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A few general fixes.
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@ -32,7 +32,7 @@ namespace osu.Game.Beatmaps.Formats
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}
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private SampleSet defaultSampleSet;
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private int defaultSampleVolume;
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private int defaultSampleVolume = 100;
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private bool samplesMatchPlaybackRate;
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private readonly int beatmapVersion;
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@ -309,7 +309,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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beatmap.BeatmapInfo.BeatmapVersion = beatmapVersion;
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HitObjectParser parser = null;
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HitObjectParser parser = new LegacyHitObjectParser();
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Section section = Section.None;
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bool hasCustomColours = false;
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@ -343,7 +343,6 @@ namespace osu.Game.Beatmaps.Formats
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{
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case Section.General:
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handleGeneral(beatmap, key, val);
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parser = new LegacyHitObjectParser();
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break;
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case Section.Editor:
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handleEditor(beatmap, key, val);
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