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Remove unused beatmap reference in BeatmapGroup.
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@ -30,7 +30,6 @@ namespace osu.Game.Beatmaps.Drawables
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private BeatmapGroupState state;
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public List<BeatmapPanel> BeatmapPanels;
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private WorkingBeatmap beatmap;
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public BeatmapGroupState State
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{
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@ -62,8 +61,6 @@ namespace osu.Game.Beatmaps.Drawables
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public BeatmapGroup(WorkingBeatmap beatmap, BeatmapSetInfo set = null)
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{
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this.beatmap = beatmap;
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Header = new BeatmapSetHeader(beatmap)
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{
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GainedSelection = headerGainedSelection,
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