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mirror of https://github.com/ppy/osu.git synced 2026-06-04 11:44:27 +08:00

Make DrawableHitObject's UpdateState safer by blocking calls at a higher level with not yet loaded.

UpdateState is called in LoadComplete for cases where the state may have changed before a load operation.
This commit is contained in:
Dean Herbert
2017-03-22 09:43:44 +09:00
Unverified
parent 83d3e37fd4
commit 4f3ab879de
6 changed files with 3 additions and 10 deletions
@@ -111,8 +111,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
base.UpdateState(state);
ApproachCircle.FadeOut();
@@ -22,8 +22,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
Flush();
UpdateInitialState();
@@ -158,8 +158,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
base.UpdateState(state);
ball.FadeIn();
@@ -95,8 +95,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
base.UpdateState(state);
switch (state)
@@ -134,8 +134,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
base.UpdateState(state);
Delay(spinner.Duration, true);
@@ -38,6 +38,9 @@ namespace osu.Game.Modes.Objects.Drawables
return;
state = value;
if (!IsLoaded)
return;
UpdateState(state);
if (State == ArmedState.Hit)