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mirror of https://github.com/ppy/osu.git synced 2025-01-19 10:03:21 +08:00

Only handle beatmap panels that are visible in song select.

This commit is contained in:
Thomas Müller 2016-11-22 21:40:47 +01:00
parent ba1d3ab20e
commit 9bf23bc4ad
6 changed files with 84 additions and 54 deletions

View File

@ -46,7 +46,10 @@ namespace osu.Game.Beatmaps.Drawable
// Task.WhenAll(difficulties.Children.Select(d => d.Preload(Game))).ContinueWith(t => difficulties.Show());
//else
foreach (BeatmapPanel panel in BeatmapPanels)
panel.Show();
{
panel.Hidden = false;
panel.FadeIn(250);
}
Header.State = PanelSelectedState.Selected;
if (SelectedPanel != null)
@ -58,7 +61,10 @@ namespace osu.Game.Beatmaps.Drawable
SelectedPanel.State = PanelSelectedState.NotSelected;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.Hide();
{
panel.Hidden = true;
panel.FadeOut(250);
}
break;
}

View File

@ -29,6 +29,7 @@ namespace osu.Game.Beatmaps.Drawable
public BeatmapSetHeader(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
Hidden = false;
Children = new Framework.Graphics.Drawable[]
{

View File

@ -1,11 +1,6 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -17,15 +12,32 @@ namespace osu.Game.Beatmaps.Drawable
{
class Panel : Container, IStateful<PanelSelectedState>
{
public const float MAX_HEIGHT = 80;
public bool Hidden = true;
private Container nestedContainer;
protected override Container<Framework.Graphics.Drawable> Content => nestedContainer;
public Panel()
{
Height = 80;
Height = MAX_HEIGHT;
Masking = true;
CornerRadius = 10;
BorderColour = new Color4(221, 255, 255, 255);
RelativeSizeAxes = Axes.X;
AddInternal(nestedContainer = new Container
{
RelativeSizeAxes = Axes.Both,
});
}
public void SetMultiplicativeAlpha(float alpha)
{
nestedContainer.Alpha = alpha;
}
protected override void LoadComplete()

