mirror of
https://github.com/ppy/osu.git
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Merge remote-tracking branch 'upstream/master' into song-select-filtering
This commit is contained in:
commit
10897486ba
@ -18,7 +18,7 @@ namespace osu.Desktop.VisualTests
|
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[STAThread]
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public static void Main(string[] args)
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{
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using (BasicGameHost host = Host.GetSuitableHost(@"osu-visual-tests"))
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using (BasicGameHost host = Host.GetSuitableHost(@"osu"))
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{
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Ruleset.Register(new OsuRuleset());
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Ruleset.Register(new TaikoRuleset());
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|
@ -42,14 +42,13 @@ namespace osu.Desktop.VisualTests.Tests
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{
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var h = new HitCircle
|
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{
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StartTime = Clock.CurrentTime + 1000 + i * 80,
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StartTime = Clock.CurrentTime + 600 + i * 80,
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Position = new Vector2((i - count / 2) * 14),
|
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};
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||||
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DrawableHitCircle d = new DrawableHitCircle(h)
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{
|
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Depth = i,
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State = ArmedState.Hit,
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Judgement = new OsuJudgementInfo { Result = HitResult.Hit }
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|
@ -41,7 +41,11 @@ namespace osu.Desktop.VisualTests.Tests
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protected override void Dispose(bool isDisposing)
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{
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if (oldDb != null)
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{
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Dependencies.Cache(oldDb, true);
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db = null;
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}
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base.Dispose(isDisposing);
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}
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|
@ -29,19 +29,17 @@ namespace osu.Desktop.VisualTests.Tests
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[BackgroundDependencyLoader]
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private void load(BeatmapDatabase db)
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{
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beatmap = db.GetWorkingBeatmap(db.Query<BeatmapInfo>().Where(b => b.Mode == PlayMode.Osu).FirstOrDefault());
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var beatmapInfo = db.Query<BeatmapInfo>().Where(b => b.Mode == PlayMode.Osu).FirstOrDefault();
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if (beatmapInfo != null)
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beatmap = db.GetWorkingBeatmap(beatmapInfo);
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}
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||||
public override void Reset()
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{
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base.Reset();
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//ensure we are at offset 0
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Clock = new FramedClock();
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if (beatmap == null)
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if (beatmap?.Track == null)
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{
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var objects = new List<HitObject>();
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int time = 1500;
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|
@ -11,6 +11,7 @@ namespace osu.Game.Modes.Osu
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public OsuScoreProcessor(int hitObjectCount)
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: base(hitObjectCount)
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{
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Health.Value = 1;
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}
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|
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protected override void UpdateCalculations(JudgementInfo judgement)
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|
@ -18,7 +18,8 @@ namespace osu.Game.Beatmaps.Drawables
|
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
|
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{
|
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Texture = working.Background;
|
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if (working.Background != null)
|
||||
Texture = working.Background;
|
||||
}
|
||||
}
|
||||
}
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|
@ -30,6 +30,8 @@ namespace osu.Game.Beatmaps
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{
|
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if (background != null) return background;
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if (BeatmapInfo.Metadata?.BackgroundFile == null) return null;
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try
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{
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using (var reader = GetReader())
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|
@ -27,13 +27,13 @@ namespace osu.Game.Graphics.UserInterface
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private const float shear = 0.1f;
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private static readonly Vector2 size_extended = new Vector2(140, 50);
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private static readonly Vector2 size_retracted = new Vector2(100, 50);
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public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
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public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
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private AudioSample sampleClick;
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|
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public BackButton()
|
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{
|
||||
Size = size_retracted;
|
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Size = SIZE_RETRACTED;
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => leftBox.Contains(screenSpacePos) || rightBox.Contains(screenSpacePos);
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@ -42,7 +42,7 @@ namespace osu.Game.Graphics.UserInterface
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{
|
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icon.ClearTransformations();
