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mirror of https://github.com/ppy/osu.git synced 2025-02-21 00:53:31 +08:00

Merge branch 'master' into nodal-hit-sounds

This commit is contained in:
Dan Balasescu 2017-04-22 22:11:19 +09:00 committed by GitHub
commit 6fb8676215
40 changed files with 924 additions and 666 deletions

@ -1 +1 @@
Subproject commit e24091cf7f5bf25602306c11146326079f2a98b0
Subproject commit b4e1b9a0eb1782ab8cfc48e305fd295a25c0579e

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@ -3,14 +3,13 @@
using System;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class ElongatedCirclePiece : CirclePiece
{
/// <summary>
/// As we are being used to define the absolute size of hits, we need to be given a relative reference of our containing <see cref="TaikoPlayfield"/>.
/// As we are being used to define the absolute size of hits, we need to be given a relative reference of our containing playfield container.
/// </summary>
public Func<float> PlayfieldLengthReference;
@ -38,4 +37,4 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
Width = (PlayfieldLengthReference?.Invoke() ?? 0) * Length + DrawHeight;
}
}
}
}

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@ -8,6 +8,7 @@ using osu.Game.Database;
using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Beatmaps
{
@ -26,6 +27,18 @@ namespace osu.Game.Beatmaps
BeatmapInfo = beatmapInfo;
BeatmapSetInfo = beatmapSetInfo;
WithStoryboard = withStoryboard;
Mods.ValueChanged += mods => applyRateAdjustments();
}
private void applyRateAdjustments()
{
var t = track;
if (t == null) return;
t.ResetSpeedAdjustments();
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(t);
}
protected abstract Beatmap GetBeatmap();
@ -66,7 +79,11 @@ namespace osu.Game.Beatmaps
{
lock (trackLock)
{
return track ?? (track = GetTrack());
if (track != null) return track;
track = GetTrack();
applyRateAdjustments();
return track;
}
}
}

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@ -38,6 +38,8 @@ namespace osu.Game.Configuration
Set(OsuConfig.KeyOverlay, false);
//todo: implement all settings below this line (remove the Disabled set when doing so).
Set(OsuConfig.AudioOffset, 0, -500.0, 500.0);
Set(OsuConfig.MouseSpeed, 1.0).Disabled = true;
Set(OsuConfig.BeatmapDirectory, @"Songs").Disabled = true; // TODO: use thi.Disabled = trues
Set(OsuConfig.AllowPublicInvites, true).Disabled = true;
@ -103,7 +105,6 @@ namespace osu.Game.Configuration
Set(OsuConfig.ManiaSpeedBPMScale, true).Disabled = true;
Set(OsuConfig.MenuTip, 0).Disabled = true;
Set(OsuConfig.MouseSpeed, 1, 0.4, 6).Disabled = true;
Set(OsuConfig.Offset, 0, -300, 300).Disabled = true;
Set(OsuConfig.ScoreMeterScale, 1, 0.5, 2).Disabled = true;
//Set(OsuConfig.ScoreMeterScale, 1, 0.5, OsuGame.Tournament ? 10 : 2).Disabled = true;
Set(OsuConfig.DistanceSpacing, 0.8, 0.1, 6).Disabled = true;
@ -270,7 +271,7 @@ namespace osu.Game.Configuration
MouseDisableButtons,
MouseDisableWheel,
MouseSpeed,
Offset,
AudioOffset,
ScoreMeterScale,
DistanceSpacing,
EditorBeatDivisor,

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@ -25,8 +25,6 @@ namespace osu.Game.Graphics.UserInterface
{
bindable = value;
Current.BindTo(bindable);
if (value?.Disabled ?? true)
Alpha = 0.3f;
}
}
@ -84,6 +82,11 @@ namespace osu.Game.Graphics.UserInterface
else
sampleUnchecked?.Play();
};
Current.DisabledChanged += disabled =>
{
Alpha = disabled ? 0.3f : 1;
};
}
protected override bool OnHover(InputState state)

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@ -74,6 +74,11 @@ namespace osu.Game.Graphics.UserInterface
Expanded = true,
}
};
Current.DisabledChanged += disabled =>
{
Alpha = disabled ? 0.3f : 1;
};
}
[BackgroundDependencyLoader]

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@ -33,6 +33,11 @@ namespace osu.Game.Graphics.UserInterface
Height = 40;
TextContainer.Height = 0.5f;
CornerRadius = 5;
Current.DisabledChanged += disabled =>
{
Alpha = disabled ? 0.3f : 1;
};
}
[BackgroundDependencyLoader]

