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Refactor WorkingBeatmap
Gets ArchiveReader out of WorkingBeatmap and delegates extracting stuff from it to subclasses. Should enable us to make an OnlineWorkingBeatmap or so.
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32
osu.Desktop.VisualTests/Beatmaps/TestWorkingBeatmap.cs
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32
osu.Desktop.VisualTests/Beatmaps/TestWorkingBeatmap.cs
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@ -0,0 +1,32 @@
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using System;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.IO;
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namespace osu.Desktop.VisualTests.Beatmaps
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{
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public class TestWorkingBeatmap : WorkingBeatmap
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{
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public TestWorkingBeatmap(Beatmap beatmap)
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: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
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{
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this.beatmap = beatmap;
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}
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private Beatmap beatmap;
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public override Beatmap Beatmap => beatmap;
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public override Texture Background => null;
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public override Track Track => null;
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public override void Dispose()
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{
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// This space intentionally left blank
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}
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public override void TransferTo(WorkingBeatmap other)
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{
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// This space intentionally left blank
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}
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}
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}
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@ -17,6 +17,8 @@ using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.Taiko.UI;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Textures;
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using osu.Desktop.VisualTests.Beatmaps;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -95,16 +97,5 @@ namespace osu.Desktop.VisualTests.Tests
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}
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});
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}
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private class TestWorkingBeatmap : WorkingBeatmap
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{
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public TestWorkingBeatmap(Beatmap beatmap)
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: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
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{
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Beatmap = beatmap;
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}
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protected override ArchiveReader GetReader() => null;
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}
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}
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}
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@ -15,6 +15,7 @@ using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Screens.Play;
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using OpenTK.Graphics;
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using osu.Desktop.VisualTests.Beatmaps;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -97,16 +98,5 @@ namespace osu.Desktop.VisualTests.Tests
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Beatmap = beatmap
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};
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}
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private class TestWorkingBeatmap : WorkingBeatmap
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{
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public TestWorkingBeatmap(Beatmap beatmap)
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: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
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{
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Beatmap = beatmap;
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}
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protected override ArchiveReader GetReader() => null;
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}
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}
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}
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@ -205,9 +205,13 @@
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<Compile Include="Tests\TestCaseDialogOverlay.cs" />
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<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
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<Compile Include="Tests\TestCaseLeaderboard.cs" />
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<Compile Include="Beatmaps\TestWorkingBeatmap.cs" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup />
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<ItemGroup>
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<Folder Include="Beatmaps\" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -4,14 +4,11 @@
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Modes.Mods;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace osu.Game.Beatmaps
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{
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@ -27,131 +24,26 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public PlayMode? PreferredPlayMode;
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public PlayMode PlayMode => beatmap?.BeatmapInfo?.Mode > PlayMode.Osu ? beatmap.BeatmapInfo.Mode : PreferredPlayMode ?? PlayMode.Osu;
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public PlayMode PlayMode => Beatmap?.BeatmapInfo?.Mode > PlayMode.Osu ? Beatmap.BeatmapInfo.Mode : PreferredPlayMode ?? PlayMode.Osu;
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public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>();
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public readonly bool WithStoryboard;
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protected abstract ArchiveReader GetReader();
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protected WorkingBeatmap(BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo, bool withStoryboard = false)
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{
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BeatmapInfo = beatmapInfo;
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BeatmapSetInfo = beatmapSetInfo;
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WithStoryboard = withStoryboard;
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}
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public abstract Beatmap Beatmap { get; }
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public abstract Texture Background { get; }
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public abstract Track Track { get; }
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private Texture background;
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private object backgroundLock = new object();
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public Texture Background
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{
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get
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{
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lock (backgroundLock)
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{
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if (background != null) return background;
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public abstract void TransferTo(WorkingBeatmap other);
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public abstract void Dispose();
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if (BeatmapInfo?.Metadata?.BackgroundFile == null) return null;
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try
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{
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using (var reader = GetReader())
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background = new TextureStore(new RawTextureLoaderStore(reader), false).Get(BeatmapInfo.Metadata.BackgroundFile);
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}
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catch { }
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return background;
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}
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}
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set { lock (backgroundLock) background = value; }
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}
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private Beatmap beatmap;
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private object beatmapLock = new object();
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public Beatmap Beatmap
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{
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get
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{
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lock (beatmapLock)
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{
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if (beatmap != null) return beatmap;
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try
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{
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using (var reader = GetReader())
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{
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BeatmapDecoder decoder;
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using (var stream = new StreamReader(reader.GetStream(BeatmapInfo.Path)))
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{
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decoder = BeatmapDecoder.GetDecoder(stream);
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beatmap = decoder?.Decode(stream);
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}
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if (WithStoryboard && beatmap != null && BeatmapSetInfo.StoryboardFile != null)
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using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))
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decoder?.Decode(stream, beatmap);
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}
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}
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catch { }
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return beatmap;
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}
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}
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set { lock (beatmapLock) beatmap = value; }
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}
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private ArchiveReader trackReader;
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private Track track;
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private object trackLock = new object();
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public Track Track
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{
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get
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{
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lock (trackLock)
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{
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if (track != null) return track;
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try
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{
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//store a reference to the reader as we may continue accessing the stream in the background.
