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Don't use texture atlases for beatmap backgrounds.

This commit is contained in:
Dean Herbert 2016-11-22 20:14:58 +09:00
parent 0109c79cae
commit f576b4bf82

View File

@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps
try
{
using (var reader = GetReader())
background = new TextureStore(new RawTextureLoaderStore(reader)).Get(BeatmapInfo.Metadata.BackgroundFile);
background = new TextureStore(new RawTextureLoaderStore(reader), false).Get(BeatmapInfo.Metadata.BackgroundFile);
}
catch { }