1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:07:44 +08:00

Make MusicController more async.

This commit is contained in:
Dean Herbert 2016-11-22 20:47:28 +09:00
parent f576b4bf82
commit 3bc38268a0
2 changed files with 59 additions and 34 deletions

View File

@ -94,6 +94,8 @@ namespace osu.Game.Beatmaps
set { lock (trackLock) track = value; }
}
public bool TrackLoaded => track != null;
public WorkingBeatmap(Beatmap beatmap)
{
this.beatmap = beatmap;

View File

@ -34,7 +34,6 @@ namespace osu.Game.Overlays
private DragBar progress;
private TextAwesome playButton, listButton;
private SpriteText title, artist;
private Texture fallbackTexture;
private List<BeatmapSetInfo> playList;
private List<BeatmapInfo> playHistory = new List<BeatmapInfo>();
@ -47,6 +46,7 @@ namespace osu.Game.Overlays
private OsuConfigManager config;
private WorkingBeatmap current;
private BeatmapDatabase beatmaps;
private BaseGame game;
public MusicController()
{
@ -208,7 +208,7 @@ namespace osu.Game.Overlays
beatmapSource = osuGame.Beatmap ?? new Bindable<WorkingBeatmap>();
playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
backgroundSprite = new MusicControllerBackground(fallbackTexture = textures.Get(@"Backgrounds/bg4"));
backgroundSprite = new MusicControllerBackground();
AddInternal(backgroundSprite);
}
@ -222,12 +222,15 @@ namespace osu.Game.Overlays
protected override void Update()
{
base.Update();
if (current?.Track == null) return;
progress.UpdatePosition((float)(current.Track.CurrentTime / current.Track.Length));
playButton.Icon = current.Track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
if (current?.TrackLoaded ?? false)
{
if (current.Track.HasCompleted && !current.Track.Looping) next();
progress.UpdatePosition((float)(current.Track.CurrentTime / current.Track.Length));
playButton.Icon = current.Track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
if (current.Track.HasCompleted && !current.Track.Looping) next();
}
}
void preferUnicode_changed(object sender, EventArgs e)
@ -304,36 +307,49 @@ namespace osu.Game.Overlays
updateDisplay(current, isNext ? TransformDirection.Next : TransformDirection.Prev);
}
protected override void PerformLoad(BaseGame game)
{
this.game = game;
base.PerformLoad(game);
}
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
{
if (beatmap.Beatmap == null)
//todo: we may need to display some default text here (currently in the constructor).
return;
BeatmapMetadata metadata = beatmap.Beatmap.BeatmapInfo.Metadata;
title.Text = config.GetUnicodeString(metadata.Title, metadata.TitleUnicode);
artist.Text = config.GetUnicodeString(metadata.Artist, metadata.ArtistUnicode);
MusicControllerBackground newBackground = new MusicControllerBackground(beatmap.Background ?? fallbackTexture);
Add(newBackground);
switch (direction)
Task.Run(() =>
{
case TransformDirection.Next:
newBackground.Position = new Vector2(400, 0);
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic);
break;
case TransformDirection.Prev:
newBackground.Position = new Vector2(-400, 0);
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
backgroundSprite.MoveToX(400, 500, EasingTypes.OutCubic);
break;
}
if (beatmap.Beatmap == null)
//todo: we may need to display some default text here (currently in the constructor).
return;
backgroundSprite.Expire();
backgroundSprite = newBackground;
BeatmapMetadata metadata = beatmap.Beatmap.BeatmapInfo.Metadata;
title.Text = config.GetUnicodeString(metadata.Title, metadata.TitleUnicode);
artist.Text = config.GetUnicodeString(metadata.Artist, metadata.ArtistUnicode);
});
MusicControllerBackground newBackground;
(newBackground = new MusicControllerBackground(beatmap)).Preload(game, delegate
{
Add(newBackground);
switch (direction)
{
case TransformDirection.Next:
newBackground.Position = new Vector2(400, 0);
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic);
break;
case TransformDirection.Prev:
newBackground.Position = new Vector2(-400, 0);
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
backgroundSprite.MoveToX(400, 500, EasingTypes.OutCubic);
break;
}
backgroundSprite.Expire();
backgroundSprite = newBackground;
});
}
private void seek(float position)
@ -363,9 +379,11 @@ namespace osu.Game.Overlays
private class MusicControllerBackground : BufferedContainer
{
private Sprite sprite;
private WorkingBeatmap beatmap;
public MusicControllerBackground(Texture backgroundTexture)
public MusicControllerBackground(WorkingBeatmap beatmap = null)
{
this.beatmap = beatmap;
CacheDrawnFrameBuffer = true;
RelativeSizeAxes = Axes.Both;
Depth = float.MinValue;
@ -374,7 +392,6 @@ namespace osu.Game.Overlays
{
sprite = new Sprite
{
Texture = backgroundTexture,
Colour = new Color4(150, 150, 150, 255)
},
new Box
@ -388,6 +405,12 @@ namespace osu.Game.Overlays
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
protected override void LoadComplete()
{
base.LoadComplete();