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Fix missing initial state test step
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@ -85,6 +85,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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public void TestFocusOnTabKeyWhenExpanded()
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{
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setLocalUserPlaying(true);
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assertChatFocused(false);
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AddStep("press tab", () => InputManager.Key(Key.Tab));
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assertChatFocused(true);
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