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@ -203,13 +203,7 @@ namespace osu.Game
{
Depth = -3,
OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
OnRulesetChange = r => Ruleset.Value = r,
}, t =>
{
Ruleset.ValueChanged += delegate { Toolbar.SetRuleset(Ruleset.Value); };
Ruleset.TriggerChange();
overlayContent.Add(Toolbar);
});
}, overlayContent.Add);
options.StateChanged += delegate
{

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@ -147,8 +147,17 @@ namespace osu.Game
{
Children = new Drawable[]
{
Cursor = new MenuCursor { Depth = float.MinValue },
new TooltipContainer(Cursor) { Depth = float.MinValue }
new Container
{
AlwaysReceiveInput = true,
RelativeSizeAxes = Axes.Both,
Depth = float.MinValue,
Children = new Drawable[]
{
Cursor = new MenuCursor(),
new TooltipContainer(Cursor) { Depth = -1 },
}
},
}
});
}

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@ -34,8 +34,6 @@ namespace osu.Game.Overlays.Options
{
bindable = value;
dropdown.Current.BindTo(bindable);
if (value?.Disabled ?? true)
Alpha = 0.3f;
}
}
@ -75,6 +73,11 @@ namespace osu.Game.Overlays.Options
Items = Items,
}
};
dropdown.Current.DisabledChanged += disabled =>
{
Alpha = disabled ? 0.3f : 1;
};
}
}
}

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@ -35,8 +35,6 @@ namespace osu.Game.Overlays.Options
{
bindable = value;
slider.Current.BindTo(bindable);
if (value?.Disabled ?? true)
Alpha = 0.3f;
}
}

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@ -16,9 +16,7 @@ namespace osu.Game.Overlays.Options
{
bindable = value;
Current.BindTo(bindable);
if (value?.Disabled ?? true)
Alpha = 0.3f;
}
}
}
}
}

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@ -18,10 +18,10 @@ namespace osu.Game.Overlays.Options.Sections.Audio
{
Children = new Drawable[]
{
new OptionSlider<int>
new OptionSlider<double>
{
LabelText = "Universal Offset",
Bindable = (BindableInt)config.GetBindable<int>(OsuConfig.Offset)
LabelText = "Audio Offset",
Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.AudioOffset)
},
new OsuButton
{

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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Database;
using osu.Game.Graphics;
using OpenTK;
@ -20,9 +19,7 @@ namespace osu.Game.Overlays.Toolbar
public const float TOOLTIP_HEIGHT = 30;
public Action OnHome;
public Action<RulesetInfo> OnRulesetChange;
private readonly ToolbarModeSelector modeSelector;
private readonly ToolbarUserArea userArea;
protected override bool HideOnEscape => false;
@ -53,13 +50,7 @@ namespace osu.Game.Overlays.Toolbar
{
Action = () => OnHome?.Invoke()
},
modeSelector = new ToolbarModeSelector
{
OnRulesetChange = mode =>
{
OnRulesetChange?.Invoke(mode);
}
}
new ToolbarModeSelector()
}
},
new FillFlowContainer
@ -130,8 +121,6 @@ namespace osu.Game.Overlays.Toolbar
}
}
public void SetRuleset(RulesetInfo ruleset) => modeSelector.SetRuleset(ruleset);
protected override void PopIn()
{
MoveToY(0, transition_time, EasingTypes.OutQuint);

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Caching;
@ -12,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Database;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
namespace osu.Game.Overlays.Toolbar
{
@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Toolbar
private readonly Drawable modeButtonLine;
private ToolbarModeButton activeButton;
public Action<RulesetInfo> OnRulesetChange;
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public ToolbarModeSelector()
{
@ -66,30 +66,36 @@ namespace osu.Game.Overlays.Toolbar
}
[BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets)
private void load(RulesetDatabase rulesets, OsuGame game)
{
foreach (var ruleset in rulesets.AllRulesets)
foreach (var r in rulesets.AllRulesets)
{
modeButtons.Add(new ToolbarModeButton
{
Ruleset = ruleset,
Ruleset = r,
Action = delegate
{
SetRuleset(ruleset);
OnRulesetChange?.Invoke(ruleset);
ruleset.Value = r;
}
});
}
ruleset.ValueChanged += rulesetChanged;
ruleset.DisabledChanged += disabledChanged;
ruleset.BindTo(game.Ruleset);
}
public override bool HandleInput => !ruleset.Disabled;
private void disabledChanged(bool isDisabled) => FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
protected override void Update()
{
base.Update();
Size = new Vector2(modeButtons.DrawSize.X, 1);
}
public void SetRuleset(RulesetInfo ruleset)
private void rulesetChanged(RulesetInfo ruleset)
{
foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>())
{