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ResizeTo(size_extended, transform_time, EasingTypes.OutElastic);
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ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
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|
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
|
||||
if (duration == 0) duration = pulse_length;
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@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
|
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{
|
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icon.ClearTransformations();
|
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|
||||
ResizeTo(size_retracted, transform_time, EasingTypes.OutElastic);
|
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ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
int duration = 0; //(int)(Game.Audio.BeatLength);
|
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if (duration == 0) duration = pulse_length * 2;
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|
@ -1,7 +1,6 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
|
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using osu.Framework.Graphics.Sprites;
|
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@ -9,10 +8,6 @@ using osu.Framework.Graphics.Transformations;
|
||||
using System;
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||||
using System.Collections.Generic;
|
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
|
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using System.Threading.Tasks;
|
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using osu.Framework.Allocation;
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|
||||
namespace osu.Game.Graphics.UserInterface
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||||
{
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@ -64,7 +59,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
protected T prevCount;
|
||||
protected T count;
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||||
|
||||
/// <summary>
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@ -78,7 +72,6 @@ namespace osu.Game.Graphics.UserInterface
|
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}
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set
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{
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prevCount = count;
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count = value;
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if (IsLoaded)
|
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{
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|
@ -43,8 +43,8 @@ namespace osu.Game.Modes.Objects.Drawables
|
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state = value;
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UpdateState(state);
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|
||||
Expire();
|
||||
if (IsLoaded)
|
||||
Expire();
|
||||
|
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if (State == ArmedState.Hit)
|
||||
PlaySample();
|
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@ -56,8 +56,8 @@ namespace osu.Game.Modes.Objects.Drawables
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||||
[BackgroundDependencyLoader]
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||||
private void load(AudioManager audio)
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{
|
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string hitType = (HitObject.Sample.Type == SampleType.None ? SampleType.Normal : HitObject.Sample.Type).ToString().ToLower();
|
||||
string sampleSet = HitObject.Sample.Set.ToString().ToLower();
|
||||
string hitType = ((HitObject.Sample?.Type ?? SampleType.None) == SampleType.None ? SampleType.Normal : HitObject.Sample.Type).ToString().ToLower();
|
||||
string sampleSet = (HitObject.Sample?.Set ?? SampleSet.Normal).ToString().ToLower();
|
||||
|
||||
sample = audio.Sample.Get($@"Gameplay/{sampleSet}-hit{hitType}");
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}
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|
@ -30,6 +30,22 @@ namespace osu.Game.Modes
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||||
public readonly BindableInt Combo = new BindableInt();
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||||
|
||||
/// <summary>
|
||||
/// Are we allowed to fail?
|
||||
/// </summary>
|
||||
protected bool CanFail => true;
|
||||
|
||||
protected bool HasFailed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Called when we reach a failing health of zero.
|
||||
/// </summary>
|
||||
public event Action Failed;
|
||||
|
||||
/// <summary>
|
||||
/// Keeps track of the highest combo ever achieved in this play.
|
||||
/// This is handled automatically by ScoreProcessor.
|
||||
/// </summary>
|
||||
public readonly BindableInt HighestCombo = new BindableInt();
|
||||
|
||||
public readonly List<JudgementInfo> Judgements;
|
||||
@ -51,6 +67,11 @@ namespace osu.Game.Modes
|
||||
UpdateCalculations(judgement);
|
||||
|
||||
judgement.ComboAtHit = (ulong)Combo.Value;
|
||||
if (Health.Value == Health.MinValue && !HasFailed)
|
||||
{
|
||||
HasFailed = true;
|
||||
Failed?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
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||||
|
@ -14,6 +14,8 @@ namespace osu.Game.Modes.UI
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||||
private Box background;
|
||||
private Box fill;
|
||||
|
||||
public BindableDouble Current = new BindableDouble() { MinValue = 0, MaxValue = 1 };
|
||||
|
||||
public HealthDisplay()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
@ -30,13 +32,12 @@ namespace osu.Game.Modes.UI
|
||||
Scale = new Vector2(0, 1),
|
||||
},
|
||||
};
|
||||
|
||||
Current.ValueChanged += current_ValueChanged;
|
||||
}
|
||||
|
||||
public double Current;
|
||||
|
||||
public void Set(double value)
|
||||
private void current_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
Current = value;
|
||||
fill.ScaleTo(new Vector2((float)Current, 1), 200, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Modes.UI
|
||||
processor.TotalScore.ValueChanged += delegate { ScoreCounter?.Set((ulong)processor.TotalScore.Value); };
|
||||
processor.Accuracy.ValueChanged += delegate { AccuracyCounter?.Set((float)processor.Accuracy.Value); };
|
||||
processor.Combo.ValueChanged += delegate { ComboCounter?.Set((ulong)processor.Combo.Value); };
|
||||
processor.Health.ValueChanged += delegate { HealthDisplay?.Set(processor.Health.Value); };
|
||||
HealthDisplay?.Current.Weld(processor.Health);
|
||||
}
|
||||
}
|
||||
}
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||||
|
@ -168,14 +168,17 @@ namespace osu.Game.Overlays.Options
|
||||
private void load(OsuColour colours)
|
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{
|
||||
Colour = idleColour = colours.Pink;
|
||||
glowingColour = colours.PinkLighter;
|
||||
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = glowingColour = colours.PinkDarker,
|
||||
Colour = colours.PinkDarker,
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 10,
|
||||
Roundness = 8,
|
||||
};
|
||||
|
||||
FadeGlowTo(0);
|
||||
}
|
||||
|
||||
public bool Glowing
|
||||
|
@ -130,7 +130,7 @@ namespace osu.Game.Screens
|
||||
{
|
||||
if (nextOsu != null)
|
||||
//We need to use MakeCurrent in case we are jumping up multiple game modes.
