mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 14:17:26 +08:00
Remove PlayMode enum requirement. Clean things up a lot.
This commit is contained in:
parent
b0ea282a06
commit
3480dca0ad
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Catch.Beatmaps;
|
||||
using osu.Game.Modes.Catch.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -10,15 +11,15 @@ namespace osu.Game.Modes.Catch
|
||||
{
|
||||
public class CatchDifficultyCalculator : DifficultyCalculator<CatchBaseHit>
|
||||
{
|
||||
protected override PlayMode PlayMode => PlayMode.Catch;
|
||||
|
||||
public CatchDifficultyCalculator(Beatmap beatmap) : base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override double CalculateInternal(Dictionary<String, String> categoryDifficulty)
|
||||
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
|
||||
}
|
||||
}
|
@ -93,9 +93,9 @@ namespace osu.Game.Modes.Catch
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
|
||||
|
||||
public override IBeatmapConverter<T> CreateBeatmapConverter<T>()
|
||||
public override IBeatmapConverter<CatchBaseHit> CreateBeatmapConverter<CatchBaseHit>()
|
||||
{
|
||||
return (IBeatmapConverter<T>)new CatchBeatmapConverter();
|
||||
return (IBeatmapConverter<CatchBaseHit>)new CatchBeatmapConverter();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Catch.Beatmaps;
|
||||
using osu.Game.Modes.Catch.Objects;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.UI;
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Modes.Catch.UI
|
||||
{
|
||||
}
|
||||
|
||||
protected override PlayMode PlayMode => PlayMode.Catch;
|
||||
protected override IBeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
|
||||
|
||||
protected override Playfield<CatchBaseHit> CreatePlayfield() => new CatchPlayfield();
|
||||
|
||||
|
@ -2,24 +2,24 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Mania.Beatmaps;
|
||||
using osu.Game.Modes.Mania.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes.Mania
|
||||
{
|
||||
public class ManiaDifficultyCalculator : DifficultyCalculator<ManiaBaseHit>
|
||||
{
|
||||
protected override PlayMode PlayMode => PlayMode.Mania;
|
||||
|
||||
public ManiaDifficultyCalculator(Beatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override double CalculateInternal(Dictionary<String, String> categoryDifficulty)
|
||||
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter<ManiaBaseHit> CreateBeatmapConverter() => new ManiaBeatmapConverter();
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Mania.Beatmaps;
|
||||
using osu.Game.Modes.Mania.Objects;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.UI;
|
||||
@ -18,7 +19,7 @@ namespace osu.Game.Modes.Mania.UI
|
||||
this.columns = columns;
|
||||
}
|
||||
|
||||
protected override PlayMode PlayMode => PlayMode.Mania;
|
||||
protected override IBeatmapConverter<ManiaBaseHit> CreateBeatmapConverter() => new ManiaBeatmapConverter();
|
||||
|
||||
protected override Playfield<ManiaBaseHit> CreatePlayfield() => new ManiaPlayfield(columns);
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Osu.Beatmaps;
|
||||
using osu.Game.Modes.Osu.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -13,8 +14,6 @@ namespace osu.Game.Modes.Osu
|
||||
private const double star_scaling_factor = 0.0675;
|
||||
private const double extreme_scaling_factor = 0.5;
|
||||
|
||||
protected override PlayMode PlayMode => PlayMode.Osu;
|
||||
|
||||
/// <summary>
|
||||
/// HitObjects are stored as a member variable.
|
||||
/// </summary>
|
||||
@ -31,7 +30,7 @@ namespace osu.Game.Modes.Osu
|
||||
((Slider)h).Curve.Calculate();
|
||||
}
|
||||
|
||||
protected override double CalculateInternal(Dictionary<String, String> categoryDifficulty)
|
||||
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
|
||||
{
|
||||
// Fill our custom DifficultyHitObject class, that carries additional information
|
||||
DifficultyHitObjects.Clear();
|
||||
@ -181,6 +180,8 @@ namespace osu.Game.Modes.Osu
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
|
||||
|
||||
// Those values are used as array indices. Be careful when changing them!
