Dean Herbert
31bb1ebe0e
Add comment and index on column
2017-08-22 12:42:35 +09:00
Dean Herbert
881eecb528
Merge branch 'master' into master
2017-08-22 12:35:36 +09:00
Dean Herbert
ea450fecf5
Merge branch 'master' into action-key-counter
2017-08-21 16:25:44 +09:00
Dean Herbert
16e96888ab
Update KeyCounterCollection to support action-based buttons
2017-08-21 12:39:22 +09:00
smoogipooo
6a7b410bc3
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
2017-08-21 11:58:54 +09:00
MrTheMake
6d401b5f21
Merge branch 'master' into leaderboard-scores
2017-08-19 00:00:40 +02:00
Dan Balasescu
243a6ca774
Update OsuLegacyDecoder.cs
2017-08-18 13:27:16 +09:00
Shane Woolcock
df683d9114
Fix multiple difficulty control points sharing the same time and thus confusing slider velocity calculations
2017-08-17 23:28:26 +09:30
tgi74000
dc31a0f0ac
Merged ppy/master
2017-08-17 13:01:42 +02:00
MrTheMake
81289db33b
CI fix, fixed nullref and removed abstraction of GetAutoplayMod
2017-08-13 20:12:01 +02:00
MrTheMake
d9c26f98c7
Suggested changes
2017-08-13 19:54:07 +02:00
MrTheMake
4c2d7bf343
Parse the mods of a leaderboard's score
2017-08-13 17:41:13 +02:00
MillhioreF
e216bfcf10
Recommended fixes (obsolete try/catch, fix infinite loop during variable parsing in a better way)
2017-08-13 00:40:05 -05:00
MillhioreF
2e5a7374a8
Actually use mapName whoops
2017-08-10 01:49:34 -05:00
MillhioreF
f819ffce2b
Make the legacy decoder more resilient against leading linebreaks
2017-08-10 00:08:39 -05:00
MillhioreF
64d92c1557
Fix infinite loop when importing maps that have storyboard elements with '$' in the filename
2017-08-09 23:31:18 -05:00
MillhioreF
a8cf7ff93a
Add a better error message for corrupt maps with no .osu files
2017-08-09 23:27:13 -05:00
MillhioreF
10321497ca
Add decoder entries for v3/4
2017-08-09 21:21:43 -05:00
tgi74000
8dd4f513e7
Symplified migration using MigrateTable<> instead of commands
2017-08-09 11:55:36 +02:00
tgi74000
c0642ad6d3
Added database migration
2017-08-09 10:54:03 +02:00
tgi74000
b00d1cd077
Merged ppy:master
2017-08-09 08:49:29 +02:00
tgi74000
a751c19cf7
Moved JsonProperty file_md5 and added file_sha2
2017-08-09 08:36:15 +02:00
Dean Herbert
723e27353c
HitRenderer -> RulesetContainer
2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0
Give HitRenderer a reference to Ruleset
...
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
tgi74000
3d4db427ff
Pass RuleSet to ScoreStore, compute and store MD5 for legacy replays compatibility
2017-08-08 17:17:53 +02:00
Dean Herbert
de3b65e1fa
Fix StoredBookmarks not being serialized
2017-08-07 09:45:44 +09:00
Dean Herbert
e75f438c29
Add difficulty application mods
...
Also fixes circular references when using IJsonSerializable.
2017-08-07 08:54:54 +09:00
Huo Yaoyuan
62b3540fd6
Merge branch 'master' into fixes
2017-08-04 13:49:03 +08:00
Huo Yaoyuan
eb9972581e
Provide Autoplay mod in Ruleset.
2017-08-04 00:25:24 +08:00
Dean Herbert
248486f8f9
Merge branch 'master' into osulegacydecoder-parser
2017-08-03 16:30:37 +09:00
Dean Herbert
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
...
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
MrTheMake
be3c7ec5f8
Added missing space
2017-08-02 16:17:33 +02:00
MrTheMake
79724e8018
Fix OsuLegacyDecoder's parser being NULL if no ruleset was specified
2017-08-02 16:05:09 +02:00
Dean Herbert
7cb87c7145
Run each import in a single transaction
...
Improves performance substantially.
2017-08-02 14:18:35 +09:00
Dean Herbert
6eb960010f
Speed up startup cleanup operations.
2017-08-01 17:58:21 +09:00
Dean Herbert
3b1166d1e6
Optimise file lookups and other database operations
...
FirstOrDefault when called on a TableQuery with a predicate doesn't use table indices
2017-08-01 17:37:21 +09:00
Dean Herbert
941f3f0934
Tidy up osu-stable import process
...
Now can locate any osu-stable installation using registry lookup (with ample fallbacks). Also uses a much more controlled access method via StableStorage.
2017-08-01 15:12:38 +09:00
Dean Herbert
b4acdd5f90
Merge remote-tracking branch 'upstream/master' into fix-file-references
2017-08-01 11:05:38 +09:00
Dean Herbert
c73e139954
Add "migration"
...
Also simplify initial migration for BeatmapStore by just nuking everything.
2017-08-01 10:24:04 +09:00
Dean Herbert
c060d32765
Separate out startup tasks to ensure they run after migrations
2017-08-01 10:24:00 +09:00
Dean Herbert
ed3e78452e
Lock beatmaps for good measure
2017-08-01 09:38:43 +09:00
Dean Herbert
6af0629cc0
Remove unnecessary newline
2017-08-01 09:37:33 +09:00
Dean Herbert
404497fa10
Allow a single beatmap to reference the same file multiple times
...
This fixes incorrect reference counts causing database desync.
2017-07-31 21:49:57 +09:00
Dean Herbert
f67822a59b
Add progress for deleting all maps
2017-07-31 18:52:59 +09:00
Dean Herbert
92b3c7ac08
Fix the whole database being retrieved when importing each beatmap
2017-07-31 18:38:42 +09:00
Dean Herbert
df5094c0d4
Rework how notifications are distributed
2017-07-31 18:03:55 +09:00
Dean Herbert
57d45b180c
Merge remote-tracking branch 'upstream/master' into import-from-stable
2017-07-31 17:31:10 +09:00
Dean Herbert
b45f1e5381
Merge branch 'master' into transaction-on-import
2017-07-28 17:43:18 +09:00
Dean Herbert
6807caa752
Use a transaction when adding a beatmap
...
Fixes flakey unit test.
2017-07-28 17:31:50 +09:00
Dean Herbert
c48bf3940e
Add a progress notification when importing beatmaps
2017-07-28 16:57:33 +09:00
Dean Herbert
f5b0253e82
Apply CI fixes
2017-07-28 15:36:23 +09:00
Dean Herbert
d93d9e6190
Tidy up file deletion after import
2017-07-28 15:08:56 +09:00
Dean Herbert
6616721e37
Don't block imports and BeatmapStore operations using the same lock
2017-07-28 15:05:12 +09:00
Dean Herbert
d51ce896f9
Add locking to all BeatmapManager operations
2017-07-28 12:58:35 +09:00
Dean Herbert
7d4218ea6c
Add option to import from osu-stable
...
Also adds an option to delete all beatmaps for testing purposes.
2017-07-28 12:58:35 +09:00
Dean Herbert
9ee59dd637
Add the ability to create migrations on a per-store level
...
Now stores store versions to the database itself.
2017-07-28 12:58:35 +09:00
Dean Herbert
3a6f3cdd8a
Add the ability to create migrations on a per-store level
...
Now stores store versions to the database itself.
2017-07-27 20:38:40 +09:00
Dean Herbert
996e5e8b4a
Use SHA2 for hashing
2017-07-27 17:40:08 +09:00
Dean Herbert
5f53426a9a
*Database -> *Store
...
Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00
Dean Herbert
fdc6666c71
Simplify hashing method
...
Also exit the import process before importing files to the file store to avoid incorrect reference count increments.
2017-07-27 15:55:55 +09:00
Dean Herbert
cbe7b08642
Make BeatmapStore's BeatmapDatabase private
2017-07-27 15:34:13 +09:00
Dean Herbert
96b08b8777
Simplify and document DatabaseStore API
2017-07-27 15:06:10 +09:00
Dean Herbert
a90eff69db
Simplify BeatmapSetInfo deletion by relying on cascading deletes
2017-07-27 12:51:49 +09:00
Dean Herbert
c7a6343985
Never cascade-delete rulesets
2017-07-27 12:51:21 +09:00
Dean Herbert
aa81397df4
Recursively retrieve files
2017-07-27 12:41:34 +09:00
Dean Herbert
690b41b1e9
Fix join rows not being deleted when a beatmap is cleaned up
2017-07-27 12:37:37 +09:00
Dean Herbert
4e742959f2
CI fixes
2017-07-27 00:21:57 +09:00
Dean Herbert
87add0765e
Initial documentation pass on BeatmapDatabase
...
Also a bit of tidying up.
2017-07-27 00:08:19 +09:00
Dean Herbert
07d4d2dbe4
Secondary documentation pass on BeatmapStore
2017-07-26 23:13:02 +09:00
Dean Herbert
99e53b5109
Initial documentation pass on BeatmapStore
2017-07-26 22:48:16 +09:00
Dean Herbert
898a601098
Introduce a reference counting file store
2017-07-26 20:22:02 +09:00
Dean Herbert
5fc68aabbf
Fix reset function not running in correct order
2017-07-26 17:14:38 +09:00
Dean Herbert
9e20a02c0a
Split out BeatmapDatabase into BeatmapStore
...
Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Dean Herbert
64f2e2dc32
Use Colour instead of ColourInfo
2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
2cd8f6b30c
Merge branch 'master' of github.com:ppy/osu into better-transforms
...
# Conflicts:
# osu-framework
2017-07-21 11:15:26 +02:00
Dean Herbert
d6968ca09c
Remove FullyLoaded logic
...
Always parse storyboards for now.
Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
d69470f2ae
Fix TestWorkingBeatmap broken by attempting to load storyboard
2017-07-20 09:22:39 +09:00
Thomas Müller
c4619f614a
Merge branch 'master' of github.com:ppy/osu into better-transforms
...
# Conflicts:
# osu-framework
2017-07-19 19:15:51 +02:00
Dean Herbert
da92fccdb0
Merge branch 'master' into non-null-beatmap
2017-07-19 18:32:42 +09:00
Dean Herbert
d7dddec328
Set zero-difficulty values local to the dummy beatmap
2017-07-19 18:32:11 +09:00
Dean Herbert
0b53f1a7e3
Reference system
2017-07-19 18:09:59 +09:00
Dean Herbert
a01209cfe0
Simplify comparator
2017-07-19 18:09:59 +09:00
Dean Herbert
d0dea33faa
Make Beatmap (bindable) non-nullable.
2017-07-19 15:16:53 +09:00
Dean Herbert
632d2e8ba5
Dummy beatmap has dummy ruleset
2017-07-19 15:16:48 +09:00
Dean Herbert
3289d93f22
Give the dummy beatmap a background
2017-07-19 15:16:42 +09:00
Dean Herbert
007b343854
Fix incorrect equality check when TimingPointAt returns a default T
2017-07-19 15:16:40 +09:00
Dean Herbert
21984ba764
Move DummyWorkingBeatmap to a more global level (OsuScreen)
2017-07-19 15:16:39 +09:00
Dean Herbert
e47faf4e85
Add a dummy beatmap provider for use in BeatmapInfoWedge
2017-07-19 15:16:33 +09:00
Dean Herbert
6f59e5feec
Add null check on stream
2017-07-19 14:56:27 +09:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
3aeed86392
Merge branch 'master' into drawable-room-update
2017-07-14 15:29:27 +09:00
Dean Herbert
de46f3ab07
Remove all unnecessary parenthesis where object initialisers are used
...
Enforces at CI.
2017-07-13 15:11:33 +09:00
DrabWeb
b196b1d3c6
CI fixes, switch RoomInspector to use BeatmapSetCover.
2017-07-13 01:24:59 -03:00
DrabWeb
fea40ccc1a
Share BeatmapSet cover sprite code.
2017-07-13 01:17:47 -03:00
Thomas Müller
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
Thomas Müller
40225238d9
Set RelativeSizeAxes for updated FillMode behavior
2017-06-28 12:24:23 +03:00
paparony03
62dee59672
Shapes namespace
...
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
Dean Herbert
f439237bd7
Set a more sane default for TimingControlPoint's BeatLength
2017-06-15 14:19:06 +09:00
smoogipooo
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
John Neijzen
4abad17b92
Fix Black Space after } and Symbol Spacing
2017-06-08 14:48:42 +08:00
smoogipooo
223c75327f
Remove key/val in favor of local variables + method call.
2017-05-30 20:59:53 +09:00
smoogipooo
5b5c2e4717
Back to using val...
2017-05-30 20:37:30 +09:00
smoogipooo
0728aea6a4
Fixes + cleanup.
2017-05-30 20:26:39 +09:00
smoogipooo
93a33be596
val -> value, val -> line (in cases where a key is not used).
2017-05-30 19:52:43 +09:00
smoogipooo
0175b91927
Cleanups.
2017-05-30 19:52:21 +09:00
Dan Balasescu
94ae730a20
Merge branch 'master' into storyboards
2017-05-29 17:49:51 +09:00
smoogipooo
6101fe98e1
Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
2017-05-29 12:10:29 +09:00
ColdVolcano
e46e1d96a7
Move logic to handleEvent
2017-05-27 00:20:19 -05:00
ColdVolcano
a523dfc388
Allow variables of variables
...
Some storyboards like to do tricky stuff
2017-05-27 00:13:46 -05:00
ColdVolcano
0b770d1225
Allow for variables in storyboards
2017-05-26 23:55:34 -05:00
Dean Herbert
4ee11764b8
Merge branch 'master' into osu-direct
2017-05-24 12:16:34 +09:00
Dean Herbert
53f489b447
Remove using
2017-05-24 11:50:12 +09:00
smoogipooo
0a385055dc
Remove Func<T>'d-ness.
2017-05-24 02:53:08 +09:00
smoogipooo
41824e0179
Add comment.
2017-05-24 02:24:10 +09:00
smoogipooo
2d1df8fd8a
xmldoc fixes.
2017-05-24 02:22:28 +09:00
smoogipooo
9e7f384203
Fix returning incorrect control points for non-timing points.
2017-05-24 02:19:22 +09:00
smoogipooo
462bbd02ba
Simplify expression.
2017-05-24 01:38:28 +09:00
smoogipooo
7628cdf522
Return first control point in the list if the time is before it.
2017-05-24 01:38:04 +09:00
Dean Herbert
0842e00f13
Merge branch 'master' into controlpoint-rework
2017-05-24 00:20:15 +09:00
Dean Herbert
0634a3a5c5
Merge branch 'master' into osu-direct
2017-05-23 17:33:20 +09:00
Dean Herbert
fe7ac20e29
Read menu music from osz resource
2017-05-23 16:38:43 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
2344f37a3c
Always add TimingChange control points.
2017-05-23 15:26:07 +09:00
smoogipooo
002a0e99a2
Use SortedList + BinarySearch to find control points at time values.
2017-05-23 15:20:32 +09:00
smoogipooo
6bfd7e0fb0
xmldocs.
2017-05-23 14:11:37 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
0a0139aded
Remove the concept of beatmap events, rename BreakEvent -> BreakPeriod.