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@ -1,22 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Judgements
{
/// <summary>
/// Inidicates that the judgement this is attached to is a partial judgement and the scoring value may change.
/// <para>
/// This judgement will be continually processed by <see cref="DrawableHitObject{TObject, TJudgement}.CheckJudgement(bool)"/>
/// unless the result is a miss and will trigger a full re-process of the <see cref="ScoreProcessor"/> when changed.
/// </para>
/// </summary>
public interface IPartialJudgement
{
/// <summary>
/// Indicates that this partial judgement has changed and requires a full re-process of the <see cref="ScoreProcessor"/>.
/// Indicates that this partial judgement has changed and requires reprocessing.
/// <para>
/// This is set to false once the judgement has been re-processed.
/// </para>

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@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Mods
/// Applies the mod to a HitRenderer.
/// </summary>
/// <param name="hitRenderer">The HitRenderer to apply the mod to.</param>
void Apply(HitRenderer<TObject> hitRenderer);
void ApplyToHitRenderer(HitRenderer<TObject> hitRenderer);
}
}

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@ -0,0 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Timing;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for mods that make adjustments to the track.
/// </summary>
public interface IApplicableToClock
{
void ApplyToClock(IAdjustableClock clock);
}
}

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@ -1,12 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using System;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mods
{
@ -45,131 +41,4 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
public virtual Type[] IncompatibleMods => new Type[] { };
}
public class MultiMod : Mod
{
public override string Name => string.Empty;
public override string Description => string.Empty;
public override double ScoreMultiplier => 0.0;
public Mod[] Mods;
}
public abstract class ModNoFail : Mod
{
public override string Name => "NoFail";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
public override string Description => "You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModAutoplay) };
}
public abstract class ModEasy : Mod
{
public override string Name => "Easy";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
}
public abstract class ModHidden : Mod
{
public override string Name => "Hidden";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override bool Ranked => true;
}
public abstract class ModHardRock : Mod
{
public override string Name => "Hard Rock";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
}
public abstract class ModSuddenDeath : Mod
{
public override string Name => "Sudden Death";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
public override string Description => "Miss a note and fail.";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
}
public abstract class ModDoubleTime : Mod
{
public override string Name => "Double Time";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
public override string Description => "Zoooooooooom";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) };
}
public abstract class ModRelax : Mod
{
public override string Name => "Relax";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_relax;
public override double ScoreMultiplier => 0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModSuddenDeath) };
}
public abstract class ModHalfTime : Mod
{
public override string Name => "Half Time";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
public override string Description => "Less zoom";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) };
}
public abstract class ModNightcore : ModDoubleTime
{
public override string Name => "Nightcore";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nightcore;
public override string Description => "uguuuuuuuu";
}
public abstract class ModFlashlight : Mod
{
public override string Name => "Flashlight";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
public override string Description => "Restricted view area.";
public override bool Ranked => true;
}
public class ModAutoplay : Mod
{
public override string Name => "Autoplay";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
public override string Description => "Watch a perfect automated play through the song";
public override double ScoreMultiplier => 0;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
}
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableMod<T>
where T : HitObject
{
protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
public void Apply(HitRenderer<T> hitRenderer)
{
hitRenderer.SetReplay(CreateReplayScore(hitRenderer.Beatmap)?.Replay);
}
}
public abstract class ModPerfect : ModSuddenDeath
{
public override string Name => "Perfect";
public override string Description => "SS or quit.";
}
public class ModCinema : ModAutoplay
{
public override string Name => "Cinema";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema;
}
}

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@ -0,0 +1,32 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableMod<T>
where T : HitObject
{
protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
public void ApplyToHitRenderer(HitRenderer<T> hitRenderer)
{
hitRenderer.SetReplay(CreateReplayScore(hitRenderer.Beatmap)?.Replay);
}
}
public class ModAutoplay : Mod
{
public override string Name => "Autoplay";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
public override string Description => "Watch a perfect automated play through the song";
public override double ScoreMultiplier => 0;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
}
}

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public class ModCinema : ModAutoplay
{
public override string Name => "Cinema";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema;
}
}

