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Always add TimingChange control points.
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@ -278,12 +278,11 @@ namespace osu.Game.Beatmaps.Formats
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if (stringSampleSet == @"none")
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stringSampleSet = @"normal";
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
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DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
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SoundControlPoint soundPoint = beatmap.ControlPointInfo.SoundPointAt(time);
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EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
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if (timingChange && (beatLength != timingPoint.BeatLength || timeSignature != timingPoint.TimeSignature))
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if (timingChange)
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{
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beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
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{
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