2017-05-22 10:12:33 +09:00
Dean Herbert
0b987be600
Merge branch 'master' into osu-direct
2017-05-20 16:17:59 +09:00
DrabWeb
c6320c0f11
BeatmapBackgroundSprite public -> internal
2017-05-19 16:02:42 -03:00
DrabWeb
3b8cadd4df
Clean up DirectPanel and it's subclasses
2017-05-19 12:52:23 -03:00
smoogipooo
67cf64062a
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
2017-05-19 16:02:40 +09:00
smoogipooo
afd3eb4b8d
Implement things a bit more to remove warnings.
2017-05-18 18:04:32 +09:00
smoogipooo
74c23ff6d8
Add base for event parsing code.
2017-05-17 20:46:23 +09:00
smoogipooo
6231a19b8c
Merge remote-tracking branch 'origin/master' into mania-timing-sections
2017-05-16 18:35:32 +09:00
Dean Herbert
efab186384
Update namespaces in line with framework
2017-05-16 12:50:30 +09:00
smoogipooo
0739a76497
Make the playfield work in TestCaseGamefield.
2017-05-11 20:04:45 +09:00
Dean Herbert
70ef503403
Merge branch 'master' into metadata
2017-05-11 12:23:00 +09:00
Huo Yaoyuan
01616cc27c
Avoid extra MemoryStream in ArchiveReader.
2017-05-08 19:41:22 +08:00
Huo Yaoyuan
dff05bec79
Use readonly fields.
2017-05-08 18:56:04 +08:00
Huo Yaoyuan
4c26a02e99
Remove unnecessary arguments in WorkingBeatmap's constructor.
2017-05-08 16:42:53 +08:00
Huo Yaoyuan
146d57953d
Use metadata field of WorkingBeatmap.
2017-05-06 14:57:11 +08:00
Huo Yaoyuan
4f49151984
Make metadata a member of WorkingBeatmap.
2017-05-06 14:52:28 +08:00
Dean Herbert
003cf53441
Streamline panel selection event logic.
...
Was previously firing multiple times where it was completely unnecessary. Also had bidirection firing going on.
2017-04-28 20:43:42 +09:00
Dean Herbert
28375ed1fc
Allow transfer of previously loaded background between WorkingBeatmaps
2017-04-28 15:03:07 +09:00
smoogipooo
c95a6fbd09
Use single line for GetUnicodePreference.
2017-04-28 14:14:14 +09:00
Huo Yaoyuan
4cb18361c1
Use localisation engine for unicode text.
2017-04-26 19:50:38 +08:00
smoogipooo
d9dec9d444
Implement Taiko difficulty calculation.
2017-04-26 15:50:08 +09:00
Dean Herbert
43d09a9734
CI fixes
2017-04-24 20:31:25 +09:00
Dean Herbert
c7b789424b
Update BeatmapInfoWedge design
...
- Adds colour difficulty strip.
- Adjusts paddings.
- Fixes source/artist confusion.
- Double dash to em-dash.
2017-04-24 20:19:44 +09:00
Dean Herbert
ba2db75890
Merge branch 'master' into nodal-hit-sounds
2017-04-24 14:14:33 +09:00
ColdVolcano
4b69477531
Trim whitespace
2017-04-23 00:41:15 -05:00
ColdVolcano
1d254f4a56
Take MusicController back to life
2017-04-23 00:13:58 -05:00
Dan Balasescu
6fb8676215
Merge branch 'master' into nodal-hit-sounds
2017-04-22 22:11:19 +09:00
smoogipooo
2af9bf1423
Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
2017-04-22 21:33:11 +09:00
Dean Herbert
3345ba180f
Update with framework rename.
2017-04-21 19:26:32 +09:00
Dean Herbert
3f832731c9
Add DoubleTime, HalfTime and Nightcore support.
2017-04-21 17:33:37 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
smoogipooo
27ddf4b475
Refactor beatmap converters.
2017-04-18 14:31:06 +09:00
smoogipooo
efc050a95a
Make IBeatmapConverter an abstract class instead of an interface.
2017-04-18 09:38:52 +09:00
smoogipooo
456aee63ca
Mode IBeatmapConverter and IBeatmapProcessor to osu.Game.Modes.Beatmaps namespace.
2017-04-18 09:36:08 +09:00
smoogipooo
c61e3265bb
A few xmldoc additions/fixes.
2017-04-18 09:20:38 +09:00
smoogipooo
786446354e
Fix post-rebase errors.
2017-04-18 09:00:53 +09:00
smoogipooo
04973ae65e
Fix conversion types for Catch and Mania.
2017-04-18 08:58:21 +09:00
smoogipooo
09208adf81
Re-implement legacy hit object conversion.
2017-04-18 08:58:21 +09:00
smoogipooo
2767fbd81a
Implement Beatmap conversion testing.
2017-04-18 08:57:09 +09:00
Dean Herbert
af13f97435
Fix regressions and test cases.
2017-04-17 19:44:03 +09:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase.
2017-04-17 17:43:48 +09:00
Dean Herbert
83b083ce64
Move SQLite connections out of database classes; make abstract Database.
2017-04-17 14:37:52 +09:00
smoogipooo
ddce3c157f
Clean up a few remaining stragglers.
2017-04-15 06:15:55 +09:00
smoogipooo
0333e1a050
Remove unused usings.
2017-04-15 05:57:18 +09:00
smoogipooo
0a1376c2db
Remove PlayMode game-wide.
2017-04-15 05:22:41 +09:00
smoogipooo
a89af273be
Make BeatmapInfo expose Ruleset instead of PlayMode.
2017-04-15 05:01:36 +09:00
smoogipooo
59bfc7abad
Move statics to RulesetCollection to avoid conflicts later on.
2017-04-15 04:53:37 +09:00
Huo Yaoyuan
411988f038
Remove all trailing whitespaces in this repo.
2017-04-06 16:21:18 +08:00
Huo Yaoyuan
9b1e010dcc
Fix filename mismatch.
2017-04-06 16:05:41 +08:00
Dean Herbert
1942ef9e8f
Fix merge fail.
2017-04-06 16:06:02 +09:00
Dean Herbert
4783d17d94
Merge branch 'master' into better-hitsounds
2017-04-06 16:00:56 +09:00
Dean Herbert
c50960af63
Add better defaults for ControlPoint.
2017-04-06 13:15:12 +09:00
smoogipooo
982dbb5bba
Cleanup + bow down to resharper.
2017-04-06 12:27:35 +09:00
smoogipooo
c65ab5b6f1
General cleanup.
2017-04-06 11:56:19 +09:00
smoogipooo
eb82a4c090
Back to using SampleInfo + fix taiko beatmap conversion.
2017-04-06 11:41:16 +09:00
smoogipooo
e903241c7b
Implement sample + addition sample reading from hit objects.
2017-04-06 09:43:47 +09:00
smoogipooo
1ef465716d
Proper legacy timing point parsing.
2017-04-05 21:59:40 +09:00
smoogipooo
d607207b69
Ability to contain multiple sample banks. Get default bank name from control point.
2017-04-05 21:59:07 +09:00
smoogipooo
2d8239a3f7
Re-implement the SampleBank/Sample structure. No parsing support yet.
2017-04-05 21:34:28 +09:00
Dean Herbert
6a922da87e
Move legacy_velocity_multiplier application to LegacyTimingInfo.
2017-04-05 12:05:48 +09:00
smoogipooo
1d4a371ded
A few general fixes.
2017-04-04 14:38:50 +09:00
smoogipooo
5e67bcb581
Remove a few unused classes.
2017-04-04 13:14:45 +09:00
smoogipooo
4b424263ce
Fully parse control points.
2017-04-04 13:13:27 +09:00
Dean Herbert
7c74951454
Update bindables.
