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mirror of https://github.com/ppy/osu.git synced 2026-05-15 05:02:33 +08:00

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633 Commits

335 changed files with 7257 additions and 4075 deletions
+6 -18
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@@ -1,34 +1,22 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (debug)",
"configurations": [{
"name": "osu! (VisualTests)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop.VisualTests/bin/Debug/osu!.exe",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/osu!.exe",
"args": [
"--tests"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (release)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop.VisualTests/bin/Release/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (debug)",
"windows": {
+29 -10
View File
@@ -2,35 +2,41 @@
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"problemMatcher": "$msCompile",
"isShellCommand": true,
"command": "msbuild",
"type": "shell",
"suppressTaskName": true,
"showOutput": "silent",
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable",
"/verbosity:minimal",
"/m" //parallel compiling support.
],
"tasks": [
{
"tasks": [{
"taskName": "Build (Debug)",
"isBuildCommand": true
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Build (Release)",
"args": [
"/property:Configuration=Release"
],
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Clean All",
"dependsOn": ["Clean (Debug)", "Clean (Release)"]
},
{
"taskName": "Clean (Debug)",
"args": [
"/target:Clean"
],
"problemMatcher": [
"$msCompile"
]
},
{
@@ -38,6 +44,19 @@
"args": [
"/target:Clean",
"/property:Configuration=Release"
],
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Clean All",
"dependsOn": [
"Clean (Debug)",
"Clean (Release)"
],
"problemMatcher": [
"$msCompile"
]
}
]
+2 -2
View File
@@ -17,8 +17,8 @@ namespace osu.Desktop.Deploy
{
internal static class Program
{
private const string nuget_path = @"packages\NuGet.CommandLine.3.5.0\tools\NuGet.exe";
private const string squirrel_path = @"packages\squirrel.windows.1.5.2\tools\Squirrel.exe";
private const string nuget_path = @"packages\NuGet.CommandLine.4.1.0\tools\NuGet.exe";
private const string squirrel_path = @"packages\squirrel.windows.1.7.5\tools\Squirrel.exe";
private const string msbuild_path = @"C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe";
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
@@ -5,7 +5,7 @@ using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
namespace osu.Desktop.VisualTests.Beatmaps
namespace osu.Desktop.Tests.Beatmaps
{
public class TestWorkingBeatmap : WorkingBeatmap
{
@@ -8,7 +8,7 @@ using SQLite.Net.Interop;
using SQLite.Net.Platform.Generic;
using SQLite.Net.Platform.Win32;
namespace osu.Desktop.VisualTests.Platform
namespace osu.Desktop.Tests.Platform
{
public class TestStorage : DesktopStorage
{
+37
View File
@@ -0,0 +1,37 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Desktop.Platform;
using osu.Framework.Testing;
using osu.Game;
namespace osu.Desktop.Tests.Visual
{
[TestFixture]
public abstract class OsuTestCase : TestCase
{
[Test]
public override void RunTest()
{
using (var host = new HeadlessGameHost(realtime: false))
host.Run(new OsuTestCaseTestRunner(this));
}
public class OsuTestCaseTestRunner : OsuGameBase
{
private readonly OsuTestCase testCase;
public OsuTestCaseTestRunner(OsuTestCase testCase)
{
this.testCase = testCase;
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(new TestCaseTestRunner.TestRunner(testCase));
}
}
}
}
@@ -1,24 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Graphics.Shapes;
using OpenTK.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Lists;
using System;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Lists;
using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using OpenTK.Graphics;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseBeatSyncedContainer : TestCase
internal class TestCaseBeatSyncedContainer : OsuTestCase
{
public override string Description => @"Tests beat synced containers.";
@@ -1,14 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Screens.Select;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseBeatmapDetailArea : TestCase
[TestFixture]
internal class TestCaseBeatmapDetailArea : OsuTestCase
{
public override string Description => @"Beatmap details in song select";
@@ -1,15 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Screens.Select;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseBeatmapDetails : TestCase
internal class TestCaseBeatmapDetails : OsuTestCase
{
