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37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Beatmaps;
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using osu.Game.Modes.Mania.Beatmaps;
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using osu.Game.Modes.Mania.Judgements;
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using osu.Game.Modes.Mania.Objects;
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using osu.Game.Modes.Mania.Scoring;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Scoring;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Mania.UI
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{
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public class ManiaHitRenderer : HitRenderer<ManiaBaseHit, ManiaJudgement>
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{
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private readonly int columns;
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public ManiaHitRenderer(WorkingBeatmap beatmap, int columns = 5)
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: base(beatmap)
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{
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this.columns = columns;
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}
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
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protected override IBeatmapConverter<ManiaBaseHit> CreateBeatmapConverter() => new ManiaBeatmapConverter();
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protected override IBeatmapProcessor<ManiaBaseHit> CreateBeatmapProcessor() => new ManiaBeatmapProcessor();
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protected override Playfield<ManiaBaseHit, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(columns);
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protected override DrawableHitObject<ManiaBaseHit, ManiaJudgement> GetVisualRepresentation(ManiaBaseHit h) => null;
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}
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}
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