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@ -0,0 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Timing;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public class ModDoubleTime : Mod, IApplicableToClock
{
public override string Name => "Double Time";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
public override string Description => "Zoooooooooom";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) };
public override double ScoreMultiplier => 1.12;
public virtual void ApplyToClock(IAdjustableClock clock)
{
clock.Rate = 1.5;
}
}
}

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@ -0,0 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModEasy : Mod
{
public override string Name => "Easy";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
}
}

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@ -0,0 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModFlashlight : Mod
{
public override string Name => "Flashlight";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
public override string Description => "Restricted view area.";
public override bool Ranked => true;
}
}

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@ -0,0 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Timing;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHalfTime : Mod, IApplicableToClock
{
public override string Name => "Half Time";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
public override string Description => "Less zoom";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) };
public override double ScoreMultiplier => 1.12;
public void ApplyToClock(IAdjustableClock clock)
{
clock.Rate = 0.75;
}
}
}

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@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHardRock : Mod
{
public override string Name => "Hard Rock";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
}
}

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@ -0,0 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHidden : Mod
{
public override string Name => "Hidden";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override bool Ranked => true;
}
}

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@ -0,0 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Audio;
using osu.Framework.Timing;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModNightcore : ModDoubleTime
{
public override string Name => "Nightcore";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nightcore;
public override string Description => "uguuuuuuuu";
public override void ApplyToClock(IAdjustableClock clock)
{
var pitchAdjust = clock as IHasPitchAdjust;
if (pitchAdjust != null)
pitchAdjust.PitchAdjust = 1.5;
else
base.ApplyToClock(clock);
}
}
}

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@ -0,0 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModNoFail : Mod
{
public override string Name => "NoFail";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
public override string Description => "You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModAutoplay) };
}
}

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@ -0,0 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mods
{
public abstract class ModPerfect : ModSuddenDeath
{
public override string Name => "Perfect";
public override string Description => "SS or quit.";
}
}

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@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModRelax : Mod
{
public override string Name => "Relax";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_relax;
public override double ScoreMultiplier => 0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModSuddenDeath) };
}
}

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@ -0,0 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModSuddenDeath : Mod
{
public override string Name => "Sudden Death";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
public override string Description => "Miss a note and fail.";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
}
}

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@ -0,0 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mods
{
public class MultiMod : Mod
{
public override string Name => string.Empty;
public override string Description => string.Empty;
public override double ScoreMultiplier => 0.0;
public Mod[] Mods;
}
}

View File

@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.UI
return;
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
mod.Apply(this);
mod.ApplyToHitRenderer(this);
}
/// <summary>

View File

@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens
@ -25,8 +26,12 @@ namespace osu.Game.Screens
internal virtual bool HasLocalCursorDisplayed => false;
internal virtual bool AllowRulesetChange => true;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public WorkingBeatmap Beatmap
{
get
@ -40,7 +45,7 @@ namespace osu.Game.Screens
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGameBase game)
private void load(OsuGameBase game, OsuGame osuGame)
{
if (game != null)
{
@ -52,11 +57,23 @@ namespace osu.Game.Screens
}
beatmap.ValueChanged += OnBeatmapChanged;
if (osuGame != null)
ruleset.BindTo(osuGame.Ruleset);
}
/// <summary>
/// The global Beatmap was changed.
/// </summary>
protected virtual void OnBeatmapChanged(WorkingBeatmap beatmap)
{
}
protected override void Update()
{
if (!IsCurrentScreen) return;
ruleset.Disabled = !AllowRulesetChange;
}
protected override void OnEntering(Screen last)

View File

@ -20,6 +20,7 @@ using osu.Game.Screens.Backgrounds;
using System;
using System.Linq;
using osu.Framework.Threading;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
@ -39,6 +40,8 @@ namespace osu.Game.Screens.Play
public bool IsPaused => !interpolatedSourceClock.IsRunning;
internal override bool AllowRulesetChange => false;
public bool HasFailed { get; private set; }
public int RestartCount;
@ -49,13 +52,22 @@ namespace osu.Game.Screens.Play
private bool canPause => ValidForResume && !HasFailed && Time.Current >= lastPauseActionTime + pause_cooldown;
private IAdjustableClock sourceClock;
private OffsetClock offsetClock;
private IFrameBasedClock interpolatedSourceClock;
private RulesetInfo ruleset;
private ScoreProcessor scoreProcessor;
protected HitRenderer HitRenderer;
#region User Settings
private Bindable<int> dimLevel;
private Bindable<bool> mouseWheelDisabled;
private Bindable<double> userAudioOffset;
#endregion
private SkipButton skipButton;
private HudOverlay hudOverlay;
@ -115,11 +127,19 @@ namespace osu.Game.Screens.Play
}
sourceClock = (IAdjustableClock)track ?? new StopwatchClock();
interpolatedSourceClock = new InterpolatingFramedClock(sourceClock);
offsetClock = new OffsetClock(sourceClock);
userAudioOffset = config.GetBindable<double>(OsuConfig.AudioOffset);
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
userAudioOffset.TriggerChange();
interpolatedSourceClock = new InterpolatingFramedClock(offsetClock);
Schedule(() =>
{
sourceClock.Reset();
foreach (var mod in Beatmap.Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(sourceClock);
});
scoreProcessor = HitRenderer.CreateScoreProcessor();
@ -360,8 +380,6 @@ namespace osu.Game.Screens.Play
Background?.FadeTo(1f, fade_out_duration);
}
private Bindable<bool> mouseWheelDisabled;
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused;
}
}