public override string Description => "BeatmapDetails tab of BeatmapDetailArea";
@@ -1,15 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Screens.Select.Options;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseBeatmapOptionsOverlay : TestCase
internal class TestCaseBeatmapOptionsOverlay : OsuTestCase
{
public override string Description => @"Beatmap options in song select";
@@ -1,13 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseBreadcrumbs : TestCase
internal class TestCaseBreadcrumbs : OsuTestCase
{
public override string Description => @"breadcrumb > control";
@@ -0,0 +1,35 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Catch.UI;
using OpenTK;
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseCatcher : OsuTestCase
{
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Children = new Drawable[]
{
new CatchInputManager(rulesets.GetRuleset(2))
{
RelativeSizeAxes = Axes.Both,
Child = new CatcherArea
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Size = new Vector2(1, 0.2f),
}
},
};
}
}
}
@@ -1,13 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseChatDisplay : TestCase
internal class TestCaseChatDisplay : OsuTestCase
{
public override string Description => @"Testing chat api and overlay";
@@ -1,19 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseContextMenu : TestCase
internal class TestCaseContextMenu : OsuTestCase
{
public override string Description => @"Menu visible on right click";
@@ -70,28 +69,28 @@ namespace osu.Desktop.VisualTests.Tests
private class MyContextMenuContainer : Container, IHasContextMenu
{
public ContextMenuItem[] ContextMenuItems => new ContextMenuItem[]
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuContextMenuItem(@"Some option"),
new OsuContextMenuItem(@"Highlighted option", MenuItemType.Highlighted),
new OsuContextMenuItem(@"Another option"),
new OsuContextMenuItem(@"Choose me please"),
new OsuContextMenuItem(@"And me too"),
new OsuContextMenuItem(@"Trying to fill"),
new OsuContextMenuItem(@"Destructive option", MenuItemType.Destructive),
new OsuMenuItem(@"Some option"),
new OsuMenuItem(@"Highlighted option", MenuItemType.Highlighted),
new OsuMenuItem(@"Another option"),
new OsuMenuItem(@"Choose me please"),
new OsuMenuItem(@"And me too"),
new OsuMenuItem(@"Trying to fill"),
new OsuMenuItem(@"Destructive option", MenuItemType.Destructive),
};
}
private class AnotherContextMenuContainer : Container, IHasContextMenu
{
public ContextMenuItem[] ContextMenuItems => new ContextMenuItem[]
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuContextMenuItem(@"Simple option"),
new OsuContextMenuItem(@"Simple very very long option"),
new OsuContextMenuItem(@"Change width", MenuItemType.Highlighted) { Action = () => this.ResizeWidthTo(Width * 2, 100, Easing.OutQuint) },
new OsuContextMenuItem(@"Change height", MenuItemType.Highlighted) { Action = () => this.ResizeHeightTo(Height * 2, 100, Easing.OutQuint) },
new OsuContextMenuItem(@"Change width back", MenuItemType.Destructive) { Action = () => this.ResizeWidthTo(Width / 2, 100, Easing.OutQuint) },
new OsuContextMenuItem(@"Change height back", MenuItemType.Destructive) { Action = () => this.ResizeHeightTo(Height / 2, 100, Easing.OutQuint) },
new OsuMenuItem(@"Simple option"),
new OsuMenuItem(@"Simple very very long option"),
new OsuMenuItem(@"Change width", MenuItemType.Highlighted, () => this.ResizeWidthTo(Width * 2, 100, Easing.OutQuint)),
new OsuMenuItem(@"Change height", MenuItemType.Highlighted, () => this.ResizeHeightTo(Height * 2, 100, Easing.OutQuint)),
new OsuMenuItem(@"Change width back", MenuItemType.Destructive, () => this.ResizeWidthTo(Width / 2, 100, Easing.OutQuint)),
new OsuMenuItem(@"Change height back", MenuItemType.Destructive, () => this.ResizeHeightTo(Height / 2, 100, Easing.OutQuint)),
};
}
}
@@ -1,14 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseDialogOverlay : TestCase
internal class TestCaseDialogOverlay : OsuTestCase
{
public override string Description => @"Display dialogs";
@@ -3,14 +3,13 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
public class TestCaseDirect : TestCase
public class TestCaseDirect : OsuTestCase
{
public override string Description => @"osu!direct overlay";
@@ -1,19 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Screens.Multiplayer;
using osu.Game.Online.Multiplayer;
using osu.Game.Users;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multiplayer;
using osu.Game.Users;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseDrawableRoom : TestCase
internal class TestCaseDrawableRoom : OsuTestCase
{
public override string Description => @"Select your favourite room";
