.ID,
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};
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Stack.Push(screen = new MultiplayerResultsScreen(score, 1, playlistItem));
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});
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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}
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}
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}
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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[TestCase(7483253, 1048576)]
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[TestCase(1048576, 7483253)]
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[TestCase(1048576, 1048576)]
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public void TestDisplayWithTeams(int team1Score, int team2Score)
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public void TestDisplayTeamResults(int team1Score, int team2Score)
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{
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MultiplayerResultsScreen screen = null;
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@ -57,40 +57,5 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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}
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[Test]
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public void TestDisplayWithoutTeams()
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{
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MultiplayerResultsScreen screen = null;
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AddStep("show results screen", () =>
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{
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var rulesetInfo = new OsuRuleset().RulesetInfo;
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var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo;
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var score = new ScoreInfo
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{
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Rank = ScoreRank.B,
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TotalScore = 987654,
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Accuracy = 0.8,
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MaxCombo = 500,
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Combo = 250,
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Beatmap = beatmapInfo,
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User = new User { Username = "Test user" },
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Date = DateTimeOffset.Now,
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OnlineScoreID = 12345,
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Ruleset = rulesetInfo,
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};
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PlaylistItem playlistItem = new PlaylistItem
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{
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BeatmapID = beatmapInfo.ID,
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};
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Stack.Push(screen = new MultiplayerResultsScreen(score, 1, playlistItem));
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});
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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}
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}
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}
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