View File

@ -27,6 +27,8 @@ namespace osu.Game.Screens.Play
private bool showOverlays = true;
internal override bool ShowOverlays => showOverlays;
internal override bool AllowRulesetChange => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
public PlayerLoader(Player player)

View File

@ -31,6 +31,8 @@ namespace osu.Game.Screens.Ranking
private ResultModeTabControl modeChangeButtons;
internal override bool AllowRulesetChange => false;
private Container currentPage;
private static readonly Vector2 background_blur = new Vector2(20);

View File

@ -7,12 +7,15 @@ using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Backgrounds;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
namespace osu.Game.Screens
{
@ -24,8 +27,8 @@ namespace osu.Game.Screens
protected virtual IEnumerable<Type> PossibleChildren => null;
private readonly Container textContainer;
private readonly Box box;
private readonly FillFlowContainer textContainer;
private readonly Container boxContainer;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg2");
@ -40,13 +43,13 @@ namespace osu.Game.Screens
Content.Alpha = 0;
textContainer.Position = new Vector2(DrawSize.X / 16, 0);
box.ScaleTo(0.2f);
box.RotateTo(-20);
boxContainer.ScaleTo(0.2f);
boxContainer.RotateTo(-20);
Content.Delay(300, true);
box.ScaleTo(1, transition_time, EasingTypes.OutElastic);
box.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
boxContainer.ScaleTo(1, transition_time, EasingTypes.OutElastic);
boxContainer.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
Content.FadeIn(transition_time, EasingTypes.OutExpo);
@ -82,36 +85,62 @@ namespace osu.Game.Screens
Children = new Drawable[]
{
box = new Box
boxContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.3f),
RelativeSizeAxes = Axes.Both,
CornerRadius = 20,
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = getColourFor(GetType()),
Alpha = 1,
BlendingMode = BlendingMode.Additive,
},
textContainer = new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new[]
Children = new Drawable[]
{
new OsuSpriteText
new Box
{
Text = GetType().Name,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 50,
RelativeSizeAxes = Axes.Both,
Colour = getColourFor(GetType()),
Alpha = 0.2f,
BlendingMode = BlendingMode.Additive,
},
new OsuSpriteText
textContainer = new FillFlowContainer
{
Text = GetType().Namespace,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(0, 30)
Direction = FillDirection.Vertical,
Children = new[]
{
new TextAwesome
{
Icon = FontAwesome.fa_universal_access,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 50,
},
new OsuSpriteText
{
Text = GetType().Name,
Colour = getColourFor(GetType()).Lighten(0.8f),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 50,
},
new OsuSpriteText
{
Text = "is not yet ready for use!",
TextSize = 20,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new OsuSpriteText
{
Text = "please check back a bit later.",
TextSize = 14,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
}
},
}
},
@ -120,17 +149,15 @@ namespace osu.Game.Screens
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Alpha = 0,
Action = delegate {
Exit();
}
Action = Exit
},
childModeButtons = new FillFlowContainer
{
Direction = FillDirection.Vertical,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.1f, 1)
RelativeSizeAxes = Axes.Y,
Size = new Vector2(TwoLayerButton.SIZE_RETRACTED.X, 1)
}
};
@ -138,14 +165,11 @@ namespace osu.Game.Screens
{
foreach (Type t in PossibleChildren)
{
childModeButtons.Add(new Button
childModeButtons.Add(new ChildModeButton
{
Text = $@"{t.Name}",
RelativeSizeAxes = Axes.X,
Size = new Vector2(1, 40),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
BackgroundColour = getColourFor(t),
HoverColour = getColourFor(t).Lighten(0.2f),
Action = delegate
{
Push(Activator.CreateInstance(t) as Screen);
@ -163,5 +187,21 @@ namespace osu.Game.Screens
byte b = (byte)MathHelper.Clamp((hash & 0x0000FF) * 0.8f, 20, 255);
return new Color4(r, g, b, 255);
}
public class ChildModeButton : TwoLayerButton
{
public ChildModeButton()
{
Icon = FontAwesome.fa_osu_right_o;
Anchor = Anchor.BottomRight;
Origin = Anchor.BottomRight;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
ActivationSound = audio.Sample.Get(@"Menu/menuhit");
}
}
}
}

