From f576b4bf8298ff3a3e548b1ab26aaa4b70d2c79a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Nov 2016 20:14:58 +0900 Subject: [PATCH] Don't use texture atlases for beatmap backgrounds. --- osu.Game/Beatmaps/WorkingBeatmap.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 153539d5f4..5feaef6fc6 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps try { using (var reader = GetReader()) - background = new TextureStore(new RawTextureLoaderStore(reader)).Get(BeatmapInfo.Metadata.BackgroundFile); + background = new TextureStore(new RawTextureLoaderStore(reader), false).Get(BeatmapInfo.Metadata.BackgroundFile); } catch { }