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Merge pull request #524 from peppy/update-state-safety

Make DrawableHitObject's UpdateState safer
This commit is contained in:
Dan Balasescu 2017-03-22 15:38:26 +09:00 committed by GitHub
commit b349c7d7fd
6 changed files with 3 additions and 10 deletions

View File

@ -111,8 +111,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
base.UpdateState(state);
ApproachCircle.FadeOut();

View File

@ -22,8 +22,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
Flush();
UpdateInitialState();

View File

@ -158,8 +158,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
base.UpdateState(state);
ball.FadeIn();

View File

@ -95,8 +95,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
base.UpdateState(state);
switch (state)

View File

@ -134,8 +134,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
base.UpdateState(state);
Delay(spinner.Duration, true);

View File

@ -38,6 +38,9 @@ namespace osu.Game.Modes.Objects.Drawables
return;
state = value;
if (!IsLoaded)
return;
UpdateState(state);
if (State == ArmedState.Hit)