mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 12:33:01 +08:00
Add test flow for joining passworded rooms via UI
This commit is contained in:
parent
b4ca6b6188
commit
947460c3c5
@ -3,12 +3,16 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
@ -18,6 +22,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private LoungeSubScreen loungeScreen;
|
||||
|
||||
private Room lastJoinedRoom;
|
||||
private string lastJoinedPassword;
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
@ -25,20 +32,46 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("push screen", () => LoadScreen(loungeScreen = new MultiplayerLoungeSubScreen()));
|
||||
|
||||
AddUntilStep("wait for present", () => loungeScreen.IsCurrentScreen());
|
||||
|
||||
AddStep("bind to event", () =>
|
||||
{
|
||||
lastJoinedRoom = null;
|
||||
lastJoinedPassword = null;
|
||||
RoomManager.JoinRoomRequested = onRoomJoined;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestJoinRoomWithoutPassword()
|
||||
{
|
||||
AddStep("add room", () => RoomManager.AddRooms(1, withPassword: false));
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
AddStep("join room", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddAssert("room join requested", () => lastJoinedRoom == RoomManager.Rooms.First());
|
||||
AddAssert("room join password correct", () => lastJoinedPassword == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestJoinRoomWithPassword()
|
||||
{
|
||||
DrawableRoom.PasswordEntryPopover passwordEntryPopover = null;
|
||||
|
||||
AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true));
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = loungeScreen.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
|
||||
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
|
||||
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().Click());
|
||||
|
||||
AddAssert("room join requested", () => lastJoinedRoom == RoomManager.Rooms.First());
|
||||
AddAssert("room join password correct", () => lastJoinedPassword == "password");
|
||||
}
|
||||
|
||||
private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
|
||||
private void onRoomJoined(Room room, string password)
|
||||
{
|
||||
lastJoinedRoom = room;
|
||||
lastJoinedPassword = password;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Tests.Visual.OnlinePlay
|
||||
|
||||
public readonly BindableList<Room> Rooms = new BindableList<Room>();
|
||||
|
||||
public Action<Room, string> JoinRoomRequested;
|
||||
|
||||
public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
|
||||
|
||||
IBindableList<Room> IRoomManager.Rooms => Rooms;
|
||||
@ -37,7 +39,11 @@ namespace osu.Game.Tests.Visual.OnlinePlay
|
||||
onSuccess?.Invoke(room);
|
||||
}
|
||||
|
||||
public void JoinRoom(Room room, string password, Action<Room> onSuccess = null, Action<string> onError = null) => onSuccess?.Invoke(room);
|
||||
public void JoinRoom(Room room, string password, Action<Room> onSuccess = null, Action<string> onError = null)
|
||||
{
|
||||
JoinRoomRequested?.Invoke(room, password);
|
||||
onSuccess?.Invoke(room);
|
||||
}
|
||||
|
||||
public void PartRoom()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user