|
||||
nextOsu.Background.MakeCurrent();
|
||||
nextOsu.Background?.MakeCurrent();
|
||||
else
|
||||
Background.Exit();
|
||||
}
|
||||
|
45
osu.Game/Screens/Play/FailDialog.cs
Normal file
45
osu.Game/Screens/Play/FailDialog.cs
Normal file
@ -0,0 +1,45 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
class FailDialog : OsuGameMode
|
||||
{
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
|
||||
|
||||
private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
|
||||
|
||||
public FailDialog()
|
||||
{
|
||||
Add(new SpriteText
|
||||
{
|
||||
Text = "You failed!",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 50
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
Background.Schedule(() => (Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000));
|
||||
}
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
{
|
||||
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
}
|
||||
}
|
@ -24,6 +24,7 @@ using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Configuration;
|
||||
using System;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -31,7 +32,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public bool Autoplay;
|
||||
|
||||
protected override BackgroundMode CreateBackground() => null;
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
|
||||
|
||||
internal override bool ShowOverlays => false;
|
||||
|
||||
@ -96,8 +97,12 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
hitRenderer = ruleset.CreateHitRendererWith(beatmap.HitObjects);
|
||||
|
||||
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
|
||||
hitRenderer.OnJudgement += scoreProcessor.AddJudgement;
|
||||
hitRenderer.OnAllJudged += hitRenderer_OnAllJudged;
|
||||
hitRenderer.OnAllJudged += onPass;
|
||||
|
||||
//bind ScoreProcessor to ourselves (for a fail situation)
|
||||
scoreProcessor.Failed += onFail;
|
||||
|
||||
if (Autoplay)
|
||||
hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Hit));
|
||||
@ -132,7 +137,7 @@ namespace osu.Game.Screens.Play
|
||||
});
|
||||
}
|
||||
|
||||
private void hitRenderer_OnAllJudged()
|
||||
private void onPass()
|
||||
{
|
||||
Delay(1000);
|
||||
Schedule(delegate
|
||||
@ -145,6 +150,19 @@ namespace osu.Game.Screens.Play
|
||||
});
|
||||
}
|
||||
|
||||
private void onFail()
|
||||
{
|
||||
Content.FadeColour(Color4.Red, 500);
|
||||
sourceClock.Stop();
|
||||
|
||||
Delay(500);
|
||||
Schedule(delegate
|
||||
{
|
||||
ValidForResume = false;
|
||||
Push(new FailDialog());
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
@ -167,50 +185,5 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
Background?.FadeTo((100f - dimLevel) / 100, 800);
|
||||
}
|
||||
|
||||
class PlayerInputManager : UserInputManager
|
||||
{
|
||||
public PlayerInputManager(BasicGameHost host)
|
||||
: base(host)
|
||||
{
|
||||
}
|
||||
|
||||
bool leftViaKeyboard;
|
||||
bool rightViaKeyboard;
|
||||
Bindable<bool> mouseDisabled;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons)
|
||||
?? new Bindable<bool>(false);
|
||||
}
|
||||
|
||||
protected override void TransformState(InputState state)
|
||||
{
|
||||
base.TransformState(state);
|
||||
|
||||
if (state.Keyboard != null)
|
||||
{
|
||||
leftViaKeyboard = state.Keyboard.Keys.Contains(Key.Z);
|
||||
rightViaKeyboard = state.Keyboard.Keys.Contains(Key.X);
|
||||
}
|
||||
|
||||
MouseState mouse = (MouseState)state.Mouse;
|
||||
if (state.Mouse != null)
|
||||
{
|
||||
if (mouseDisabled.Value)
|
||||
{
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = false;
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = false;
|
||||
}
|
||||
|
||||
if (leftViaKeyboard)
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
|
||||
if (rightViaKeyboard)
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
56
osu.Game/Screens/Play/PlayerInputManager.cs
Normal file
56
osu.Game/Screens/Play/PlayerInputManager.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Configuration;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
class PlayerInputManager : UserInputManager
|
||||
{
|
||||
public PlayerInputManager(BasicGameHost host)
|
||||
: base(host)
|
||||
{
|
||||
}
|
||||
|
||||
bool leftViaKeyboard;
|
||||
bool rightViaKeyboard;
|
||||
Bindable<bool> mouseDisabled;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons)
|
||||
?? new Bindable<bool>(false);
|
||||
}
|
||||
|
||||
protected override void TransformState(InputState state)
|
||||
{
|
||||