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trackReader = GetReader();
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var trackData = trackReader?.GetStream(BeatmapInfo.Metadata.AudioFile);
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if (trackData != null)
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track = new TrackBass(trackData);
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}
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catch { }
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return track;
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}
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}
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set { lock (trackLock) track = value; }
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}
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public bool TrackLoaded => track != null;
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private bool isDisposed;
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protected virtual void Dispose(bool disposing)
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{
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if (!isDisposed)
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{
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track?.Dispose();
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background?.Dispose();
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isDisposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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public void TransferTo(WorkingBeatmap working)
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{
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if (track != null && BeatmapInfo.AudioEquals(working.BeatmapInfo))
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working.track = track;
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}
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public virtual bool TrackLoaded => Track != null;
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}
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}
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@ -18,7 +18,7 @@ using SQLiteNetExtensions.Extensions;
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namespace osu.Game.Database
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{
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public class BeatmapDatabase
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public partial class BeatmapDatabase
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{
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private SQLiteConnection connection { get; }
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private Storage storage;
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@ -342,18 +342,5 @@ namespace osu.Game.Database
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}
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public bool Exists(BeatmapSetInfo beatmapSet) => storage.Exists(beatmapSet.Path);
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private class DatabaseWorkingBeatmap : WorkingBeatmap
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{
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private readonly BeatmapDatabase database;
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public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo, bool withStoryboard = false)
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: base(beatmapInfo, beatmapSetInfo, withStoryboard)
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{
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this.database = database;
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}
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protected override ArchiveReader GetReader() => database?.GetReader(BeatmapSetInfo);
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}
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}
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}
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127
osu.Game/Database/DatabaseWorkingBeatmap.cs
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127
osu.Game/Database/DatabaseWorkingBeatmap.cs
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using System.IO;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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namespace osu.Game.Database
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{
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public partial class BeatmapDatabase
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{
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private class DatabaseWorkingBeatmap : WorkingBeatmap
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{
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private readonly BeatmapDatabase database;
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public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo, bool withStoryboard = false)
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: base(beatmapInfo, beatmapSetInfo, withStoryboard)
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{
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this.database = database;
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}
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private ArchiveReader GetReader() => database?.GetReader(BeatmapSetInfo);
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private Beatmap beatmap;
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private object beatmapLock = new object();
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public override Beatmap Beatmap
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{
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get
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{
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lock (beatmapLock)
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{
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if (beatmap != null) return beatmap;
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try
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{
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using (var reader = GetReader())
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{
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BeatmapDecoder decoder;
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using (var stream = new StreamReader(reader.GetStream(BeatmapInfo.Path)))
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{
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decoder = BeatmapDecoder.GetDecoder(stream);
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beatmap = decoder?.Decode(stream);
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}
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if (WithStoryboard && beatmap != null && BeatmapSetInfo.StoryboardFile != null)
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using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))
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decoder?.Decode(stream, beatmap);
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}
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}
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catch { return null; }
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return beatmap;
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}
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}
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}
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private object backgroundLock = new object();
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private Texture background;
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public override Texture Background
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{
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get
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{
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lock (backgroundLock)
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{
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if (background != null) return background;
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if (BeatmapInfo?.Metadata?.BackgroundFile == null) return null;
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try
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{
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using (var reader = GetReader())
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{
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background = new TextureStore(
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new RawTextureLoaderStore(reader),
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false).Get(BeatmapInfo.Metadata.BackgroundFile);
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}
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}
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catch { return null; }
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return background;
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}
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}
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}
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private ArchiveReader trackReader;
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private Track track;
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private object trackLock = new object();
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public override Track Track
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{
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get
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{
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lock (trackLock)
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{
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if (track != null) return track;
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try
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{
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//store a reference to the reader as we may continue accessing the stream in the background.
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trackReader = GetReader();
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var trackData = trackReader?.GetStream(BeatmapInfo.Metadata.AudioFile);
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if (trackData != null)
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track = new TrackBass(trackData);
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}
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catch { return null; }
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return track;
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}
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}
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}
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public override bool TrackLoaded => track != null;
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public override void TransferTo(WorkingBeatmap other)
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{
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var _other = (DatabaseWorkingBeatmap)other;
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if (track != null && BeatmapInfo.AudioEquals(_other.BeatmapInfo))
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_other.track = track;
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}
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public override void Dispose()
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{
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background?.Dispose();
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background = null;
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}
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}
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}
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}
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@ -363,6 +363,7 @@
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<Compile Include="Screens\Select\Leaderboards\DrawableRank.cs" />
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<Compile Include="Graphics\UserInterface\OsuTabControl.cs" />
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<Compile Include="Graphics\UserInterface\OsuTabItem.cs" />
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<Compile Include="Database\DatabaseWorkingBeatmap.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
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