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Mode IBeatmapConverter and IBeatmapProcessor to osu.Game.Modes.Beatmaps namespace.

This commit is contained in:
smoogipooo 2017-04-18 09:32:22 +09:00
parent c61e3265bb
commit 456aee63ca
21 changed files with 24 additions and 4 deletions

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@ -6,6 +6,7 @@ using osu.Game.Modes.Catch.Objects;
using System.Collections.Generic;
using System;
using osu.Game.Modes.Objects.Types;
using osu.Game.Modes.Beatmaps;
namespace osu.Game.Modes.Catch.Beatmaps
{

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Beatmaps;
using osu.Game.Modes.Catch.Objects;
namespace osu.Game.Modes.Catch.Beatmaps

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Beatmaps;
using osu.Game.Modes.Catch.Beatmaps;
using osu.Game.Modes.Catch.Objects;
using System.Collections.Generic;

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Beatmaps;
using osu.Game.Modes.Catch.Beatmaps;
using osu.Game.Modes.Catch.Judgements;
using osu.Game.Modes.Catch.Objects;

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@ -6,6 +6,7 @@ using osu.Game.Modes.Mania.Objects;
using System.Collections.Generic;
using System;
using osu.Game.Modes.Objects.Types;
using osu.Game.Modes.Beatmaps;
namespace osu.Game.Modes.Mania.Beatmaps
{

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Beatmaps;
using osu.Game.Modes.Mania.Objects;
namespace osu.Game.Modes.Mania.Beatmaps

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Beatmaps;
using osu.Game.Modes.Mania.Beatmaps;
using osu.Game.Modes.Mania.Objects;
using System.Collections.Generic;

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Beatmaps;
using osu.Game.Modes.Mania.Beatmaps;
using osu.Game.Modes.Mania.Judgements;
using osu.Game.Modes.Mania.Objects;

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@ -10,6 +10,7 @@ using System.Collections.Generic;
using osu.Game.Modes.Objects.Types;
using System.Linq;
using System;
using osu.Game.Modes.Beatmaps;
namespace osu.Game.Modes.Osu.Beatmaps
{

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Beatmaps;
using osu.Game.Modes.Osu.Objects;
namespace osu.Game.Modes.Osu.Beatmaps

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Beatmaps;
using osu.Game.Modes.Objects.Types;
using osu.Game.Modes.Osu.Beatmaps;
using osu.Game.Modes.Osu.Objects;

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@ -3,6 +3,7 @@
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Modes.Beatmaps;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Beatmaps;
using osu.Game.Modes.Osu.Judgements;

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@ -11,6 +11,7 @@ using System.Linq;
using osu.Game.Database;
using osu.Game.IO.Serialization;
using osu.Game.Audio;
using osu.Game.Modes.Beatmaps;
namespace osu.Game.Modes.Taiko.Beatmaps
{

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Beatmaps;
using osu.Game.Modes.Taiko.Objects;
namespace osu.Game.Modes.Taiko.Beatmaps

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Beatmaps;
using osu.Game.Modes.Taiko.Beatmaps;
using osu.Game.Modes.Taiko.Objects;
using System.Collections.Generic;

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@ -18,6 +18,7 @@ using osu.Game.Modes.Taiko.Scoring;
using osu.Game.Modes.UI;
using osu.Game.Modes.Taiko.Replays;
using OpenTK;
using osu.Game.Modes.Beatmaps;
namespace osu.Game.Modes.Taiko.UI
{

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Beatmaps;
using osu.Game.Modes.Objects;
using System.Collections.Generic;

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@ -5,8 +5,9 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Modes.Objects;
using osu.Game.Beatmaps;
namespace osu.Game.Beatmaps
namespace osu.Game.Modes.Beatmaps
{
/// <summary>
/// Converts a Beatmap for another mode.

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@ -1,9 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Objects;
namespace osu.Game.Beatmaps
namespace osu.Game.Modes.Beatmaps
{
/// <summary>
/// Processes a post-converted Beatmap.

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@ -17,6 +17,7 @@ using System.Linq;
using osu.Game.Modes.Replays;
using osu.Game.Modes.Scoring;
using OpenTK;
using osu.Game.Modes.Beatmaps;
namespace osu.Game.Modes.UI
{

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@ -72,8 +72,8 @@
<Compile Include="Audio\SampleInfo.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Beatmaps\IBeatmapConverter.cs" />
<Compile Include="Beatmaps\IBeatmapProcessor.cs" />
<Compile Include="Modes\Beatmaps\IBeatmapConverter.cs" />
<Compile Include="Modes\Beatmaps\IBeatmapProcessor.cs" />
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
<Compile Include="Beatmaps\Timing\TimeSignatures.cs" />
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />