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Update BeatmapInfoWedge design
- Adds colour difficulty strip. - Adjusts paddings. - Fixes source/artist confusion. - Double dash to em-dash.
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osu.Game/Beatmaps/Drawables/DifficultyColouredContainer.cs
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69
osu.Game/Beatmaps/Drawables/DifficultyColouredContainer.cs
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@ -0,0 +1,69 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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internal class DifficultyColouredContainer : Container, IHasAccentColour
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{
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public Color4 AccentColour { get; set; }
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private readonly BeatmapInfo beatmap;
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private OsuColour palette;
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public DifficultyColouredContainer(BeatmapInfo beatmap)
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{
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this.beatmap = beatmap;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour palette)
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{
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this.palette = palette;
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AccentColour = getColour(beatmap);
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}
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private enum DifficultyRating
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{
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Easy,
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Normal,
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Hard,
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Insane,
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Expert
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}
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private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
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{
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var rating = beatmap.StarDifficulty;
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if (rating < 1.5) return DifficultyRating.Easy;
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if (rating < 2.25) return DifficultyRating.Normal;
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if (rating < 3.75) return DifficultyRating.Hard;
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if (rating < 5.25) return DifficultyRating.Insane;
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return DifficultyRating.Expert;
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}
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private Color4 getColour(BeatmapInfo beatmap)
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{
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switch (getDifficultyRating(beatmap))
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{
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case DifficultyRating.Easy:
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return palette.Green;
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default:
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case DifficultyRating.Normal:
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return palette.Yellow;
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case DifficultyRating.Hard:
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return palette.Pink;
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case DifficultyRating.Insane:
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return palette.Purple;
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case DifficultyRating.Expert:
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return palette.Gray0;
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}
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}
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}
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}
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@ -3,31 +3,28 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using System;
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namespace osu.Game.Beatmaps.Drawables
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{
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internal class DifficultyIcon : Container
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{
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private readonly BeatmapInfo beatmap;
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private OsuColour palette;
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public DifficultyIcon(BeatmapInfo beatmap)
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internal class DifficultyIcon : DifficultyColouredContainer
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{
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private BeatmapInfo beatmap;
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public DifficultyIcon(BeatmapInfo beatmap) : base(beatmap)
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{
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this.beatmap = beatmap;
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const float size = 20;
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Size = new Vector2(size);
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Size = new Vector2(20);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour palette)
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private void load(OsuColour colours)
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{
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this.palette = palette;
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Children = new[]
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{
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new TextAwesome
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@ -35,7 +32,7 @@ namespace osu.Game.Beatmaps.Drawables
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = Size.X,
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Colour = getColour(beatmap),
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Colour = AccentColour,
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Icon = FontAwesome.fa_circle
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},
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new TextAwesome
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@ -48,43 +45,5 @@ namespace osu.Game.Beatmaps.Drawables
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}
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};
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}
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private enum DifficultyRating
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{
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Easy,
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Normal,
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Hard,
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Insane,
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Expert
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}
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private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
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{
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var rating = beatmap.StarDifficulty;
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if (rating < 1.5) return DifficultyRating.Easy;
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if (rating < 2.25) return DifficultyRating.Normal;
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if (rating < 3.75) return DifficultyRating.Hard;
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if (rating < 5.25) return DifficultyRating.Insane;
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return DifficultyRating.Expert;
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}
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private Color4 getColour(BeatmapInfo beatmap)
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{
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switch (getDifficultyRating(beatmap))
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{
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case DifficultyRating.Easy:
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return palette.Green;
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default:
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case DifficultyRating.Normal:
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return palette.Yellow;
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case DifficultyRating.Hard:
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return palette.Pink;
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case DifficultyRating.Insane:
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return palette.Purple;
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case DifficultyRating.Expert:
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return palette.Gray0;
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}
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}
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}
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}
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}
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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@ -148,11 +149,16 @@ namespace osu.Game.Screens.Select
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},
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},
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},
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// Text for beatmap info
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new DifficultyColourBar(beatmap.BeatmapInfo)
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{
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RelativeSizeAxes = Axes.Y,
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Width = 20,
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},
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new FillFlowContainer
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Name = "Top-aligned metadata",
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
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AutoSizeAxes = Axes.Both,
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@ -161,16 +167,32 @@ namespace osu.Game.Screens.Select
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new OsuSpriteText
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{
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Font = @"Exo2.0-MediumItalic",
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Text = metadata.Artist + " -- " + metadata.Title,
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Text = beatmapInfo.Version,
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TextSize = 24,
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},
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}
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},
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new FillFlowContainer
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{
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Name = "Bottom-aligned metadata",
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding { Top = 15, Left = 25, Right = 10, Bottom = 20 },
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Font = @"Exo2.0-MediumItalic",
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Text = !string.IsNullOrEmpty(metadata.Source) ? metadata.Source + " — " + metadata.Title : metadata.Title,
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TextSize = 28,
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Shadow = true,
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},
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new OsuSpriteText
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{
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Font = @"Exo2.0-MediumItalic",
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Text = beatmapInfo.Version,
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Text = metadata.Artist,
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TextSize = 17,
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Shadow = true,
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},
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new FillFlowContainer
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{
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@ -184,20 +206,18 @@ namespace osu.Game.Screens.Select
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Font = @"Exo2.0-Medium",
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Text = "mapped by ",
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TextSize = 15,
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Shadow = true,
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},
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},
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new OsuSpriteText
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{
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Font = @"Exo2.0-Bold",
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Text = metadata.Author,
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TextSize = 15,
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Shadow = true,
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},
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},
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}
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},
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new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 20 },
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Margin = new MarginPadding { Top = 20, Left = 10 },
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Spacing = new Vector2(40, 0),
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AutoSizeAxes = Axes.Both,
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Children = labels
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@ -256,5 +276,37 @@ namespace osu.Game.Screens.Select
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};
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}
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}
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private class DifficultyColourBar : DifficultyColouredContainer
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{
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public DifficultyColourBar(BeatmapInfo beatmap) : base(beatmap)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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const float full_opacity_ratio = 0.7f;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = AccentColour,
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Width = full_opacity_ratio,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = AccentColour,
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Alpha = 0.5f,
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X = full_opacity_ratio,
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Width = 1 - full_opacity_ratio,
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}
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};
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}
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}
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}
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}
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<Compile Include="Beatmaps\WorkingBeatmap.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
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<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />
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<Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" />
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<Compile Include="Beatmaps\Drawables\Panel.cs" />
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<Compile Include="Rulesets\Objects\Drawables\DrawableHitObject.cs" />
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<Compile Include="Rulesets\Objects\HitObject.cs" />
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