View File

@ -1,436 +1,451 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Game</RootNamespace>
<AssemblyName>osu.Game</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<LangVersion>6</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
</Reference>
<Reference Include="SharpCompress, Version=0.15.2.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SharpCompress.0.15.2\lib\net45\SharpCompress.dll</HintPath>
</Reference>
<Reference Include="SQLite.Net, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLite.Net.Core-PCL.3.1.1\lib\portable-win8+net45+wp8+wpa81+MonoAndroid1+MonoTouch1\SQLite.Net.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLite.Net.Platform.Generic, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net40\SQLite.Net.Platform.Generic.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLite.Net.Platform.Win32, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net4\SQLite.Net.Platform.Win32.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="DotNetZip">
<HintPath>$(SolutionDir)\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll</HintPath>
</Reference>
<Reference Include="SQLiteNetExtensions">
<HintPath>$(SolutionDir)\packages\SQLiteNetExtensions.1.3.0\lib\portable-net45+netcore45+wpa81+wp8+MonoAndroid1+MonoTouch1\SQLiteNetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Audio\SampleInfo.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
<Compile Include="Rulesets\Beatmaps\BeatmapConverter.cs" />
<Compile Include="Rulesets\Beatmaps\BeatmapProcessor.cs" />
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
<Compile Include="Beatmaps\Timing\TimeSignatures.cs" />
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
<Compile Include="Database\BeatmapMetrics.cs" />
<Compile Include="Database\Database.cs" />
<Compile Include="Database\RulesetInfo.cs" />
<Compile Include="Database\ScoreDatabase.cs" />
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
<Compile Include="Graphics\Cursor\CursorTrail.cs" />
<Compile Include="Graphics\Cursor\GameplayCursor.cs" />
<Compile Include="Graphics\IHasAccentColour.cs" />
<Compile Include="Graphics\IHasTooltip.cs" />
<Compile Include="Graphics\Sprites\OsuSpriteText.cs" />
<Compile Include="Graphics\Transforms\TransformAccent.cs" />
<Compile Include="Graphics\UserInterface\BackButton.cs" />
<Compile Include="Graphics\UserInterface\Bar.cs" />
<Compile Include="Graphics\UserInterface\FocusedTextBox.cs" />
<Compile Include="Graphics\UserInterface\Nub.cs" />
<Compile Include="Graphics\UserInterface\OsuMenu.cs" />
<Compile Include="Graphics\UserInterface\OsuPasswordTextBox.cs" />
<Compile Include="Graphics\UserInterface\OsuSliderBar.cs" />
<Compile Include="Graphics\UserInterface\OsuTextBox.cs" />
<Compile Include="Graphics\UserInterface\SimpleComboCounter.cs" />
<Compile Include="Graphics\UserInterface\TwoLayerButton.cs" />
<Compile Include="Graphics\Cursor\TooltipContainer.cs" />
<Compile Include="Input\Handlers\ReplayInputHandler.cs" />
<Compile Include="IO\Legacy\ILegacySerializable.cs" />
<Compile Include="IO\Legacy\SerializationReader.cs" />
<Compile Include="IO\Legacy\SerializationWriter.cs" />
<Compile Include="IO\Serialization\IJsonSerializable.cs" />
<Compile Include="IPC\ScoreIPCChannel.cs" />
<Compile Include="Rulesets\BeatmapStatistic.cs" />
<Compile Include="Rulesets\Objects\Legacy\Catch\ConvertHit.cs" />
<Compile Include="Rulesets\Objects\Legacy\Catch\ConvertHitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Catch\ConvertSlider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Catch\ConvertSpinner.cs" />
<Compile Include="Rulesets\Objects\Legacy\ConvertSlider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\ConvertHit.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\ConvertHitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\ConvertSlider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\ConvertSpinner.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\ConvertHitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Taiko\ConvertHit.cs" />