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCaseResults.cs
# osu.Game/Screens/Ranking/ResultModeButton.cs
# osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00
smoogipooo
2e80ecfda8
Don't need explicit null value.
2017-04-03 20:33:10 +09:00
smoogipooo
19b5555ef2
Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo.
2017-04-03 20:26:46 +09:00
smoogipooo
74bd427997
Remove SliderVelocityAt, compute it manually inside hit objects.
2017-04-03 14:12:15 +09:00
smoogipooo
ffe4d0ae4a
Remove BeatDistanceAt (does not express distance) and BeatVelocityAt.
2017-04-03 11:48:42 +09:00
smoogipooo
f1b0a12ee3
Rename BPMMultiplierAt -> SpeedMultiplierAt.
2017-04-03 11:48:15 +09:00
Dean Herbert
bfa2e68bfb
Container->Wrapper.
2017-04-02 16:17:13 +09:00
Dean Herbert
6f1fff4ee7
Update async load usage to new style.
2017-04-02 15:56:12 +09:00
Dean Herbert
a6c8be3637
Increase load delay on panel backgrounds; add back missing fade.
2017-03-29 19:52:16 +09:00
Dean Herbert
f7dc7e9bb9
Update references.
2017-03-28 21:26:20 +09:00
Dean Herbert
4042b94e01
Use DelayedLoadContainer in more places.
2017-03-28 15:28:58 +09:00
Dean Herbert
681ed38941
Use const whenever possible.
2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
Drew DeVault
267238dc27
Simplify derived classes of WorkingBeatmap
2017-03-22 06:15:32 -04:00
Drew DeVault
cc2b4c5c5b
Refactor WorkingBeatmap
...
Gets ArchiveReader out of WorkingBeatmap and delegates extracting stuff
from it to subclasses. Should enable us to make an OnlineWorkingBeatmap
or so.
2017-03-22 05:57:08 -04:00
smoogipooo
a272675705
Parse time signature from legacy beatmap control points.
2017-03-21 21:18:08 +09:00
Dean Herbert
6c12da54f1
Merge pull request #499 from smoogipooo/legacy_beatmap_flag
...
Add legacy beatmap flag.
2017-03-19 12:39:41 +09:00
Dean Herbert
7337cb5f62
Merge branch 'master' into taiko_hitobject_base
2017-03-19 11:37:39 +09:00
smoogipooo
b68b017a49
What even was this lol.
2017-03-18 18:38:51 +09:00
smoogipooo
26b0bb02d8
Remove IIsLegacy, expose LegacyBeatmap without a public constructor.
2017-03-18 18:32:54 +09:00
Dan Balasescu
cd30958086
Merge branch 'master' into song-select-loading-reoptimisation
2017-03-18 01:25:22 +09:00
Dean Herbert
907236e475
Move filtering to BeatmapCarousel (but actual logic is now in FilterCriteria.
2017-03-17 19:54:51 +09:00
Dean Herbert
ba73968303
Load whole panel background in async.
2017-03-17 18:28:21 +09:00
smoogipooo
74a1837a05
Fix nullref.
2017-03-17 14:56:50 +09:00
Dean Herbert
2abcdbf4df
Fix potentially incorrect states being applied to panels on first display.
2017-03-17 14:56:12 +09:00
smoogipooo
67c9bb37fd
Add license headers.
2017-03-17 14:51:09 +09:00
smoogipooo
862c4c408f
Add legacy beatmap flag.
2017-03-17 14:24:46 +09:00
smoogipooo
8479880d44
Move SliderVelocityAt into TimingInfo, fix xmldoc.
2017-03-17 13:33:39 +09:00
smoogipooo
a06c195e1f
Add reading of KiaiMode/OmitFirstBarLine from legacy control points.
2017-03-17 13:23:39 +09:00
Dean Herbert
cd98af29c4
Only calculate difficulties on import for now.
2017-03-17 11:53:13 +09:00
smoogipooo
0c47638820
Better hit object defaults setting.
2017-03-17 00:36:09 +09:00
smoogipooo
e0a8c3b1e5
Rename BaseDifficulty -> Difficulty / BeatmapDifficulty.
2017-03-16 23:18:02 +09:00
smoogipooo
5137338c7c
Replace List<ControlPoint> with TimingInfo in Beatmap.
2017-03-16 17:11:24 +09:00
smoogipooo
069a7a24ce
Fix defaults not being set (keep in mind this will be changed in a later pullrequest).
2017-03-14 19:04:40 +09:00
smoogipooo
d6ccc66b23
Attempt to fix nullref warning.
2017-03-14 17:46:35 +09:00
smoogipooo
2b3b3b7255
Fix license headers (sorry I have to do this as post-processing for now cos VS 2017...).
2017-03-14 17:07:38 +09:00
smoogipooo
7141bc86d3
Rework beatmap post-processing into HitRenderer.
2017-03-14 17:01:21 +09:00
smoogipooo
e42c790df2
Refactorings.
2017-03-14 15:45:27 +09:00
smoogipooo
072eea82ea
Fix up combo colours + a few nullrefs.
2017-03-14 14:50:12 +09:00
smoogipooo
854212a7aa
Merge branch 'master' into beatmap_parsing
...
Conflicts:
osu.Desktop.VisualTests/app.config
osu.Game.Modes.Catch/CatchRuleset.cs
osu.Game.Modes.Mania/ManiaRuleset.cs
osu.Game.Modes.Mania/app.config
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game.Modes.Osu/app.config
osu.Game.Modes.Taiko/TaikoRuleset.cs
osu.Game/Modes/Ruleset.cs
osu.Game/app.config
osu.Game/osu.Game.csproj
2017-03-14 13:39:19 +09:00
smoogipooo
99c23d8715
I don't like this renaming.
2017-03-14 12:54:09 +09:00
Dan Balasescu
879a78156d
Merge branch 'master' into mod_application
2017-03-14 12:38:55 +09:00
Dean Herbert
ba10c3a8db
Revert "Merge pull request #441 from tacchinotacchi/archive-reader"
...
This reverts commit 6f20473e65
, reversing
changes made to c76a495d3d
.
2017-03-14 11:46:34 +09:00
Dean Herbert
b2981fb729
Merge branch 'master' into mod_application
2017-03-13 22:15:26 +09:00
Alex Amadori
c84a9d56f5
Fix namespace, comply with naming rules
2017-03-13 11:36:21 +01:00
Alex Amadori
caa6e9c82b
General improvements
2017-03-13 11:29:24 +01:00
smoogipooo
f50e0bbf3c
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
2017-03-13 19:15:25 +09:00
Alex Amadori
971d8eb7c5
Merge remote-tracking branch 'upstream/master' into archive-reader
2017-03-13 10:56:31 +01:00
smoogipooo
c0e29652a6
Initial attempt at making mods apply better.
2017-03-12 22:13:43 +09:00
smoogipooo
3480dca0ad
Remove PlayMode enum requirement. Clean things up a lot.
2017-03-12 14:32:50 +09:00
smoogipooo
b0ea282a06
Fix map would always be converted to itself when actually converting to a different game mode.
2017-03-12 02:26:10 +09:00
smoogipooo
1c7a9e3a07
General fixups.
2017-03-12 01:26:07 +09:00
smoogipooo
77a4a896c9
Cleanups.
2017-03-12 01:08:34 +09:00
smoogipooo
592e05a2c8
Better beatmap conversion model.