@@ -2,13 +2,12 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Testing;
using osu.Game.Screens.Tournament;
using osu.Game.Screens.Tournament.Teams;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseDrawings : TestCase
internal class TestCaseDrawings : OsuTestCase
{
public override string Description => "Tournament drawings";
@@ -1,28 +1,31 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using System.Collections.Generic;
using osu.Desktop.Tests.Beatmaps;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Taiko.UI;
using System.Collections.Generic;
using osu.Desktop.VisualTests.Beatmaps;
using osu.Framework.Allocation;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.UI;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseGamefield : TestCase
internal class TestCaseGamefield : OsuTestCase
{
private RulesetStore rulesets;
@@ -85,25 +88,25 @@ namespace osu.Desktop.VisualTests.Tests
Clock = new FramedClock(),
Children = new Drawable[]
{
new OsuHitRenderer(beatmap, false)
new OsuRulesetContainer(new OsuRuleset(new RulesetInfo()), beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoHitRenderer(beatmap, false)
new TaikoRulesetContainer(new TaikoRuleset(new RulesetInfo()),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchHitRenderer(beatmap, false)
new CatchRulesetContainer(new CatchRuleset(new RulesetInfo()),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaHitRenderer(beatmap, false)
new ManiaRulesetContainer(new ManiaRuleset(new RulesetInfo()),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,
@@ -1,15 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseGraph : TestCase
internal class TestCaseGraph : OsuTestCase
{
public override string Description => "graph";
@@ -1,62 +1,39 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using System.Collections.Generic;
using OpenTK;
using osu.Game.Rulesets.Osu;
using osu.Framework.Allocation;
using osu.Game.Rulesets;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseHitObjects : TestCase
internal class TestCaseHitObjects : OsuTestCase
{
private readonly FramedClock framedClock;
private FramedClock framedClock;
private bool auto;
public TestCaseHitObjects()
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var rateAdjustClock = new StopwatchClock(true);
framedClock = new FramedClock(rateAdjustClock);
playbackSpeed.ValueChanged += delegate { rateAdjustClock.Rate = playbackSpeed.Value; };
playbackSpeed.TriggerChange();
AddStep(@"circles", () => loadHitobjects(HitObjectType.Circle));
AddStep(@"slider", () => loadHitobjects(HitObjectType.Slider));
AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner));
AddToggleStep(@"auto", state => { auto = state; loadHitobjects(mode); });
BasicSliderBar<double> sliderBar;
Add(new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new SpriteText { Text = "Playback Speed" },
sliderBar = new BasicSliderBar<double>
{
Width = 150,
Height = 10,
SelectionColor = Color4.Orange,
}
}
});
sliderBar.Current.BindTo(playbackSpeed);
AddToggleStep("Auto", state => { auto = state; loadHitobjects(mode); });
AddSliderStep("Playback speed", 0.0, 2.0, 0.5, v => rateAdjustClock.Rate = v);
framedClock.ProcessFrame();
@@ -66,7 +43,7 @@ namespace osu.Desktop.VisualTests.Tests
Clock = framedClock,
Children = new[]
{
playfieldContainer = new Container { RelativeSizeAxes = Axes.Both },
playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both },
approachContainer = new Container { RelativeSizeAxes = Axes.Both }
}
};
@@ -76,9 +53,8 @@ namespace osu.Desktop.VisualTests.Tests
private HitObjectType mode = HitObjectType.Slider;
private readonly BindableNumber<double> playbackSpeed = new BindableDouble(0.5) { MinValue = 0, MaxValue = 1 };
private readonly Container playfieldContainer;
private readonly Container approachContainer;
private Container playfieldContainer;
private Container approachContainer;
private void loadHitobjects(HitObjectType mode)
{
@@ -0,0 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Overlays;
namespace osu.Desktop.Tests.Visual
{
public class TestCaseKeyConfiguration : OsuTestCase
{
private readonly KeyBindingOverlay overlay;
public override string Description => @"Key configuration";
public TestCaseKeyConfiguration()
{
Child = overlay = new KeyBindingOverlay();
}
protected override void LoadComplete()
{
base.LoadComplete();
overlay.Show();
}
}
}
@@ -0,0 +1,41 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Screens.Play;
using OpenTK.Input;
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseKeyCounter : OsuTestCase
{
public override string Description => @"Tests key counter";