|
||||
public enum DifficultyType
|
||||
{
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Beatmaps;
|
||||
using osu.Game.Modes.Osu.Objects;
|
||||
using osu.Game.Modes.Osu.Objects.Drawables;
|
||||
using osu.Game.Modes.UI;
|
||||
@ -16,7 +17,7 @@ namespace osu.Game.Modes.Osu.UI
|
||||
{
|
||||
}
|
||||
|
||||
protected override PlayMode PlayMode => PlayMode.Osu;
|
||||
protected override IBeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
|
||||
|
||||
protected override Playfield<OsuHitObject> CreatePlayfield() => new OsuPlayfield();
|
||||
|
||||
|
@ -2,23 +2,23 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Taiko.Beatmaps;
|
||||
using osu.Game.Modes.Taiko.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes.Taiko
|
||||
{
|
||||
public class TaikoDifficultyCalculator : DifficultyCalculator<TaikoBaseHit>
|
||||
{
|
||||
protected override PlayMode PlayMode => PlayMode.Taiko;
|
||||
|
||||
public TaikoDifficultyCalculator(Beatmap beatmap) : base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override double CalculateInternal(Dictionary<String, String> categoryDifficulty)
|
||||
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter<TaikoBaseHit> CreateBeatmapConverter() => new TaikoBeatmapConverter();
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Beatmaps;
|
||||
using osu.Game.Modes.Taiko.Objects;
|
||||
using osu.Game.Modes.UI;
|
||||
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
}
|
||||
|
||||
protected override PlayMode PlayMode => PlayMode.Taiko;
|
||||
protected override IBeatmapConverter<TaikoBaseHit> CreateBeatmapConverter() => new TaikoBeatmapConverter();
|
||||
|
||||
protected override Playfield<TaikoBaseHit> CreatePlayfield() => new TaikoPlayfield();
|
||||
|
||||
|
@ -1,7 +1,9 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Objects;
|
||||
using System.Collections.Generic;
|
||||
@ -10,23 +12,31 @@ using System.Linq;
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// A Beatmap containing HitObjects.
|
||||
/// A Beatmap containing converted HitObjects.
|
||||
/// </summary>
|
||||
public class Beatmap<T> : BeatmapBase
|
||||
public class Beatmap<T>
|
||||
where T : HitObject
|
||||
{
|
||||
public BeatmapInfo BeatmapInfo;
|
||||
public List<ControlPoint> ControlPoints;
|
||||
public List<Color4> ComboColors;
|
||||
|
||||
public BeatmapMetadata Metadata => BeatmapInfo?.Metadata ?? BeatmapInfo?.BeatmapSet?.Metadata;
|
||||
|
||||
/// <summary>
|
||||
/// The HitObjects this Beatmap contains.
|
||||
/// </summary>
|
||||
public List<T> HitObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new Beatmap containing HitObjects.
|
||||
/// Constructs a new beatmap.
|
||||
/// </summary>
|
||||
/// <param name="original">If this Beatmap is a convert, the original Beatmap to use the properties of.</param>
|
||||
public Beatmap(BeatmapBase original = null)
|
||||
: base(original)
|
||||
/// <param name="original">The original beatmap to use the parameters of.</param>
|
||||
public Beatmap(Beatmap original = null)
|
||||
{
|
||||
BeatmapInfo = original?.BeatmapInfo;
|
||||
ControlPoints = original?.ControlPoints;
|
||||
ComboColors = original?.ComboColors;
|
||||
}
|
||||
|
||||
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? ControlPoint.Default).BeatLength;
|
||||
@ -81,15 +91,5 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
/// <returns>The star difficulty.</returns>
|
||||
public double CalculateStarDifficulty() => Ruleset.GetRuleset(BeatmapInfo.Mode).CreateDifficultyCalculator(this).Calculate();
|
||||
|
||||
/// <summary>
|
||||
/// Converts this Beatmap to a <see cref="Beatmap{T}"/> containing another type of <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of HitObject the new Beatmap should contain.</typeparam>
|
||||
/// <returns></returns>
|
||||
public Beatmap<T> ConvertTo<T>(PlayMode playMode) where T : HitObject
|
||||
{
|
||||
return Ruleset.GetRuleset(playMode).CreateBeatmapConverter<T>().Convert(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,51 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Database;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains basic beatmap properties.