base.TransformState(state);
|
||||
|
||||
if (state.Keyboard != null)
|
||||
{
|
||||
leftViaKeyboard = state.Keyboard.Keys.Contains(Key.Z);
|
||||
rightViaKeyboard = state.Keyboard.Keys.Contains(Key.X);
|
||||
}
|
||||
|
||||
var mouse = (Framework.Input.MouseState)state.Mouse;
|
||||
if (state.Mouse != null)
|
||||
{
|
||||
if (mouseDisabled.Value)
|
||||
{
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = false;
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = false;
|
||||
}
|
||||
|
||||
if (leftViaKeyboard)
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
|
||||
if (rightViaKeyboard)
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,22 +1,23 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Database;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Database;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using System.Collections;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -297,6 +298,17 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
public void SelectRandom()
|
||||
{
|
||||
if (groups.Count < 1)
|
||||
return;
|
||||
BeatmapGroup group = groups[RNG.Next(groups.Count)];
|
||||
BeatmapPanel panel = group?.BeatmapPanels.First();
|
||||
if (panel == null)
|
||||
return;
|
||||
SelectGroup(group, panel);
|
||||
}
|
||||
|
||||
public IEnumerator<BeatmapGroup> GetEnumerator()
|
||||
|
115
osu.Game/Screens/Select/Footer.cs
Normal file
115
osu.Game/Screens/Select/Footer.cs
Normal file
@ -0,0 +1,115 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class Footer : Container
|
||||
{
|
||||
private Box modeLight;
|
||||
|
||||
private const float play_song_select_button_width = 100;
|
||||
private const float play_song_select_button_height = 50;
|
||||
|
||||
public const int TRANSITION_LENGTH = 300;
|
||||
|
||||
private const float padding = 80;
|
||||
|
||||
public Action OnBack;
|
||||
public Action OnStart;
|
||||
|
||||
private FlowContainer buttons;
|
||||
|
||||
public void AddButton(string text, Color4 colour, Action action)
|
||||
{
|
||||
var button = new FooterButton
|
||||
{
|
||||
Text = text,
|
||||
Height = play_song_select_button_height,
|
||||
Width = play_song_select_button_width,
|
||||
SelectedColour = colour,
|
||||
DeselectedColour = colour.Opacity(0.5f),
|
||||
};
|
||||
|
||||
button.Hovered = () => updateModeLight(button);
|
||||
button.HoverLost = () => updateModeLight();
|
||||
button.Action = action;
|
||||
buttons.Add(button);
|
||||
}
|
||||
|
||||
private void updateModeLight(FooterButton button = null)
|
||||
{
|
||||
modeLight.FadeColour(button?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
public Footer()
|
||||
{
|
||||
const float bottomToolHeight = 50;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = bottomToolHeight;
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = Vector2.One,
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
},
|
||||
modeLight = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 3,
|
||||
Position = new Vector2(0, -3),
|
||||
},
|
||||
new OsuLogo()
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Scale = new Vector2(0.4f),
|
||||
Position = new Vector2(-70, -25),
|
||||
Action = () => OnStart?.Invoke()
|
||||
},
|
||||
new BackButton
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Action = () => OnBack?.Invoke(),
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
Spacing = new Vector2(padding, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
||||
buttons = new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
Spacing = new Vector2(0.2f, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
updateModeLight();
|
||||
}
|
||||
}
|
||||
}
|
117
osu.Game/Screens/Select/FooterButton.cs
Normal file
117
osu.Game/Screens/Select/FooterButton.cs
Normal file
@ -0,0 +1,117 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class FooterButton : ClickableContainer
|
||||
{
|
||||
private static readonly Vector2 shearing = new Vector2(0.15f, 0);
|
||||
|
||||
public string Text
|
||||
{
|
||||
get { return spriteText?.Text; }
|
||||
set
|
||||
{
|
||||
if (spriteText != null)
|
||||
spriteText.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 deselectedColour;
|
||||
public Color4 DeselectedColour
|
||||
{
|
||||
get { return deselectedColour; }
|
||||
set
|
||||
{
|
||||
deselectedColour = value;
|
||||
if(light.Colour != SelectedColour)
|
||||
light.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 selectedColour;
|
||||
