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mirror of https://github.com/ppy/osu.git synced 2024-12-13 08:32:57 +08:00

Use SortedList + BinarySearch to find control points at time values.

This commit is contained in:
smoogipooo 2017-05-23 15:20:32 +09:00
parent 6bfd7e0fb0
commit 002a0e99a2
6 changed files with 54 additions and 26 deletions

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@ -55,7 +55,7 @@ namespace osu.Desktop.VisualTests.Tests
}
var controlPointInfo = new ControlPointInfo();
controlPointInfo.ControlPoints.Add(new TimingControlPoint
controlPointInfo.TimingPoints.Add(new TimingControlPoint
{
BeatLength = 200
});

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@ -2,11 +2,13 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Lists;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
@ -38,11 +40,14 @@ namespace osu.Game.Rulesets.Mania.UI
double lastSpeedMultiplier = 1;
double lastBeatLength = 500;
// Generate the timing points, making non-timing changes use the previous timing change
var timingChanges = Beatmap.ControlPointInfo.ControlPoints.Where(c => c is TimingControlPoint || c is DifficultyControlPoint).Select(c =>
{
var change = new TimingChange();
// Merge timing + difficulty points
var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints);
allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints);
// Generate the timing points, making non-timing changes use the previous timing change
var timingChanges = allPoints.Select(c =>
{
var timingPoint = c as TimingControlPoint;
var difficultyPoint = c as DifficultyControlPoint;

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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.UI
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
var timingPoints = Beatmap.ControlPointInfo.ControlPoints.OfType<TimingControlPoint>().ToList();
var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
if (timingPoints.Count == 0)
return;

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@ -1,13 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Beatmaps.ControlPoints
{
public class ControlPoint
public class ControlPoint : IComparable<ControlPoint>
{
/// <summary>
/// The time at which the control point takes effect.
/// </summary>
public double Time;
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
}
}

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@ -1,63 +1,82 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Lists;
namespace osu.Game.Beatmaps.ControlPoints
{
public class ControlPointInfo
{
/// <summary>
/// All the control points.
/// </summary>
public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
public readonly SortedList<TimingControlPoint> TimingPoints = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
public readonly SortedList<DifficultyControlPoint> DifficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
public readonly SortedList<SoundControlPoint> SoundPoints = new SortedList<SoundControlPoint>(Comparer<SoundControlPoint>.Default);
public readonly SortedList<EffectControlPoint> EffectPoints = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
/// <summary>
/// Finds the difficulty control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the difficulty control point at.</param>
/// <returns>The difficulty control point.</returns>
public DifficultyControlPoint DifficultyPointAt(double time) =>
ControlPoints.OfType<DifficultyControlPoint>().LastOrDefault(t => t.Time <= time) ?? new DifficultyControlPoint();
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time);
/// <summary>
/// Finds the effect control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the effect control point at.</param>
/// <returns>The effect control point.</returns>
public EffectControlPoint EffectPointAt(double time) =>
ControlPoints.OfType<EffectControlPoint>().LastOrDefault(t => t.Time <= time) ?? new EffectControlPoint();
public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time);
/// <summary>
/// Finds the sound control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the sound control point at.</param>
/// <returns>The sound control point.</returns>
public SoundControlPoint SoundPointAt(double time) =>
ControlPoints.OfType<SoundControlPoint>().LastOrDefault(t => t.Time <= time) ?? new SoundControlPoint();
public SoundControlPoint SoundPointAt(double time) => binarySearch(SoundPoints, time);
/// <summary>
/// Finds the timing control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the timing control point at.</param>
/// <returns>The timing control point.</returns>
public TimingControlPoint TimingPointAt(double time) =>
ControlPoints.OfType<TimingControlPoint>().LastOrDefault(t => t.Time <= time) ?? new TimingControlPoint();
public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time);
/// <summary>
/// Finds the maximum BPM represented by any timing control point.
/// </summary>
public double BPMMaximum =>
60000 / (ControlPoints.OfType<TimingControlPoint>().OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Finds the minimum BPM represented by any timing control point.
/// </summary>
public double BPMMinimum =>
60000 / (ControlPoints.OfType<TimingControlPoint>().OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Finds the mode BPM (most common BPM) represented by the control points.
/// </summary>
public double BPMMode =>
60000 / (ControlPoints.OfType<TimingControlPoint>().GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
private T binarySearch<T>(SortedList<T> list, double time)
where T : ControlPoint, new()
{
if (list.Count == 0)
return new T();
if (time < list[0].Time)
return new T();
int index = list.BinarySearch(new T() { Time = time });
// Check if we've found an exact match (t == time)
if (index >= 0)
return list[index];
index = ~index;
if (index == list.Count)
return list[list.Count - 1];
return list[index - 1];
}
}
}

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@ -285,7 +285,7 @@ namespace osu.Game.Beatmaps.Formats
if (timingChange && (beatLength != timingPoint.BeatLength || timeSignature != timingPoint.TimeSignature))
{
beatmap.ControlPointInfo.ControlPoints.Add(new TimingControlPoint
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
{
Time = time,
BeatLength = beatLength,
@ -295,7 +295,7 @@ namespace osu.Game.Beatmaps.Formats
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
{
beatmap.ControlPointInfo.ControlPoints.Add(new DifficultyControlPoint
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
{
Time = time,
SpeedMultiplier = speedMultiplier
@ -304,7 +304,7 @@ namespace osu.Game.Beatmaps.Formats
if (stringSampleSet != soundPoint.SampleBank || sampleVolume != soundPoint.SampleVolume)
{
beatmap.ControlPointInfo.ControlPoints.Add(new SoundControlPoint
beatmap.ControlPointInfo.SoundPoints.Add(new SoundControlPoint
{
Time = time,
SampleBank = stringSampleSet,
@ -314,7 +314,7 @@ namespace osu.Game.Beatmaps.Formats
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
{
beatmap.ControlPointInfo.ControlPoints.Add(new EffectControlPoint
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
{
Time = time,
KiaiMode = kiaiMode,