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mirror of https://github.com/ppy/osu.git synced 2025-01-28 09:02:58 +08:00

Fix method which should be class.

This commit is contained in:
Dean Herbert 2017-01-29 15:06:44 +09:00
parent 77558abf58
commit 3125fa89ee
2 changed files with 73 additions and 73 deletions

View File

@ -1,42 +1,42 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.Database;
namespace osu.Game.Beatmaps.Drawables
{
class BeatmapGroup : IStateful<BeatmapGroupState>
{
public BeatmapPanel SelectedPanel;
/// <summary>
/// Fires when one of our difficulties was selected. Will fire on first expand.
/// </summary>
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.Database;
namespace osu.Game.Beatmaps.Drawables
{
class BeatmapGroup : IStateful<BeatmapGroupState>
{
public BeatmapPanel SelectedPanel;
/// <summary>
/// Fires when one of our difficulties was selected. Will fire on first expand.
/// </summary>
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
/// <summary>
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
/// </summary>
public Action<BeatmapInfo> StartRequested;
public BeatmapSetHeader Header;
/// </summary>
public Action<BeatmapInfo> StartRequested;
public BeatmapSetHeader Header;
private BeatmapGroupState state;
public List<BeatmapPanel> BeatmapPanels;
public BeatmapGroupState State
{
get { return state; }
set
{
state = value;
public List<BeatmapPanel> BeatmapPanels;
public BeatmapGroupState State
{
get { return state; }
set
{
state = value;
switch (state)
{
case BeatmapGroupState.Expanded:
@ -56,28 +56,28 @@ namespace osu.Game.Beatmaps.Drawables
panel.FadeOut(300, EasingTypes.OutQuint);
break;
}
}
}
public BeatmapGroup(WorkingBeatmap beatmap, BeatmapSetInfo set = null)
{
Header = new BeatmapSetHeader(beatmap)
{
GainedSelection = headerGainedSelection,
RelativeSizeAxes = Axes.X,
};
}
}
public BeatmapGroup(WorkingBeatmap beatmap, BeatmapSetInfo set = null)
{
Header = new BeatmapSetHeader(beatmap)
{
GainedSelection = headerGainedSelection,
RelativeSizeAxes = Axes.X,
};
BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
{
Alpha = 0,
GainedSelection = panelGainedSelection,
StartRequested = p => { StartRequested?.Invoke(p.Beatmap); },
RelativeSizeAxes = Axes.X,
}).ToList();
}).ToList();
}
private void headerGainedSelection(BeatmapSetHeader panel)
{
private void headerGainedSelection(BeatmapSetHeader panel)
{
State = BeatmapGroupState.Expanded;
//we want to make sure one of our children is selected in the case none have been selected yet.
@ -85,10 +85,10 @@ namespace osu.Game.Beatmaps.Drawables
BeatmapPanels.First().State = PanelSelectedState.Selected;
else
SelectionChanged?.Invoke(this, SelectedPanel.Beatmap);
}
private void panelGainedSelection(BeatmapPanel panel)
{
}
private void panelGainedSelection(BeatmapPanel panel)
{
try
{
if (SelectedPanel == panel) return;
@ -96,18 +96,18 @@ namespace osu.Game.Beatmaps.Drawables
if (SelectedPanel != null)
SelectedPanel.State = PanelSelectedState.NotSelected;
SelectedPanel = panel;
}
finally
}
finally
{
State = BeatmapGroupState.Expanded;
SelectionChanged?.Invoke(this, panel.Beatmap);
}
}
}
}
}
public enum BeatmapGroupState
{
Collapsed,
Expanded,
}
}
}
}

View File

@ -152,18 +152,18 @@ namespace osu.Game.Screens.Select
Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(40,0),
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
Children = new []
{
infoLabel(FontAwesome.fa_clock_o, length),
infoLabel(FontAwesome.fa_circle, bpm),
infoLabel(FontAwesome.fa_dot_circle_o, hitCircles),
infoLabel(FontAwesome.fa_circle_o, sliders),
new InfoLabel(FontAwesome.fa_clock_o, length),
new InfoLabel(FontAwesome.fa_circle, bpm),
new InfoLabel(FontAwesome.fa_dot_circle_o, hitCircles),
new InfoLabel(FontAwesome.fa_circle_o, sliders),
}
},
}
},
}
}).Preload(game, delegate(Drawable d)
}).Preload(game, delegate (Drawable d)
{
FadeIn(250);
@ -187,15 +187,15 @@ namespace osu.Game.Screens.Select
if (bpmMin > tmp) bpmMin = tmp;
}
if (bpmMax == bpmMin) return Math.Round(bpmMin) + "bpm";
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "(" + Math.Round(bpmMost) + ")bpm";
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (avg. " + Math.Round(bpmMost) + "bpm)";
}
private Container infoLabel(FontAwesome icon, string text)
public class InfoLabel : Container
{
return new Container
public InfoLabel(FontAwesome icon, string text)
{
AutoSizeAxes = Axes.Both,
Children = new[]
AutoSizeAxes = Axes.Both;
Children = new[]
{
new TextAwesome
{
@ -218,8 +218,8 @@ namespace osu.Game.Screens.Select
TextSize = 17,
Origin = Anchor.CentreLeft
},
}
};
};
}
}
}
}