|
||||
/// <para>
|
||||
/// This allows converted beatmaps (<see cref="Beatmap{T}"/>) to refer to an original "base" Beatmap
|
||||
/// for properties that shouldn't change unless in exceptional circumstances.
|
||||
/// Properties here may be set to be overriden in such exceptional cases.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class BeatmapBase
|
||||
{
|
||||
private BeatmapBase original;
|
||||
|
||||
public BeatmapBase(BeatmapBase original = null)
|
||||
{
|
||||
this.original = original;
|
||||
}
|
||||
|
||||
private BeatmapInfo beatmapInfo;
|
||||
public BeatmapInfo BeatmapInfo
|
||||
{
|
||||
get { return beatmapInfo ?? original?.BeatmapInfo; }
|
||||
set { beatmapInfo = value; }
|
||||
}
|
||||
|
||||
private List<ControlPoint> controlPoints;
|
||||
public List<ControlPoint> ControlPoints
|
||||
{
|
||||
get { return controlPoints ?? original?.ControlPoints; }
|
||||
set { controlPoints = value; }
|
||||
}
|
||||
|
||||
private List<Color4> comboColors;
|
||||
public List<Color4> ComboColors
|
||||
{
|
||||
get { return comboColors ?? original?.ComboColors; }
|
||||
set { comboColors = value; }
|
||||
}
|
||||
|
||||
public BeatmapMetadata Metadata => BeatmapInfo?.Metadata ?? BeatmapInfo?.BeatmapSet?.Metadata;
|
||||
}
|
||||
}
|
@ -1,20 +1,16 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public abstract class DifficultyCalculator
|
||||
{
|
||||
protected abstract PlayMode PlayMode { get; }
|
||||
|
||||
protected double TimeRate = 1;
|
||||
|
||||
protected abstract double CalculateInternal(Dictionary<String, String> categoryDifficulty);
|
||||
protected abstract double CalculateInternal(Dictionary<string, string> categoryDifficulty);
|
||||
|
||||
private void loadTiming()
|
||||
{
|
||||
@ -37,12 +33,14 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
protected DifficultyCalculator(Beatmap beatmap)
|
||||
{
|
||||
Objects = beatmap.ConvertTo<T>(PlayMode).HitObjects;
|
||||
Objects = CreateBeatmapConverter().Convert(beatmap).HitObjects;
|
||||
PreprocessHitObjects();
|
||||
}
|
||||
|
||||
protected virtual void PreprocessHitObjects()
|
||||
{
|
||||
}
|
||||
|
||||
protected abstract IBeatmapConverter<T> CreateBeatmapConverter();
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.Samples;
|
||||
using osu.Game.Modes;
|
||||
using SQLite.Net.Attributes;
|
||||
using SQLiteNetExtensions.Attributes;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
@ -82,7 +82,7 @@ namespace osu.Game.Database
|
||||
{
|
||||
return starDifficulty < 0 ? (BaseDifficulty?.OverallDifficulty ?? 5) : starDifficulty;
|
||||
}
|
||||
|
||||
|
||||
set { starDifficulty = value; }
|
||||
}
|
||||
|
||||
|
@ -50,8 +50,6 @@ namespace osu.Game.Modes.UI
|
||||
protected override Container<Drawable> Content => content;
|
||||
protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
|
||||
|
||||
protected abstract PlayMode PlayMode { get; }
|
||||
|
||||
protected Playfield<TObject> Playfield;
|
||||
protected Beatmap<TObject> Beatmap;
|
||||
|
||||
@ -59,7 +57,7 @@ namespace osu.Game.Modes.UI
|
||||
|
||||
protected HitRenderer(Beatmap beatmap)
|
||||
{
|
||||
Beatmap = beatmap.ConvertTo<TObject>(PlayMode);
|
||||
Beatmap = CreateBeatmapConverter().Convert(beatmap);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -103,5 +101,6 @@ namespace osu.Game.Modes.UI
|
||||
|
||||
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
||||
protected abstract Playfield<TObject> CreatePlayfield();
|
||||
protected abstract IBeatmapConverter<TObject> CreateBeatmapConverter();
|
||||
}
|
||||
}
|
||||
|
@ -71,7 +71,6 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Beatmaps\BeatmapBase.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
|
||||
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
|
||||
<Compile Include="Beatmaps\IBeatmapCoverter.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user