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Use SortedList + BinarySearch to find control points at time values.
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@ -55,7 +55,7 @@ namespace osu.Desktop.VisualTests.Tests
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}
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var controlPointInfo = new ControlPointInfo();
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controlPointInfo.ControlPoints.Add(new TimingControlPoint
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controlPointInfo.TimingPoints.Add(new TimingControlPoint
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{
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BeatLength = 200
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});
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@ -2,11 +2,13 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Lists;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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@ -38,11 +40,14 @@ namespace osu.Game.Rulesets.Mania.UI
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double lastSpeedMultiplier = 1;
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double lastBeatLength = 500;
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// Generate the timing points, making non-timing changes use the previous timing change
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var timingChanges = Beatmap.ControlPointInfo.ControlPoints.Where(c => c is TimingControlPoint || c is DifficultyControlPoint).Select(c =>
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{
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var change = new TimingChange();
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// Merge timing + difficulty points
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var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
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allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints);
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allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints);
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// Generate the timing points, making non-timing changes use the previous timing change
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var timingChanges = allPoints.Select(c =>
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{
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var timingPoint = c as TimingControlPoint;
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var difficultyPoint = c as DifficultyControlPoint;
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
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double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
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var timingPoints = Beatmap.ControlPointInfo.ControlPoints.OfType<TimingControlPoint>().ToList();
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var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
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if (timingPoints.Count == 0)
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return;
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@ -1,13 +1,17 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public class ControlPoint
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public class ControlPoint : IComparable<ControlPoint>
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{
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/// <summary>
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/// The time at which the control point takes effect.
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/// </summary>
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public double Time;
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public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
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}
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}
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@ -1,63 +1,82 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Lists;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public class ControlPointInfo
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{
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/// <summary>
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/// All the control points.
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/// </summary>
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public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
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public readonly SortedList<TimingControlPoint> TimingPoints = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
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public readonly SortedList<DifficultyControlPoint> DifficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
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public readonly SortedList<SoundControlPoint> SoundPoints = new SortedList<SoundControlPoint>(Comparer<SoundControlPoint>.Default);
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public readonly SortedList<EffectControlPoint> EffectPoints = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
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/// <summary>
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/// Finds the difficulty control point that is active at <paramref name="time"/>.
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/// </summary>
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/// <param name="time">The time to find the difficulty control point at.</param>
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/// <returns>The difficulty control point.</returns>
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public DifficultyControlPoint DifficultyPointAt(double time) =>
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ControlPoints.OfType<DifficultyControlPoint>().LastOrDefault(t => t.Time <= time) ?? new DifficultyControlPoint();
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public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time);
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/// <summary>
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/// Finds the effect control point that is active at <paramref name="time"/>.
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/// </summary>
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/// <param name="time">The time to find the effect control point at.</param>
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/// <returns>The effect control point.</returns>
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public EffectControlPoint EffectPointAt(double time) =>
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ControlPoints.OfType<EffectControlPoint>().LastOrDefault(t => t.Time <= time) ?? new EffectControlPoint();
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public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time);
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/// <summary>
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/// Finds the sound control point that is active at <paramref name="time"/>.
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/// </summary>
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/// <param name="time">The time to find the sound control point at.</param>
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/// <returns>The sound control point.</returns>
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public SoundControlPoint SoundPointAt(double time) =>
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ControlPoints.OfType<SoundControlPoint>().LastOrDefault(t => t.Time <= time) ?? new SoundControlPoint();
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public SoundControlPoint SoundPointAt(double time) => binarySearch(SoundPoints, time);
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/// <summary>
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/// Finds the timing control point that is active at <paramref name="time"/>.
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/// </summary>
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/// <param name="time">The time to find the timing control point at.</param>
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/// <returns>The timing control point.</returns>
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public TimingControlPoint TimingPointAt(double time) =>
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ControlPoints.OfType<TimingControlPoint>().LastOrDefault(t => t.Time <= time) ?? new TimingControlPoint();
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public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time);
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/// <summary>
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/// Finds the maximum BPM represented by any timing control point.
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/// </summary>
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public double BPMMaximum =>
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60000 / (ControlPoints.OfType<TimingControlPoint>().OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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/// <summary>
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/// Finds the minimum BPM represented by any timing control point.
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/// </summary>
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public double BPMMinimum =>
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60000 / (ControlPoints.OfType<TimingControlPoint>().OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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/// <summary>
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/// Finds the mode BPM (most common BPM) represented by the control points.
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/// </summary>
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public double BPMMode =>
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60000 / (ControlPoints.OfType<TimingControlPoint>().GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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private T binarySearch<T>(SortedList<T> list, double time)
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where T : ControlPoint, new()
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{
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if (list.Count == 0)
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return new T();
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if (time < list[0].Time)
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return new T();
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int index = list.BinarySearch(new T() { Time = time });
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// Check if we've found an exact match (t == time)
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if (index >= 0)
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return list[index];
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index = ~index;
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if (index == list.Count)
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return list[list.Count - 1];
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return list[index - 1];
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}
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}
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}
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@ -285,7 +285,7 @@ namespace osu.Game.Beatmaps.Formats
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if (timingChange && (beatLength != timingPoint.BeatLength || timeSignature != timingPoint.TimeSignature))
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{
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beatmap.ControlPointInfo.ControlPoints.Add(new TimingControlPoint
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beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
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{
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Time = time,
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BeatLength = beatLength,
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@ -295,7 +295,7 @@ namespace osu.Game.Beatmaps.Formats
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if (speedMultiplier != difficultyPoint.SpeedMultiplier)
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{
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beatmap.ControlPointInfo.ControlPoints.Add(new DifficultyControlPoint
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beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
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{
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Time = time,
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SpeedMultiplier = speedMultiplier
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@ -304,7 +304,7 @@ namespace osu.Game.Beatmaps.Formats
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if (stringSampleSet != soundPoint.SampleBank || sampleVolume != soundPoint.SampleVolume)
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{
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beatmap.ControlPointInfo.ControlPoints.Add(new SoundControlPoint
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beatmap.ControlPointInfo.SoundPoints.Add(new SoundControlPoint
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{
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Time = time,
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SampleBank = stringSampleSet,
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@ -314,7 +314,7 @@ namespace osu.Game.Beatmaps.Formats
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if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
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{
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beatmap.ControlPointInfo.ControlPoints.Add(new EffectControlPoint
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beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
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{
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Time = time,
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KiaiMode = kiaiMode,
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