public TestCaseKeyCounter()
{
KeyCounterCollection kc = new KeyCounterCollection
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
IsCounting = true,
Children = new KeyCounter[]
{
new KeyCounterKeyboard(Key.Z),
new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right),
},
};
AddStep("Add random", () =>
{
Key key = (Key)((int)Key.A + RNG.Next(26));
kc.Add(new KeyCounterKeyboard(key));
});
AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
Add(kc);
}
}
}
@@ -1,18 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseLeaderboard : TestCase
internal class TestCaseLeaderboard : OsuTestCase
{
public override string Description => @"From song select";
@@ -3,15 +3,15 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using OpenTK.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseManiaHitObjects : TestCase
internal class TestCaseManiaHitObjects : OsuTestCase
{
public TestCaseManiaHitObjects()
{
@@ -41,8 +41,8 @@ namespace osu.Desktop.VisualTests.Tests
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableNote(new Note { StartTime = 5000 }) { AccentColour = Color4.Red },
new DrawableNote(new Note { StartTime = 6000 }) { AccentColour = Color4.Red }
new DrawableNote(new Note { StartTime = 5000 }, ManiaAction.Key1) { AccentColour = Color4.Red },
new DrawableNote(new Note { StartTime = 6000 }, ManiaAction.Key1) { AccentColour = Color4.Red }
}
}
}
@@ -67,7 +67,7 @@ namespace osu.Desktop.VisualTests.Tests
{
StartTime = 5000,
Duration = 1000
}) { AccentColour = Color4.Red }
}, ManiaAction.Key1) { AccentColour = Color4.Red }
}
}
}
@@ -0,0 +1,141 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets;
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseManiaPlayfield : OsuTestCase
{
private const double start_time = 500;
private const double duration = 500;
public override string Description => @"Mania playfield";
protected override double TimePerAction => 200;
private RulesetInfo maniaRuleset;
public TestCaseManiaPlayfield()
{
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
AddStep("Reversed", () => createPlayfield(4, SpecialColumnPosition.Normal, true));
AddStep("Notes with input", () => createPlayfieldWithNotes(false));
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(false, true));
AddStep("Notes with gravity", () => createPlayfieldWithNotes(true));
AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true, true));
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
maniaRuleset = rulesets.GetRuleset(3);
}
private SpeedAdjustmentContainer createTimingChange(double time, bool gravity) => new ManiaSpeedAdjustmentContainer(new MultiplierControlPoint(time)
{
TimingPoint = { BeatLength = 1000 }
}, gravity ? ScrollingAlgorithm.Gravity : ScrollingAlgorithm.Basic);
private void createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false)
{
Clear();
var inputManager = new ManiaInputManager(maniaRuleset, cols) { RelativeSizeAxes = Axes.Both };
Add(inputManager);
ManiaPlayfield playfield;
inputManager.Add(playfield = new ManiaPlayfield(cols)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = specialPos
});
playfield.Inverted.Value = inverted;
}
private void createPlayfieldWithNotes(bool gravity, bool inverted = false)
{
Clear();
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
Add(inputManager);
ManiaPlayfield playfield;
inputManager.Add(playfield = new ManiaPlayfield(4)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Clock = new FramedClock(rateAdjustClock)
});
playfield.Inverted.Value = inverted;
if (!gravity)
playfield.Columns.ForEach(c => c.Add(createTimingChange(0, false)));
for (double t = start_time; t <= start_time + duration; t += 100)
{
if (gravity)
playfield.Columns.ElementAt(0).Add(createTimingChange(t, true));
playfield.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 0
}, ManiaAction.Key1));
if (gravity)
playfield.Columns.ElementAt(3).Add(createTimingChange(t, true));
playfield.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 3
}, ManiaAction.Key4));
}
if (gravity)
playfield.Columns.ElementAt(1).Add(createTimingChange(start_time, true));
playfield.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 1
}, ManiaAction.Key2));
if (gravity)
playfield.Columns.ElementAt(2).Add(createTimingChange(start_time, true));
playfield.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 2
}, ManiaAction.Key3));
}
}
}
@@ -1,13 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Users;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseMedalOverlay : TestCase
internal class TestCaseMedalOverlay : OsuTestCase
{
public override string Description => @"medal get!";