<Compile Include="Rulesets\Objects\Legacy\Taiko\ConvertHitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Taiko\ConvertSlider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Taiko\ConvertSpinner.cs" />
<Compile Include="Rulesets\Objects\Types\IHasXPosition.cs" />
<Compile Include="Rulesets\Objects\Types\IHasYPosition.cs" />
<Compile Include="Rulesets\Replays\Replay.cs" />
<Compile Include="Rulesets\Judgements\DrawableJudgement.cs" />
<Compile Include="Rulesets\Judgements\IPartialJudgement.cs" />
<Compile Include="Rulesets\Replays\FramedReplayInputHandler.cs" />
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
<Compile Include="Rulesets\Mods\ModType.cs" />
<Compile Include="Rulesets\Objects\Drawables\ArmedState.cs" />
<Compile Include="Rulesets\Objects\Drawables\HitResult.cs" />
<Compile Include="Rulesets\Objects\BezierApproximator.cs" />
<Compile Include="Rulesets\Objects\CircularArcApproximator.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\ConvertHit.cs" />
<Compile Include="Rulesets\Objects\Legacy\ConvertHitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\ConvertHold.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\ConvertSlider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\ConvertSpinner.cs" />
<Compile Include="Rulesets\Objects\SliderCurve.cs" />
<Compile Include="Rulesets\Objects\Types\CurveType.cs" />
<Compile Include="Rulesets\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
<Compile Include="Rulesets\Judgements\Judgement.cs" />
<Compile Include="Rulesets\Objects\HitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Types\IHasCombo.cs" />
<Compile Include="Rulesets\Objects\Types\IHasEndTime.cs" />
<Compile Include="Rulesets\Objects\Types\IHasDistance.cs" />
<Compile Include="Rulesets\Objects\Types\IHasCurve.cs" />
<Compile Include="Rulesets\Objects\Types\IHasRepeats.cs" />
<Compile Include="Rulesets\Objects\Types\IHasPosition.cs" />
<Compile Include="Rulesets\Objects\Types\IHasHold.cs" />
<Compile Include="Rulesets\Objects\Legacy\ConvertHitObjectType.cs" />
<Compile Include="Rulesets\Replays\ReplayButtonState.cs" />
<Compile Include="Rulesets\Replays\ReplayFrame.cs" />
<Compile Include="Database\RulesetDatabase.cs" />
<Compile Include="Rulesets\Scoring\Score.cs" />
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
<Compile Include="Rulesets\UI\HealthDisplay.cs" />
<Compile Include="Rulesets\UI\HudOverlay.cs" />
<Compile Include="Rulesets\UI\StandardHealthDisplay.cs" />
<Compile Include="Rulesets\UI\StandardHudOverlay.cs" />
<Compile Include="Online\API\IOnlineComponent.cs" />
<Compile Include="Online\API\Requests\GetScoresRequest.cs" />
<Compile Include="Online\API\Requests\GetUserRequest.cs" />
<Compile Include="Overlays\DragBar.cs" />
<Compile Include="Overlays\LoginOverlay.cs" />
<Compile Include="Overlays\MusicController.cs" />
<Compile Include="Beatmaps\Beatmap.cs" />
<Compile Include="Beatmaps\WorkingBeatmap.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />
<Compile Include="Beatmaps\Drawables\Panel.cs" />
<Compile Include="Rulesets\Objects\Drawables\DrawableHitObject.cs" />
<Compile Include="Rulesets\Objects\HitObject.cs" />
<Compile Include="Beatmaps\Timing\ControlPoint.cs" />
<Compile Include="Configuration\OsuConfigManager.cs" />
<Compile Include="Overlays\Notifications\IHasCompletionTarget.cs" />
<Compile Include="Overlays\Notifications\Notification.cs" />
<Compile Include="Overlays\NotificationManager.cs" />
<Compile Include="Overlays\Notifications\NotificationSection.cs" />
<Compile Include="Overlays\Notifications\ProgressCompletionNotification.cs" />
<Compile Include="Overlays\Notifications\ProgressNotification.cs" />
<Compile Include="Overlays\Notifications\SimpleNotification.cs" />
<Compile Include="Overlays\Options\OptionDropdown.cs" />
<Compile Include="Overlays\Options\OptionLabel.cs" />
<Compile Include="Graphics\UserInterface\OsuDropdown.cs" />
<Compile Include="Overlays\Options\OptionsFooter.cs" />
<Compile Include="Overlays\Options\Sections\DebugSection.cs" />
<Compile Include="Overlays\Options\Sections\Debug\GeneralOptions.cs" />
<Compile Include="Overlays\Options\Sections\Debug\GCOptions.cs" />