2017-03-12 00:34:21 +09:00
Alex Amadori
faecaa297a
Fix warnings
2017-03-09 21:07:21 +01:00
Alex Amadori
9f40a888ec
Update BeatmapArchiveReader's test
2017-03-08 21:55:38 +01:00
Alex Amadori
2c7a9d2f77
Remove unnecessary using
2017-03-07 08:47:50 +01:00
Alex Amadori
309019aab3
Merge remote tracking branch 'upstream/master' into archive-reader
2017-03-07 08:41:44 +01:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Dan Balasescu
bc74f453aa
Merge branch 'master' into replay
2017-03-07 11:41:16 +09:00
Alex Amadori
aee7b05bae
ArchiveManager decoupling
2017-03-07 00:10:33 +01:00
Alex Amadori
fd53d10264
Refactor ArchiveReader for extensibility
2017-03-06 23:56:08 +01:00
Dean Herbert
e356758a7d
Don't expicitly set origin of TextAwesome.
2017-03-06 17:06:48 +09:00
Dean Herbert
2de25c23b4
Make Mods IEnumerable.
2017-03-06 15:20:55 +09:00
Dean Herbert
76ef8c1a6c
Add bindable mods and autoplay support.
2017-03-06 14:52:37 +09:00
Dean Herbert
1ea21daa91
Fix PlayMode regression.
2017-03-06 14:25:38 +09:00
Dean Herbert
3b0445a244
Improve comment for PreferredPlayMode and allow null.
2017-03-06 14:08:58 +09:00
Dean Herbert
7afcac3660
Move PreferredPlayMode to WorkingBeatmap.
2017-03-05 17:45:40 +09:00
Thomas Müller
73fef85b12
Remove unnecessary usings
2017-03-04 19:43:59 +01:00
Thomas Müller
a14bdf8624
Use Color4Extensions from Framework and remove redundant Name
2017-03-04 19:42:37 +01:00
Dean Herbert
e12d89529c
Merge remote-tracking branch 'upstream/master' into update-flow
2017-03-04 23:28:39 +09:00
Dean Herbert
00fdffe9c8
Update framework (and fix non-conforming anchors in FillFlowContainers).
2017-03-04 23:24:13 +09:00
Thomas Müller
a2317e5a1e
Update usage of FillDirection
2017-03-04 11:00:17 +01:00
Thomas Müller
a97a7f1024
No more custom lifetimelist in CarouselContainer
2017-03-04 08:54:14 +01:00
Thomas Müller
c732890664
Remove usages of negative Margin / Padding
...
Replaces such usage with more sensible settings, like changing the
position or size.
2017-03-02 19:16:31 +01:00
Thomas Müller
4d28696479
FlowDirection -> FillDirection
2017-03-01 20:15:38 +01:00
Thomas Müller
9c853b0465
Update framewörk
2017-03-01 19:33:01 +01:00
Thomas Müller
d46e68b36b
Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
...
# Conflicts:
# osu-framework
# osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
2017-03-01 18:05:58 +01:00
Dean Herbert
e60cead483
Merge remote-tracking branch 'upstream/master' into warning_fixes
2017-02-28 13:49:19 +09:00
default0
03889e6ca6
Update References to FlowStrategies
...
References now use the Create*-names instead of the outdated
Get*-names to create instances of FlowStrategies.
2017-02-27 16:55:55 +01:00
Andrey Zavadskiy
3487dfe236
Removed unused variables and parameters
2017-02-27 17:32:32 +03:00
Dean Herbert
afdb95f4d5
Fix even more test regressions.
2017-02-27 20:39:04 +09:00
Dean Herbert
777f673a46
Fix more test regressions.
2017-02-27 19:48:48 +09:00
Dean Herbert
47997c20ad
Weld -> BindWith.
2017-02-27 12:24:53 +09:00
default0
0d1dec665a
Set StarDifficulty to -1 for invalid beatmaps
...
The StarDifficulty calculation in a BeatmapGroup would not properly deal
with Beatmaps that cannot be loaded and thus cause a
NullReferenceException when trying to work with them, instead of
assigning a StarDifficulty of -1 to signify that the map is invalid.
2017-02-26 21:57:19 +01:00
default0
8d91519d59
Update usage of FlowContainer and its subclasses
2017-02-26 21:32:43 +01:00
Dean Herbert
c227eb1be5
Welded bindables.
2017-02-26 22:08:21 +09:00
Thomas Müller
1585ae842a
Update framework
2017-02-26 11:22:58 +09:00
Thomas Müller
f7d985fe18
Fix and refactor star difficulty calculation boilerplate
...
Moves star difficulty calculation entry-point to Beatmap, and sets
star difficulty at the correct place for song select to display.
2017-02-24 19:36:17 +01:00
Dean Herbert
12db33ad4b
Visual and readability improvements to StarCounter.
2017-02-24 19:30:56 +09:00
Dean Herbert
3a89348413
Centralise access to WorkingBeatmaps.
...
They can now only be instantiated from BeatmapDatabase and are abstract (to avoid misuse).
2017-02-24 13:43:21 +09:00
Dean Herbert
c5552dfb27
Merge remote-tracking branch 'upstream/master' into remove-usings
2017-02-24 11:29:34 +09:00
Thomas Müller
9e8fb698c6
Remove incorrectly shadowed variable
2017-02-23 22:33:07 +01:00
Thomas Müller
2689de0c0c
Update framework and add "Async" suffix to asynchronous methods
2017-02-23 22:32:10 +01:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Dean Herbert
6701cd9016
Merge branch 'master' into general-fixes
2017-02-23 17:04:53 +09:00
Dean Herbert
f812641696
Merge pull request #383 from peppy/player-loading-screen
...
Add loading screen.
2017-02-23 17:04:44 +09:00
Dean Herbert
da2bfe6d3c
Framework updates.
2017-02-23 16:42:12 +09:00
Dean Herbert
d19a7813f3
Fix TestCasePlayer regression.
2017-02-22 23:27:29 +09:00
Dean Herbert
c83d2bbe6e
Make panels fade in again.
2017-02-22 21:54:49 +09:00
Thomas Müller
417f146386
Add difficulty calculation
...
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00
Dean Herbert
32ce8cf723
Audio class renames in line with framework changes.
2017-02-18 17:35:04 +09:00
Dean Herbert
94dd268fd2
Move constant for default ControlPoint out of Slider.
2017-02-18 15:54:16 +09:00
Thomas Müller
ef775458dd
Fix compilation error introduced in merge conflict resolution.
2017-02-17 21:27:17 +01:00
Thomas Müller
1198705a6f
Merge branch 'master' of github.com:ppy/osu into general-fixes
...
# Conflicts:
# osu.Game/Beatmaps/Beatmap.cs
2017-02-17 21:22:34 +01:00
Shadoxfix
7a45ea58b2
Add comment explaining why the branch is necessary
2017-02-17 18:17:18 +01:00
Shadoxfix
72306e8757
Fix beatmap import crash when the first timingPoint starts later than a slider
2017-02-17 17:36:00 +01:00
Dean Herbert
0b922365bb
Fix nullref due to missing controlPoints.
2017-02-17 15:27:48 +09:00
Damnae
b7fca88b4f
Clearer slider Velocity and TickDistance calculations.
2017-02-15 18:55:49 +01:00
Dean Herbert
11643d2e09
Remove unnecessary methods and local variables.
2017-02-13 18:30:51 +09:00
Dean Herbert
1aeb48b920
Merge remote-tracking branch 'upstream/master' into osb_loading
2017-02-13 18:22:29 +09:00
Thomas Müller
aaaf7163e0
Update framework.
2017-02-13 17:46:50 +09:00
Thomas Müller
e3f35cd66e
Merge branch 'master' into osb_loading
2017-02-12 12:26:25 +01:00
Dean Herbert
37e75e9a54
Add null check when loading beatmap background.
2017-02-12 16:13:44 +09:00
Damnae
a504c73f33
Load beatmap data from an optional osb file.
2017-02-09 15:19:09 +01:00
Andrey Zavadskiy
e06aa44c4c
Warning Fixes
2017-02-09 16:18:08 +03:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing.
