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osu-lazer/osu.Game.Tests/Visual/Multiplayer
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Dan Balasescu 10bd7176e0 Fix potential test failure in TestSceneMultiplayerReadyButton
Couldn't exactly reproduce https://github.com/ppy/osu/runs/4294316800,
but I found a similar issue via:

```diff
diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
index 84b63a5733..29cac9b061 100644
--- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
+++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
@@ -3,6 +3,7 @@

 using System;
 using System.Linq;
+using System.Threading;
 using System.Threading.Tasks;
 using NUnit.Framework;
 using osu.Framework.Allocation;
@@ -81,6 +82,8 @@ private void load(GameHost host, AudioManager audio)

                         await Client.ToggleReady();

+                        Thread.Sleep(1000);
+
                         readyClickOperation.Dispose();
                     });
                 }
```
10bd7176e0 · 2021-11-23 14:07:55 +09:00
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