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9d07749959
There was a lot of weirdness here, such as storing the playing users, clearing the playing users from test scenes (!!), and storing the users being wathed. This was all a thing because the previous implementation overrode the base method implementations, which is no longer a thing. |
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RoomManagerTestScene.cs | ||
TestRoomManager.cs | ||
TestSceneCreateMultiplayerMatchButton.cs | ||
TestSceneDrawableRoomPlaylist.cs | ||
TestSceneFreeModSelectOverlay.cs | ||
TestSceneLoungeRoomInfo.cs | ||
TestSceneLoungeRoomsContainer.cs | ||
TestSceneMatchBeatmapDetailArea.cs | ||
TestSceneMatchHeader.cs | ||
TestSceneMatchLeaderboard.cs | ||
TestSceneMultiHeader.cs | ||
TestSceneMultiplayer.cs | ||
TestSceneMultiplayerGameplayLeaderboard.cs | ||
TestSceneMultiplayerMatchFooter.cs | ||
TestSceneMultiplayerMatchSongSelect.cs | ||
TestSceneMultiplayerMatchSubScreen.cs | ||
TestSceneMultiplayerParticipantsList.cs | ||
TestSceneMultiplayerReadyButton.cs | ||
TestSceneMultiplayerRoomManager.cs | ||
TestSceneMultiplayerSpectateButton.cs | ||
TestSceneMultiplayerSpectatorPlayerGrid.cs | ||
TestSceneMultiSpectatorLeaderboard.cs | ||
TestSceneMultiSpectatorScreen.cs | ||
TestScenePlaylistsSongSelect.cs | ||
TestSceneRoomStatus.cs |