2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
756fd78a88
Fix incorrect line endings.
2017-02-07 13:52:19 +09:00
Dean Herbert
57d97ba2e9
Make triangles look better in many cases.
2017-02-04 22:09:44 +09:00
Dean Herbert
16a01abc4d
Merge remote-tracking branch 'upstream/master' into options-refactor
...
# Conflicts:
# osu.Game/Beatmaps/Drawables/BeatmapPanel.cs
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/KeyCounter.cs
2017-02-03 13:16:07 +09:00
Dean Herbert
aec84ae725
Fix laggy animations, incorrect hiding logic.
2017-02-02 19:24:14 +09:00
Drew DeVault
9f9245cee3
Fix use of previous value in Alpha check
...
Frustratingly, this does not fix the problem of ghost groups
2017-02-01 19:28:08 -05:00
Drew DeVault
3143e9d35e
Fix poorly written BeatmapGroup logic
2017-01-31 20:04:17 -05:00
Drew DeVault
0861eb79e4
Minor cleanups
2017-01-31 19:55:36 -05:00
Drew DeVault
637a99e8d0
Merge remote-tracking branch 'upstream/master' into song-select-filtering
2017-01-31 19:00:50 -05:00
Dean Herbert
6b66ecc131
Global shadows and more sane font size setting.
2017-01-31 18:53:52 +09:00
Drew DeVault
5852657205
Refactor out Hidden
...
Also fixes a bug I didn't think about before
2017-01-30 22:35:09 -05:00
Drew DeVault
42a2285ef3
Make BeatmapGroup.Hidden more intelligent
2017-01-30 09:47:04 -05:00
Drew DeVault
c00a558cb7
Merge remote-tracking branch 'upstream/master' into song-select-filtering
2017-01-30 09:35:14 -05:00
Dean Herbert
bdbe8501d3
Merge branch 'master' into add-flash-effects
...
# Conflicts:
# osu.Game/Overlays/Options/General/LoginOptions.cs
2017-01-30 21:47:05 +09:00
Dean Herbert
f0d30cc873
Make triangles opaque.
2017-01-30 16:53:12 +09:00
Dean Herbert
9f90b57543
Move BPM calculations to Beatmap.
2017-01-30 16:03:45 +09:00
Dean Herbert
0272c4b559
Add StarDifficulty property and correct colouring of difficulty icons.
2017-01-30 15:26:28 +09:00
Dean Herbert
2ed5cf7c91
Hook up icons better.
2017-01-30 13:35:40 +09:00
Dean Herbert
3125fa89ee
Fix method which should be class.
2017-01-29 15:06:44 +09:00
Dean Herbert
77558abf58
Merge branch 'master' into more-beatmap-info
...
# Conflicts:
# osu.Game/Screens/Select/BeatmapInfoWedge.cs
2017-01-29 14:47:42 +09:00
Drew DeVault
10897486ba
Merge remote-tracking branch 'upstream/master' into song-select-filtering
2017-01-27 15:41:46 -05:00
Drew DeVault
f3c5c1f0b8
Fixes following recent updates upstream
2017-01-26 21:31:28 -05:00
Dean Herbert
162e183b36
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 00:16:02 +09:00
Drew DeVault
678f0aaa16
Implement filtering with strings
2017-01-17 19:18:15 -05:00
Dean Herbert
ee0b6be84b
Merge pull request #266 from kizayoi/master
...
Add support for old beatmaps
2017-01-16 16:02:22 +08:00
Drew DeVault
fa007e632d
Refactor colors to palette based design
2017-01-12 16:38:27 -05:00
Drew DeVault
70ecf48ca7
Add central color class
...
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
2017-01-09 17:20:31 -05:00
柯十六夜
acfbf2e32e
Add prefix Online to BeatmapID and BeatmapSetID
2017-01-09 21:05:01 +08:00
柯十六夜
e578e50721
Add support for old beatmaps
2016-12-21 16:29:57 +08:00
Dean Herbert
1d5dc77c4d
Keep reference to reader to avoid early disposal.
2016-12-18 20:47:00 +09:00
Dean Herbert
f14a9e7d6b
Remove unused beatmap reference in BeatmapGroup.
2016-12-18 17:06:56 +09:00
Dean Herbert
5ac9402d5f
Adjust fade out transform of difficulty panels to avoid overlap.
2016-12-18 17:06:03 +09:00
Dean Herbert
6e10a9bb29
Allow starting maps by clicking an active panel a second time.
2016-12-18 16:59:13 +09:00
n4b3l
73532b9172
small code improvements
2016-12-17 19:57:58 +01:00
Dean Herbert
8ce18e8986
Improve song select startup time via better database querying. Also fix difficulty displays.
2016-12-15 22:58:32 +09:00
Dean Herbert
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
Thomas Müller
a0131b8b25
Fix slider velocity not being applied.
2016-12-03 14:52:51 +01:00
Dean Herbert
11f958030f
Make Triangles more flexible and more random.
2016-12-01 18:53:13 +09:00
Thomas Müller
b12b82fdd3
Fix depth values.
2016-11-29 20:50:12 +01:00
Dean Herbert
a506e91b7c
Fix compile issues.
2016-11-28 23:05:05 +09:00
Dean Herbert
49470318f2
Remove silly static using statement.
2016-11-28 22:48:28 +09:00
Dean Herbert
187a8bbfa7
Don't store beatmap reference in hitobjects.
2016-11-28 18:45:50 +09:00
Dean Herbert
bf63be0602
Add better slider duration calculation using bpm and difficulty information.
2016-11-28 15:31:54 +09:00
Dean Herbert
a5651427f6
Add basic ControlPoint parsing.
2016-11-28 15:12:11 +09:00
Thomas Müller
724f849543
Fix incorrect BeatmapPanel border caused by triangles.
2016-11-27 11:49:51 +01:00
Dean Herbert
5764bf8093
Improve IsAlive logic.
2016-11-26 17:22:58 +09:00
Dean Herbert
a1c3d15e6c
Add triangles to difficulty panels.
2016-11-26 17:10:13 +09:00
Dean Herbert
e36a51acf0
Custom LifetimeList (experimental).
2016-11-25 18:30:13 +09:00
Dean Herbert
f540bf3765
Ensure set headers are above difficulties.
2016-11-25 12:48:59 +09:00
Dean Herbert
35a02aa972
Fade in headers but not difficulties by default.
2016-11-25 12:48:41 +09:00
Dean Herbert
12c74b1b0b
Don't set hidden; make it based on alpha value.
2016-11-25 12:47:58 +09:00
Dean Herbert
ece3bc0e01
Refactor BeatmapInfoWedge to be async.
2016-11-24 13:48:48 +09:00
Dean Herbert
611619fd9c
Fix some namespaces.
2016-11-23 12:00:17 +09:00
Thomas Müller
030a20a3f2
Fix minor issues with alpha fading at edges.
2016-11-22 21:58:46 +01:00
Thomas Müller
9bf23bc4ad
Only handle beatmap panels that are visible in song select.
2016-11-22 21:41:48 +01:00
Thomas Müller
2596e71494
Improve smooth movement in beatmap carousel.
2016-11-22 20:10:04 +01:00
Dean Herbert
4cf2dd90d6
Standardise and simplify the amount of beatmap information passed around song select.
2016-11-22 22:07:15 +09:00
Dean Herbert
b73cdba08c
Change the structure of BeatmapSetHeader to allow for bufferedcontainer invalidation.
2016-11-22 21:38:46 +09:00
Dean Herbert
3bc38268a0
Make MusicController more async.
2016-11-22 20:47:28 +09:00
Dean Herbert
f576b4bf82
Don't use texture atlases for beatmap backgrounds.
