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https://github.com/ppy/osu.git
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cc2b4c5c5b
Gets ArchiveReader out of WorkingBeatmap and delegates extracting stuff from it to subclasses. Should enable us to make an OnlineWorkingBeatmap or so.
397 lines
23 KiB
XML
397 lines
23 KiB
XML
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<Compile Include="Screens\Select\FilterControl.cs" />
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<Compile Include="Screens\Select\SearchTextBox.cs" />
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<Compile Include="Screens\Select\FooterButton.cs" />
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<Compile Include="Screens\Select\Footer.cs" />
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<Compile Include="Screens\Play\PauseOverlay.cs" />
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<Compile Include="Screens\Play\Pause\PauseProgressBar.cs" />
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<Compile Include="Screens\Play\Pause\PauseProgressGraph.cs" />
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<Compile Include="Screens\Play\Pause\ResumeButton.cs" />
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<Compile Include="Screens\Play\Pause\RetryButton.cs" />
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<Compile Include="Screens\Play\Pause\QuitButton.cs" />
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<Compile Include="Overlays\Mods\ModSelectOverlay.cs" />
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<Compile Include="Modes\Mods\Mod.cs" />
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<Compile Include="Overlays\Mods\ModButton.cs" />
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<Compile Include="Modes\UI\ModIcon.cs" />
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<Compile Include="Overlays\Mods\ModSection.cs" />
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<Compile Include="Overlays\Mods\DifficultyReductionSection.cs" />
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<Compile Include="Overlays\Mods\DifficultyIncreaseSection.cs" />
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<Compile Include="Overlays\Dialog\PopupDialog.cs" />
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<Compile Include="Graphics\UserInterface\DialogButton.cs" />
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<Compile Include="Overlays\Dialog\PopupDialogButton.cs" />
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<Compile Include="Overlays\Dialog\PopupDialogOKButton.cs" />
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<Compile Include="Overlays\Dialog\PopupDialogCancelButton.cs" />
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<Compile Include="Screens\Select\BeatmapDeleteDialog.cs" />
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<Compile Include="Overlays\DialogOverlay.cs" />
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<Compile Include="Overlays\Mods\AssistedSection.cs" />
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<Compile Include="Overlays\WaveOverlayContainer.cs" />
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<Compile Include="Screens\Select\Options\BeatmapOptionsButton.cs" />
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<Compile Include="Screens\Select\Options\BeatmapOptionsOverlay.cs" />
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<Compile Include="Screens\Select\Leaderboards\Leaderboard.cs" />
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<Compile Include="Screens\Select\Leaderboards\LeaderboardScore.cs" />
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<Compile Include="Users\Country.cs" />
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<Compile Include="Users\Team.cs" />
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<Compile Include="Modes\ScoreRank.cs" />
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<Compile Include="Users\Avatar.cs" />
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<Compile Include="Screens\Select\Leaderboards\DrawableRank.cs" />
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<Compile Include="Graphics\UserInterface\OsuTabControl.cs" />
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<Compile Include="Graphics\UserInterface\OsuTabItem.cs" />
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<Compile Include="Database\DatabaseWorkingBeatmap.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
|
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<Project>{c76bf5b3-985e-4d39-95fe-97c9c879b83a}</Project>
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<Name>osu.Framework</Name>
|
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</ProjectReference>
|
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<ProjectReference Include="$(SolutionDir)\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
|
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<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
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<Name>osu.Game.Resources</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\osu.licenseheader">
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<Link>osu.licenseheader</Link>
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</None>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup />
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<ItemGroup />
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<ItemGroup />
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
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<Target Name="BeforeBuild">
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</Target>
|
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<Target Name="AfterBuild">
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</Target>
|
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-->
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</Project> |