View File

@ -18,12 +18,14 @@ namespace osu.Game.Screens.Select
{
private Container<Panel> scrollableContent;
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
private List<Panel> panels = new List<Panel>();
public BeatmapGroup SelectedGroup { get; private set; }
public BeatmapPanel SelectedPanel { get; private set; }
private Cached yPositions = new Cached();
private Cached yPositionsCached = new Cached();
private List<float> yPositions = new List<float>();
public CarouselContainer()
{
DistanceDecayJump = 0.01;
@ -39,25 +41,32 @@ namespace osu.Game.Screens.Select
group.State = BeatmapGroupState.Collapsed;
groups.Add(group);
panels.Add(group.Header);
foreach (BeatmapPanel panel in group.BeatmapPanels)
panels.Add(panel);
yPositions.Invalidate();
yPositionsCached.Invalidate();
}
private static void addPanel(Panel panel, ref float currentY)
private void movePanel(Panel panel, bool advance, ref float currentY)
{
panel.Depth = -currentY;
yPositions.Add(currentY);
panel.MoveToY(currentY, 750, EasingTypes.OutExpo);
currentY += panel.DrawHeight + 5;
if (advance)
currentY += panel.DrawHeight + 5;
}
private void computeYPositions()
{
yPositions.Clear();
float currentY = DrawHeight / 2;
float selectedY = currentY;
foreach (BeatmapGroup group in groups)
{
addPanel(group.Header, ref currentY);
movePanel(group.Header, true, ref currentY);
if (group.State == BeatmapGroupState.Expanded)
{
@ -66,14 +75,17 @@ namespace osu.Game.Screens.Select
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
if (panel == SelectedPanel)
selectedY = currentY + 1.5f * panel.DrawHeight - DrawHeight / 2;
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
addPanel(panel, ref currentY);
movePanel(panel, true, ref currentY);
}
}
else
{
group.Header.MoveToX(0, 500, EasingTypes.OutExpo);
foreach (BeatmapPanel panel in group.BeatmapPanels)
movePanel(panel, false, ref currentY);
}
}
@ -83,13 +95,6 @@ namespace osu.Game.Screens.Select
ScrollTo(selectedY);
}
private void scrollToSelected()
{
if (SelectedPanel == null)
return;
ScrollTo(getScrollPos(SelectedPanel).Y - DrawHeight / 2);
}
public void SelectBeatmap(BeatmapInfo beatmap)
{
foreach (BeatmapGroup group in groups)
@ -116,18 +121,18 @@ namespace osu.Game.Screens.Select
panel.State = PanelSelectedState.Selected;
SelectedPanel = panel;
yPositions.Invalidate();
yPositionsCached.Invalidate();
}
protected override void UpdateLayout()
{
base.UpdateLayout();
if (!yPositions.EnsureValid())
yPositions.Refresh(computeYPositions);
if (!yPositionsCached.EnsureValid())
yPositionsCached.Refresh(computeYPositions);
}
private static float offsetX(Vector2 pos, Panel panel, float dist, float halfHeight)
private static float offsetX(Panel panel, float dist, float halfHeight)
{
// The radius of the circle the carousel moves on.
const float CIRCLE_RADIUS = 4;
@ -137,44 +142,52 @@ namespace osu.Game.Screens.Select
return 125 + x;
}
private Vector2 getScrollPos(Panel panel)
private void addPanel(int index)
{
return panel.Position + panel.DrawSize;;
}
Panel panel = panels[index];
if (panel.Hidden)
return;
private Vector2 getDrawPos(Panel panel)
{
return panel.ToSpaceOfOtherDrawable(panel.DrawSize / 2.0f, this);
panel.Depth = index + (panel is BeatmapSetHeader ? panels.Count : 0);
if (!scrollableContent.Contains(panel))
scrollableContent.Add(panel);
}
protected override void Update()
{
base.Update();
scrollableContent.Clear(false);
float drawHeight = DrawHeight;
scrollableContent.RemoveAll(delegate (Panel p)
{
float panelPosY = p.Position.Y;
return panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !IsVisible;
});
foreach (BeatmapGroup group in groups)
{
scrollableContent.Add(group.Header);
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
if (firstIndex < 0) firstIndex = ~firstIndex;
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
if (lastIndex < 0) lastIndex = ~lastIndex;
if (group.State == BeatmapGroupState.Expanded)
foreach (BeatmapPanel panel in group.BeatmapPanels)
scrollableContent.Add(panel);
}
for (int i = firstIndex; i < lastIndex; ++i)
addPanel(i);
float halfHeight = drawHeight / 2;
foreach (Panel panel in scrollableContent.Children)
{
if (panel.Position.Y < 0)
continue;
float panelDrawY = panel.Position.Y - Current;
float dist = Math.Abs(1f - panelDrawY / halfHeight);
Vector2 panelPosLocal = panel.Position;
Vector2 panelPos = getDrawPos(panel);
// Setting the origin position serves as an additive position on top of potential
// local transformation we may want to apply (e.g. when a panel gets selected, we
// may want to smoothly transform it leftwards.)
panel.OriginPosition = new Vector2(-offsetX(panel, dist, halfHeight), 0);
float halfHeight = DrawSize.Y / 2;
float dist = Math.Abs(1f - panelPos.Y / halfHeight);
panel.OriginPosition = new Vector2(-offsetX(panelPos, panel, dist, halfHeight), 0);
panel.Alpha = MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1);
// We are applying a multiplicative alpha (which is internally done by nesting an
// additional container and setting that container's alpha) such that we can
// layer transformations on top, with a similar reasoning to the previous comment.
panel.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
}
}
}

View File

@ -148,8 +148,6 @@ namespace osu.Game.Screens.Select
{
playMode = osuGame.PlayMode;
playMode.ValueChanged += playMode_ValueChanged;
// Temporary:
carousell.Padding = new MarginPadding { Top = ToolbarPadding };
}
if (database == null)

View File

@ -103,7 +103,7 @@
<Compile Include="Screens\Multiplayer\Lobby.cs" />
<Compile Include="Screens\Multiplayer\Match.cs" />
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Select\CarousellContainer.cs" />
<Compile Include="Screens\Select\CarouselContainer.cs" />
<Compile Include="Screens\Select\MatchSongSelect.cs" />
<Compile Include="Screens\OsuGameMode.cs" />
<Compile Include="Screens\Play\ModSelect.cs" />