2016-11-22 20:14:58 +09:00
Dean Herbert
0109c79cae
Async load of panel backgrounds (failing for on-screen panels).
2016-11-22 19:48:51 +09:00
Dean Herbert
7df8324957
Explicit disposal via using() to WorkingBeatmap.
2016-11-22 14:57:53 +09:00
Dean Herbert
41a84ba00c
Add finalizer logic for WorkingBeatmap for now.
2016-11-21 21:35:10 +09:00
Thomas Müller
c6d688898f
Initial implementation of a beatmap carousell and various minor improvements to song select.
...
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
Dean Herbert
d3f810f72f
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
2016-11-14 22:03:39 +09:00
Dean Herbert
06f4f93918
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00
Huo Yaoyuan
7c8ef2a82b
Select and unselect BeatmapPanel when selecting BeatmapGroup.
2016-11-14 04:22:06 +08:00
Dean Herbert
cc0f61f545
Merge branch 'refs/heads/master' into dependency-injection
...
# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Dean Herbert
18c0e431c1
Fix some nullrefs.
2016-11-12 18:25:58 +09:00
Drew DeVault
d49b418449
Implement ShowUnicode option behavior
2016-11-10 21:35:58 -05:00
Drew DeVault
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
Huo Yaoyuan
c59cad2478
AudioEquals method for BeatmapInfo.
2016-11-07 21:52:23 +08:00
Dean Herbert
f14a35d480
Update FontAwesome definitions.
2016-11-07 17:59:00 +09:00
Thomas Müller
103176826f
Ensure transformations are never used prior to being added to the Drawable tree.
2016-11-06 11:13:52 +01:00
Thomas Müller
32ee20b843
Merge branch 'master' of github.com:ppy/osu into better-clocks
...
# Conflicts:
# osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-06 10:08:24 +01:00
Thomas Müller
5f2bf165a2
Remove now obsolete clock usages.
2016-11-06 10:06:09 +01:00
Thomas Müller
a6c0fd29f2
Make use of new timing system in Drawables and Transforms.
2016-11-06 08:25:21 +01:00
Maciej
bcc1d7c669
Background scaling different approach
2016-11-06 04:37:41 +01:00
Maciej
c4132339a6
Working beatmap background scaling fix
...
Add a check for the working beatmap background width and assign a proper
scaling value to cover the whole box
2016-11-06 04:12:35 +01:00
Dean Herbert
3c8f94dd0f
Merge pull request #136 from Tom94/general-fixes
...
Fix wrong initial state of beatmap panels.
2016-11-05 23:04:37 +09:00
Thomas Müller
7c7e2160ec
Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
2016-11-05 14:05:42 +01:00
Thomas Müller
619d97c642
Fix indentation and typo.
2016-11-05 13:51:52 +01:00
Thomas Müller
07e74068e7
Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-05 13:35:15 +01:00
Huo Yaoyuan
e69dac7745
Fix lock object.
2016-11-05 20:21:08 +08:00
Huo Yaoyuan
f2b37e1fe7
Add lock on each property of WorkingBeatmap.
2016-11-05 20:01:46 +08:00
Thomas Müller
ba39a9df8e
Fix wrong initial state of beatmap panels.
2016-11-05 12:24:15 +01:00
Dean Herbert
a11d534067
Add beatmap backgrounds.
2016-11-05 20:00:14 +09:00
Dean Herbert
7cc19d74c6
Add full Exo font set and bring song select panels closer to final design.
2016-11-05 18:22:09 +09:00
Dean Herbert
8fe63689a4
Fix thread safety issue when accessing files in beatmap (zip) files.
2016-11-05 18:19:01 +09:00
Dean Herbert
2ee5e2efb7
Bring framework up-to-date.
...
# Conflicts:
# osu-framework
2016-11-05 18:18:52 +09:00
Dean Herbert
10f2ed4387
Add explicit privates.
2016-11-04 16:12:35 +09:00
Dean Herbert
b17d219ace
Share Triangles logic.
2016-11-04 16:11:22 +09:00
Dean Herbert
108b7092c9
Fix regression in hitcircle appearance.
2016-11-04 16:08:04 +09:00
Dean Herbert
9df43c6d33
Fix draw order of hitobjects.
2016-11-04 15:43:53 +09:00
Dean Herbert
da18e2d4f6
Fix off-by-one colour retrieval.
2016-11-04 15:43:53 +09:00
Dean Herbert
b72e9221fd
Only add valid hitobjects.
2016-11-04 15:43:53 +09:00
Dean Herbert
74c655ebfc
Fix input not working.
2016-11-04 15:43:53 +09:00
Dean Herbert
b40ccccbe4
Add HitObject colours back in the mix.
2016-11-04 15:43:53 +09:00
Dean Herbert
92b85b251e
Fix scale more.
2016-11-04 15:43:53 +09:00
Dean Herbert
e939746159
Fix scale ratio of gamefield.
2016-11-04 15:43:53 +09:00
Dean Herbert
f5f5aa9eac
Fix some incorrect default values.
2016-11-04 15:43:53 +09:00
Dean Herbert
a4e2f25065
Flush recursively, more transform tidying.
2016-11-04 15:43:53 +09:00
Dean Herbert
1854160321
Add hit time and the ability for an external operator to block hits.
2016-11-04 15:43:53 +09:00
Dean Herbert
fbaae94ba4
Limit state changes to apply only once.
2016-11-04 15:43:53 +09:00
Dean Herbert
8d4e7038b3
Part -> Layer.
2016-11-04 15:43:53 +09:00
Dean Herbert
bc53642cab
Fix some warnings.
2016-11-04 15:40:05 +09:00
Dean Herbert
439204b4fa
Merge remote-tracking branch 'refs/remotes/upstream/master' into async-workflow
2016-11-03 16:44:49 +09:00
Dean Herbert
54dbb0a355
Merge remote-tracking branch 'refs/remotes/upstream/master' into better-glow
...
# Conflicts:
# osu.Game/Beatmaps/Drawable/Panel.cs
2016-11-02 16:43:35 +09:00
Dean Herbert
617a3f5c4f
Adjust glow colour slightly.
2016-11-02 10:22:46 +09:00
Thomas Müller
50de8528a5
Use better glow in beatmap selection.
2016-11-01 22:57:11 +01:00
Thomas Müller
128ec8f767
Fix beatmap panel border alpha being way too large.
2016-11-01 22:21:09 +01:00
Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Dean Herbert
d47924ff7b
Fix selection not collapsing when clicking set headers exclusively.
2016-10-29 03:43:52 +09:00
Dean Herbert
eb30882b09
More comments.
2016-10-28 23:40:12 +09:00
Dean Herbert
42ad96778e
Tidy shit up; reduce number of unnecssesary events being fired.
2016-10-28 23:29:21 +09:00
Dean Herbert
5dc495e41d
Avoid accessing the beatmap too early.
2016-10-28 21:08:32 +09:00
Dean Herbert
10ef34b805
Lazy parse beatmap; Don't reload audio track if it hasn't changed.
2016-10-28 20:24:14 +09:00
Dean Herbert
74f1a9622f
Add initial game-wide beatmap flow.
2016-10-28 19:55:48 +09:00
Dean Herbert
209f09df91
Don't exception on inability to read audio track.
2016-10-28 18:03:26 +09:00
Dean Herbert
13b5fb0578
Update transforms to not accept clock.
2016-10-28 17:42:00 +09:00
Dean Herbert
856e056515
Remove unnecessary finaliser.
2016-10-28 14:18:00 +09:00
Dean Herbert
feccb7286c
Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect.
2016-10-28 14:14:45 +09:00
Dean Herbert
2cdda98b47
Add the ability to retrieve (fallback) metadata from a beatmap.