public Color4 SelectedColour
|
||||
{
|
||||
get { return selectedColour; }
|
||||
set
|
||||
{
|
||||
selectedColour = value;
|
||||
box.Colour = selectedColour;
|
||||
}
|
||||
}
|
||||
|
||||
private SpriteText spriteText;
|
||||
private Box box;
|
||||
private Box light;
|
||||
|
||||
public FooterButton()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = shearing,
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
Colour = Color4.White,
|
||||
Alpha = 0,
|
||||
},
|
||||
light = new Box
|
||||
{
|
||||
Shear = shearing,
|
||||
Height = 4,
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
spriteText = new SpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public Action Hovered;
|
||||
public Action HoverLost;
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
Hovered?.Invoke();
|
||||
light.ScaleTo(new Vector2(1, 2), Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
light.FadeColour(SelectedColour, Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
HoverLost?.Invoke();
|
||||
light.ScaleTo(new Vector2(1, 1), Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
light.FadeColour(DeselectedColour, Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
box.FadeOut(Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
box.FadeTo(0.3f, Footer.TRANSITION_LENGTH * 2, EasingTypes.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
box.ClearTransformations();
|
||||
box.Alpha = 1;
|
||||
box.FadeOut(Footer.TRANSITION_LENGTH * 3, EasingTypes.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -14,12 +14,10 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -28,6 +26,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Graphics;
|
||||
@ -57,6 +56,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private List<BeatmapGroup> beatmapGroups;
|
||||
|
||||
private Footer footer;
|
||||
|
||||
class WedgeBackground : Container
|
||||
{
|
||||
public WedgeBackground()
|
||||
@ -154,41 +155,17 @@ namespace osu.Game.Screens.Select
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding { Top = 20, Right = 20, },
|
||||
},
|
||||
new Container
|
||||
footer = new Footer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = bottomToolHeight,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = Vector2.One,
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
},
|
||||
new BackButton
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
//RelativeSizeAxes = Axes.Y,
|
||||
Action = () => Exit()
|
||||
},
|
||||
new Button
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 100,
|
||||
Text = "Play",
|
||||
Colour = colours.Pink,
|
||||
Action = start
|
||||
},
|
||||
}
|
||||
OnBack = Exit,
|
||||
OnStart = start,
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
footer.AddButton(@"mods", colours.Yellow, null);
|
||||
footer.AddButton(@"random", colours.Green, carousel.SelectRandom);
|
||||
footer.AddButton(@"options", colours.Blue, null);
|
||||
|
||||
if (osuGame != null)
|
||||
{
|
||||
playMode = osuGame.PlayMode;
|
||||
@ -344,14 +321,10 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
|
||||
changeBackground(beatmap);
|
||||
|
||||
selectBeatmap(beatmap.BeatmapInfo);
|
||||
}
|
||||
|
||||
private void selectBeatmap(BeatmapInfo beatmap)
|
||||
{
|
||||
carousel.SelectBeatmap(beatmap);
|
||||
}
|
||||
private void selectBeatmap(BeatmapInfo beatmap) => carousel.SelectBeatmap(beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// selection has been changed as the result of interaction with the carousel.
|
||||
|
@ -116,6 +116,8 @@
|
||||
<Compile Include="Screens\Multiplayer\Lobby.cs" />
|
||||
<Compile Include="Screens\Multiplayer\Match.cs" />
|
||||
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
|
||||
<Compile Include="Screens\Play\FailDialog.cs" />
|
||||
<Compile Include="Screens\Play\PlayerInputManager.cs" />
|
||||
<Compile Include="Screens\Select\CarouselContainer.cs" />
|
||||
<Compile Include="Screens\Select\MatchSongSelect.cs" />
|
||||
<Compile Include="Screens\OsuGameMode.cs" />
|
||||
@ -234,6 +236,8 @@
|
||||
<Compile Include="Graphics\OsuColour.cs" />
|
||||
<Compile Include="Screens\Select\FilterControl.cs" />
|
||||
<Compile Include="Screens\Select\SearchTextBox.cs" />
|
||||
<Compile Include="Screens\Select\FooterButton.cs" />
|
||||
<Compile Include="Screens\Select\Footer.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
@ -262,4 +266,4 @@
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user