@@ -1,15 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens.Menu;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseMenuButtonSystem : TestCase
internal class TestCaseMenuButtonSystem : OsuTestCase
{
public override string Description => @"Main menu button system";
@@ -3,12 +3,11 @@
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Testing;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseMenuOverlays : TestCase
internal class TestCaseMenuOverlays : OsuTestCase
{
public override string Description => @"Tests pause and fail overlays";
@@ -4,14 +4,13 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays.Mods;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Screens.Play.HUD;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseMods : TestCase
internal class TestCaseMods : OsuTestCase
{
public override string Description => @"Mod select overlay and in-game display";
@@ -5,15 +5,14 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseMusicController : TestCase
internal class TestCaseMusicController : OsuTestCase
{
public override string Description => @"Tests music controller ui.";
@@ -2,17 +2,18 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Game.Overlays;
using System.Linq;
using osu.Game.Overlays.Notifications;
using osu.Framework.Graphics.Containers;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseNotificationOverlay : TestCase
[TestFixture]
internal class TestCaseNotificationOverlay : OsuTestCase
{
public override string Description => @"I handle notifications";
@@ -67,7 +68,7 @@ namespace osu.Desktop.VisualTests.Tests
while (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
var p = progressingNotifications.FirstOrDefault(n => n.IsLoaded && n.State == ProgressNotificationState.Queued);
var p = progressingNotifications.FirstOrDefault(n => n.IsAlive && n.State == ProgressNotificationState.Queued);
if (p == null)
break;
@@ -3,12 +3,11 @@
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Testing;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseOnScreenDisplay : TestCase
internal class TestCaseOnScreenDisplay : OsuTestCase
{
private FrameworkConfigManager config;
private Bindable<FrameSync> frameSyncMode;
@@ -2,8 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Desktop.VisualTests.Platform;
using osu.Framework.Testing;
using osu.Desktop.Tests.Platform;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Database;
@@ -11,9 +10,9 @@ using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCasePlaySongSelect : TestCase
internal class TestCasePlaySongSelect : OsuTestCase
{
private readonly BeatmapManager manager;
@@ -2,22 +2,21 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Desktop.Tests.Beatmaps;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using OpenTK;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Play;
using OpenTK.Graphics;
using osu.Desktop.VisualTests.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCasePlayer : TestCase
internal class TestCasePlayer : OsuTestCase
{
protected Player Player;
private RulesetStore rulesets;
@@ -6,7 +6,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseReplay : TestCasePlayer
{
@@ -2,14 +2,13 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.ReplaySettings;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseReplaySettingsOverlay : TestCase
internal class TestCaseReplaySettingsOverlay : OsuTestCase
{
public override string Description => @"Settings visible in replay/auto";
@@ -4,15 +4,14 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Users;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseResults : TestCase
internal class TestCaseResults : OsuTestCase
{
private BeatmapManager beatmaps;
@@ -1,18 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Game.Screens.Multiplayer;
using osu.Game.Online.Multiplayer;
using osu.Game.Users;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multiplayer;
using osu.Game.Users;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseRoomInspector : TestCase
internal class TestCaseRoomInspector : OsuTestCase
{
public override string Description => @"from the multiplayer lobby";
@@ -1,17 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseScoreCounter : TestCase
internal class TestCaseScoreCounter : OsuTestCase
{
public override string Description => @"Tests multiple counters";
@@ -0,0 +1,228 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using OpenTK;
using osu.Desktop.Tests.Beatmaps;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI;
namespace osu.Desktop.Tests.Visual
{
/// <summary>
/// The most minimal implementation of a playfield with scrolling hit objects.
