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Add test coverage
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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@ -13,6 +14,8 @@ using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Users;
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@ -80,6 +83,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddWaitStep("wait a bit", 20);
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}
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[Test]
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public void TestSpectatorPlayerSettingsHidden()
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{
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start(new[] { PLAYER_1_ID, PLAYER_2_ID });
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loadSpectateScreen(false);
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AddUntilStep("wait for player loaders", () => this.ChildrenOfType<PlayerLoader>().Count() == 2);
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AddAssert("all player loader settings hidden", () => this.ChildrenOfType<PlayerLoader>().All(l => l.ChildrenOfType<FillFlowContainer<PlayerSettingsGroup>>().Single().Alpha == 0f));
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AddUntilStep("wait for players to load", () => spectatorScreen.AllPlayersLoaded);
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AddAssert("all player settings hidden", () => this.ChildrenOfType<Player>().All(p => p.ChildrenOfType<PlayerSettingsOverlay>().Single().State.Value == Visibility.Hidden));
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}
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[Test]
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public void TestTeamDisplay()
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{
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