2016-10-28 14:13:52 +09:00
Dean Herbert
d9dfc324c1
Rewrite a lot of Song Select to share logic between panels and consolidate logic inside classes where possible.
2016-10-27 19:52:48 +09:00
Dean Herbert
456169f182
Move BeatmapGroupState to outside class definition.
2016-10-27 13:42:37 +09:00
Dean Herbert
abfad501b6
beatmapSet can be private.
2016-10-27 13:41:30 +09:00
Dean Herbert
ce73ae792f
Change panel selection logic to avoid looping.
2016-10-27 13:36:04 +09:00
Dean Herbert
ba5b2f2d73
Remove difficulty width offsets and tidy up flow of information.
2016-10-27 12:31:45 +09:00
Dean Herbert
f846505a92
Tidy namespaces.
2016-10-27 12:01:13 +09:00
Drew DeVault
55e5ec6fae
General cleanup per PR feedback
2016-10-26 10:52:40 -04:00
Drew DeVault
bc959f74a5
Add background textures to beatmap sets
...
Needs osu-framework#189
2016-10-24 11:39:18 -04:00
Drew DeVault
8d4a211419
Fix initialization of BeatmapInfo
2016-10-24 11:39:18 -04:00
Drew DeVault
641855c790
Fix issues with beatmap import file contention
2016-10-24 11:39:18 -04:00
Drew DeVault
d21b7f0050
Fix up song select based on upstream changes
2016-10-24 11:39:18 -04:00
Drew DeVault
674f624bfc
Improve song selection layout, database loading
...
Also adds event that notifes the song select when a beatmap is added.
2016-10-24 11:39:11 -04:00
Drew DeVault
a14edc06c8
Pull beatmap list from db and render simple list
2016-10-24 11:39:11 -04:00
Dean Herbert
808d5c75fb
Fix unused field warning.
2016-10-22 19:08:40 +09:00
Dean Herbert
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
94968a8b7c
Add initial implementation of osu! HitCircle.
2016-10-19 16:19:01 +09:00
Drew DeVault
7bdf1fe1bf
Drop BeatmapSet, only BeatmapSetInfo is necessary
2016-10-18 15:48:24 -04:00
Drew DeVault
105bba6178
Rework duplicate detection in AddBeatmap
2016-10-18 15:41:46 -04:00
Drew DeVault
449f04c07b
Refactor the database code
2016-10-18 13:38:27 -04:00
Dean Herbert
123d92f5b9
Merge pull request #71 from huoyaoyuan/tidy-up
...
Strongly type specifications
2016-10-14 18:57:42 +09:00
John Leuenhagen
fedfb8a22a
Converted all .cs files to use CRLF line endings.
2016-10-13 23:33:58 -04:00
Drew DeVault
25d08c8e2c
Improve beatmap loading and hydration
2016-10-13 10:29:30 -04:00
Drew DeVault
fd10e6e582
Copy imported beatmaps into beatmap storage
2016-10-13 10:15:08 -04:00
Huo Yaoyuan
80d5fa7243
Specify HitObjectConvertException.
2016-10-13 20:53:42 +08:00
Dean Herbert
fde3ab420a
Merge branch 'master'
...
Conflicts:
osu.Game/osu.Game.csproj
2016-10-13 12:23:36 +09:00
Dean Herbert
edd8f3871e
Add TODO regarding parsing.
2016-10-13 12:19:20 +09:00
Drew DeVault
deff5ad61e
Use @strings where appropriate
2016-10-13 12:19:10 +09:00
Drew DeVault
dd86e75ea7
Minor fixes
2016-10-13 12:19:06 +09:00
Drew DeVault
45c0bc5428
Import beatmaps into the database via IPC
2016-10-13 12:18:17 +09:00
Drew DeVault
c7d12bc072
Remove unnecessary setters
2016-10-13 12:17:58 +09:00
Drew DeVault
880399f5a5
Fix casing on private properties
2016-10-13 12:17:52 +09:00
Drew DeVault
dc4bd48f29
Fix casing issues
...
Cheers @RemieRichards
2016-10-13 12:17:46 +09:00
Drew DeVault
c39179d299
Add test for hit objects
2016-10-13 12:17:40 +09:00
Drew DeVault
7a4501323b
Decode beatmap colours
2016-10-13 12:17:35 +09:00
Drew DeVault
c0022f3515
Add more tests for legacy decoder
2016-10-13 12:17:31 +09:00
Drew DeVault
30f2eeda7c
Implement IDisposable in ArchiveReaders
2016-10-13 12:17:18 +09:00
Drew DeVault
0267eb7649
Fixup
2016-10-13 12:17:13 +09:00
Drew DeVault
4851f49ad5
Add basic osu! hit object parsing
2016-10-13 12:17:08 +09:00
Drew DeVault
9b4bc3e36d
Implement most of the legacy beatmap decoder
...
Missing timing points, events, and hit object decoders remain to be
written
2016-10-13 12:17:03 +09:00
Drew DeVault
32ab8f97bb
Add more decoding (including full BeatmapMetadata)
2016-10-13 12:16:58 +09:00
Drew DeVault
2a3f047895
Start implementing legacy decoder
2016-10-13 12:16:48 +09:00
Dean Herbert
2566d6bfe0
Fix regressions with HitRenderers, while also cleaning them up.
2016-10-13 10:10:15 +09:00
Drew DeVault
e9a45de51f
Refactor database to reuse existing types
2016-10-12 11:32:40 -04:00
Drew DeVault
23bc26ddac
Implement OszArchiveReader
2016-10-12 11:32:40 -04:00
Drew DeVault
bc69aa1455
Initial support code for beatmap loading
2016-10-12 11:32:40 -04:00
Drew DeVault
005dc9e8cb
Drop GameMode
2016-10-12 11:32:40 -04:00
Drew DeVault
2d810f72fa
Add initial DB schema and support code
2016-10-12 11:32:07 -04:00
Dean Herbert
f0284ce57c
Use the old naming style for now.
2016-09-26 15:07:29 +09:00
Dean Herbert
e0c06a4f19
Merge branch 'refs/heads/general-fixes' into beatmap_framework
...
# Conflicts:
# osu-framework
# osu.Game/GameModes/FieldTest.cs
# osu.Game/GameModes/FontTest.cs
# osu.Game/GameModes/Menu/ButtonSystem.cs
# osu.Game/Graphics/UserInterface/TextBox.cs
# osu.Game/OsuGame.cs
# osu.Game/osu.Game.csproj
2016-09-20 16:36:42 +09:00
Dean Herbert
ec25a50249
Add basic structure for catch mode objects.
2016-09-06 21:41:16 +09:00
Dean Herbert
49110cf8d8
Add mania Note and HoldNote.
2016-09-06 21:41:16 +09:00
Dean Herbert
0a0c8e2014
Fix some base classes not being abstract.
2016-09-06 21:41:16 +09:00
Dean Herbert
c75d74c84c
Taiko notes should have scale, not bool Big.
2016-09-06 21:41:16 +09:00
Dean Herbert
cf12f4764f
Add basic structure for osu! mode objects.
2016-09-06 21:41:16 +09:00
Dean Herbert
9d6b19a2ee
Add duration to BaseHit.
2016-09-06 21:41:16 +09:00
Dean Herbert
7cee44ab1d
HitObject -> HitBase. Also add BaseHits for each game mode.
2016-09-06 21:41:16 +09:00
Dean Herbert
ef98e4ee3c
Move beatmap metadata to separate class.
2016-09-06 21:41:16 +09:00
Dean Herbert
abe8ff21f6
Add more timing and sample related classes.
2016-09-06 21:41:16 +09:00
Dean Herbert
3098204dda
Add basic class structure for Beatmap/HitObject/SampleInfo/User.
2016-09-06 21:41:16 +09:00