/// </summary>
[TestFixture]
public class TestCaseScrollingPlayfield : OsuTestCase
{
public TestCaseScrollingPlayfield()
{
Clock = new FramedClock();
var objects = new List<HitObject>();
int time = 1500;
for (int i = 0; i < 50; i++)
{
objects.Add(new TestHitObject { StartTime = time });
time += 500;
}
Beatmap b = new Beatmap
{
HitObjects = objects,
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
Metadata = new BeatmapMetadata()
}
};
WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
TestRulesetContainer horizontalRulesetContainer;
Add(horizontalRulesetContainer = new TestRulesetContainer(Axes.X, beatmap, true));
TestRulesetContainer verticalRulesetContainer;
Add(verticalRulesetContainer = new TestRulesetContainer(Axes.Y, beatmap, true));
AddStep("Reverse direction", () =>
{
horizontalRulesetContainer.Playfield.Reverse();
verticalRulesetContainer.Playfield.Reverse();
});
}
[Test]
public void TestSpeedAdjustmentOrdering()
{
var hitObjectContainer = new ScrollingPlayfield<TestHitObject, TestJudgement>.ScrollingHitObjectContainer(Axes.X);
var speedAdjustments = new[]
{
new SpeedAdjustmentContainer(new MultiplierControlPoint()),
new SpeedAdjustmentContainer(new MultiplierControlPoint(1000)
{
TimingPoint = new TimingControlPoint { BeatLength = 500 }
}),
new SpeedAdjustmentContainer(new MultiplierControlPoint(2000)
{
TimingPoint = new TimingControlPoint { BeatLength = 1000 },
DifficultyPoint = new DifficultyControlPoint { SpeedMultiplier = 2}
}),
new SpeedAdjustmentContainer(new MultiplierControlPoint(3000)
{
TimingPoint = new TimingControlPoint { BeatLength = 1000 },
DifficultyPoint = new DifficultyControlPoint { SpeedMultiplier = 1}
}),
};
var hitObjects = new[]
{
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = -1000 }),
new DrawableTestHitObject(Axes.X, new TestHitObject()),
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 1000 }),
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 2000 }),
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 3000 }),
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 4000 }),
};
hitObjects.ForEach(h => hitObjectContainer.Add(h));
speedAdjustments.ForEach(hitObjectContainer.AddSpeedAdjustment);
// The 0th index in hitObjectContainer.SpeedAdjustments is the "default" control point
// Check multiplier of the default speed adjustment
Assert.AreEqual(1, hitObjectContainer.SpeedAdjustments[0].ControlPoint.Multiplier);
Assert.AreEqual(1, speedAdjustments[0].ControlPoint.Multiplier);
Assert.AreEqual(2, speedAdjustments[1].ControlPoint.Multiplier);
Assert.AreEqual(2, speedAdjustments[2].ControlPoint.Multiplier);
Assert.AreEqual(1, speedAdjustments[3].ControlPoint.Multiplier);
// Check insertion of hit objects
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[4].Contains(hitObjects[0]));
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[3].Contains(hitObjects[1]));
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[2].Contains(hitObjects[2]));
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[1].Contains(hitObjects[3]));
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[4]));
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[5]));
hitObjectContainer.RemoveSpeedAdjustment(hitObjectContainer.SpeedAdjustments[3]);
// The hit object contained in this speed adjustment should be resorted into the one occuring before it
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[3].Contains(hitObjects[1]));
}
private class TestRulesetContainer : ScrollingRulesetContainer<TestPlayfield, TestHitObject, TestJudgement>
{
private readonly Axes scrollingAxes;
public TestRulesetContainer(Axes scrollingAxes, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(null, beatmap, isForCurrentRuleset)
{
this.scrollingAxes = scrollingAxes;
}