<Compile Include="Overlays\Toolbar\ToolbarHomeButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarMusicButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarNotificationButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarSettingsButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarOverlayToggleButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarUserArea.cs" />
<Compile Include="Overlays\Toolbar\ToolbarUserButton.cs" />
<Compile Include="Screens\BackgroundScreen.cs" />
<Compile Include="Screens\Backgrounds\BackgroundScreenBeatmap.cs" />
<Compile Include="Screens\Backgrounds\BackgroundScreenCustom.cs" />
<Compile Include="Screens\Backgrounds\BackgroundScreenDefault.cs" />
<Compile Include="Screens\Backgrounds\BackgroundScreenEmpty.cs" />
<Compile Include="Screens\Charts\ChartInfo.cs" />
<Compile Include="Screens\Edit\Editor.cs" />
<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
<Compile Include="Screens\Play\SquareGraph.cs" />
<Compile Include="Screens\Ranking\ResultsPage.cs" />
<Compile Include="Screens\Ranking\ResultsPageRanking.cs" />
<Compile Include="Screens\Ranking\ResultsPageScore.cs" />
<Compile Include="Screens\ScreenWhiteBox.cs" />
<Compile Include="Screens\Loader.cs" />
<Compile Include="Screens\Menu\Button.cs" />
<Compile Include="Screens\Menu\Disclaimer.cs" />
<Compile Include="Screens\Menu\FlowContainerWithOrigin.cs" />
<Compile Include="Screens\Menu\Intro.cs" />
<Compile Include="Screens\Menu\ButtonSystem.cs" />
<Compile Include="Screens\Menu\MainMenu.cs" />
<Compile Include="Screens\Menu\MenuVisualisation.cs" />
<Compile Include="Screens\Menu\OsuLogo.cs" />
<Compile Include="Screens\Multiplayer\Lobby.cs" />
<Compile Include="Screens\Multiplayer\Match.cs" />
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Play\FailOverlay.cs" />
<Compile Include="Screens\Play\MenuOverlay.cs" />
<Compile Include="Screens\Play\KeyConversionInputManager.cs" />
<Compile Include="Screens\Play\PauseOverlay.cs" />
<Compile Include="Screens\Play\Pause\PauseButton.cs" />
<Compile Include="Screens\Play\PlayerInputManager.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\ReplayPlayer.cs" />
<Compile Include="Screens\Play\SkipButton.cs" />
<Compile Include="Rulesets\UI\StandardComboCounter.cs" />
<Compile Include="Screens\Ranking\AspectContainer.cs" />
<Compile Include="Screens\Ranking\ResultMode.cs" />
<Compile Include="Screens\Ranking\ResultModeButton.cs" />
<Compile Include="Screens\Ranking\ResultModeTabControl.cs" />
<Compile Include="Screens\Select\BeatmapCarousel.cs" />
<Compile Include="Screens\Select\BeatmapDetails.cs" />
<Compile Include="Graphics\UserInterface\BarGraph.cs" />
<Compile Include="Screens\Select\FilterCriteria.cs" />
<Compile Include="Screens\Select\Filter\GroupMode.cs" />
<Compile Include="Screens\Select\Filter\SortMode.cs" />
<Compile Include="Screens\Select\MatchSongSelect.cs" />
<Compile Include="Screens\OsuScreen.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapGroup.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapPanel.cs" />
<Compile Include="Screens\Play\Player.cs" />
<Compile Include="Screens\Charts\ChartListing.cs" />
<Compile Include="Rulesets\Ruleset.cs" />
<Compile Include="Screens\Ranking\Results.cs" />
<Compile Include="Screens\Direct\OnlineListing.cs" />
<Compile Include="Screens\Select\PlaySongSelect.cs" />
<Compile Include="Screens\Select\SongSelect.cs" />
<Compile Include="Rulesets\UI\HitRenderer.cs" />
<Compile Include="Rulesets\UI\Playfield.cs" />
<Compile Include="Screens\Select\EditSongSelect.cs" />
<Compile Include="Rulesets\UI\ComboCounter.cs" />
<Compile Include="Rulesets\UI\ComboResultCounter.cs" />
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
<Compile Include="Input\GlobalHotkeys.cs" />
<Compile Include="Graphics\Backgrounds\Background.cs" />
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
<Compile Include="Graphics\Cursor\MenuCursor.cs" />
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
<Compile Include="Graphics\TextAwesome.cs" />
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