public new TestPlayfield Playfield => base.Playfield;
public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor();
public override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter();
protected override Playfield<TestHitObject, TestJudgement> CreatePlayfield() => new TestPlayfield(scrollingAxes);
protected override DrawableHitObject<TestHitObject, TestJudgement> GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(scrollingAxes, h);
}
private class TestScoreProcessor : ScoreProcessor<TestHitObject, TestJudgement>
{
protected override void OnNewJudgement(TestJudgement judgement)
{
}
}
private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
{
protected override IEnumerable<Type> ValidConversionTypes => new[] { typeof(HitObject) };
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
{
yield return original as TestHitObject;
}
}
private class DrawableTestHitObject : DrawableScrollingHitObject<TestHitObject, TestJudgement>
{
public DrawableTestHitObject(Axes scrollingAxes, TestHitObject hitObject)
: base(hitObject)
{
Anchor = scrollingAxes == Axes.Y ? Anchor.TopCentre : Anchor.CentreLeft;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
Add(new Circle
{
Size = new Vector2(50)
});
}
protected override TestJudgement CreateJudgement() => new TestJudgement();
protected override void UpdateState(ArmedState state)
{
}
}
private class TestPlayfield : ScrollingPlayfield<TestHitObject, TestJudgement>
{
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
public TestPlayfield(Axes scrollingAxes)
: base(scrollingAxes)
{
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f
},
content = new Container { RelativeSizeAxes = Axes.Both }
};
}
public void Reverse() => Reversed.Toggle();
}
private class TestHitObject : HitObject
{
}
private class TestJudgement : Judgement
{
public override string ResultString { get { throw new NotImplementedException(); } }
public override string MaxResultString { get { throw new NotImplementedException(); } }
}
}
}
@@ -1,12 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseSettings : TestCase
internal class TestCaseSettings : OsuTestCase
{
public override string Description => @"Tests the settings overlay";
@@ -14,7 +13,7 @@ namespace osu.Desktop.VisualTests.Tests
public TestCaseSettings()
{
Children = new[] { settings = new SettingsOverlay() };
Children = new[] { settings = new MainSettings() };
}
protected override void LoadComplete()
@@ -1,12 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseSkipButton : TestCase
internal class TestCaseSkipButton : OsuTestCase
{
public override string Description => @"Skip skip skippediskip";
@@ -1,13 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Users;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
public class TestCaseSocial : TestCase
public class TestCaseSocial : OsuTestCase
{
public override string Description => @"social browser overlay";
@@ -4,14 +4,13 @@
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseSongProgress : TestCase
internal class TestCaseSongProgress : OsuTestCase
{
public override string Description => @"With fake data";
@@ -2,15 +2,14 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using OpenTK;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Select.Filter;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
public class TestCaseTabControl : TestCase
public class TestCaseTabControl : OsuTestCase
{
public override string Description => @"Filter for song select";
@@ -1,24 +1,30 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.UI;
using System;
using OpenTK;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps;
using osu.Desktop.Tests.Beatmaps;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseTaikoPlayfield : TestCase
internal class TestCaseTaikoPlayfield : OsuTestCase
{
private const double default_duration = 300;
private const double default_duration = 1000;
private const float scroll_time = 1000;
public override string Description => "Taiko playfield";
@@ -26,12 +32,14 @@ namespace osu.Desktop.VisualTests.Tests
protected override double TimePerAction => default_duration * 2;
private readonly Random rng = new Random(1337);
private readonly TaikoPlayfield playfield;
private readonly Container playfieldContainer;
private TaikoRulesetContainer rulesetContainer;
private Container playfieldContainer;
public TestCaseTaikoPlayfield()
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
AddStep("Hit!", addHitJudgement);
AddStep("Hit!", () => addHitJudgement(false));
AddStep("Kiai hit", () => addHitJudgement(true));
AddStep("Miss :(", addMissJudgement);
AddStep("DrumRoll", () => addDrumRoll(false));
AddStep("Strong DrumRoll", () => addDrumRoll(true));
@@ -49,6 +57,25 @@ namespace osu.Desktop.VisualTests.Tests
AddStep("Height test 5", () => changePlayfieldSize(5));
AddStep("Reset height", () => changePlayfieldSize(6));
var controlPointInfo = new ControlPointInfo();
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
{
HitObjects = new List<HitObject> { new CentreHit() },
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = @"peppy",
},
},
ControlPointInfo = controlPointInfo
});
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
Add(playfieldContainer = new Container
@@ -56,12 +83,9 @@ namespace osu.Desktop.VisualTests.Tests
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT,
Height = 768,
Clock = new FramedClock(rateAdjustClock),
Children = new[]
{
playfield = new TaikoPlayfield()
}
Children = new[] { rulesetContainer = new TaikoRulesetContainer(rulesets.GetRuleset(1).CreateInstance(), beatmap, true) }
});
}
@@ -85,7 +109,7 @@ namespace osu.Desktop.VisualTests.Tests
addDrumRoll(true);
break;
case 5:
addSwell(1000);
addSwell();
delay = scroll_time - 100;
break;
}
@@ -97,16 +121,25 @@ namespace osu.Desktop.VisualTests.Tests
playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, rng.Next(25, 400)), 500);
break;
case 6:
playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT), 500);
playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_HEIGHT), 500);
break;
}
}
private void addHitJudgement()
private void addHitJudgement(bool kiai)
{
TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great;
var h = new DrawableTestHit(new Hit())
var cpi = new ControlPointInfo();
cpi.EffectPoints.Add(new EffectControlPoint
{
KiaiMode = kiai
});
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
var h = new DrawableTestHit(hit)
{
X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f),
Judgement = new TaikoJudgement
@@ -117,18 +150,18 @@ namespace osu.Desktop.VisualTests.Tests
}
};
playfield.OnJudgement(h);
rulesetContainer.Playfield.OnJudgement(h);
if (RNG.Next(10) == 0)
{
h.Judgement.SecondHit = true;
playfield.OnJudgement(h);
rulesetContainer.Playfield.OnJudgement(h);
}
}
private void addMissJudgement()
{
playfield.OnJudgement(new DrawableTestHit(new Hit())
rulesetContainer.Playfield.OnJudgement(new DrawableTestHit(new Hit())
{
Judgement = new TaikoJudgement
{
@@ -140,22 +173,17 @@ namespace osu.Desktop.VisualTests.Tests
private void addBarLine(bool major, double delay = scroll_time)
{
BarLine bl = new BarLine
{
StartTime = playfield.Time.Current + delay,
ScrollTime = scroll_time
};
BarLine bl = new BarLine { StartTime = rulesetContainer.Playfield.Time.Current + delay };
playfield.AddBarLine(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
rulesetContainer.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
}
private void addSwell(double duration = default_duration)
{
playfield.Add(new DrawableSwell(new Swell
rulesetContainer.Playfield.Add(new DrawableSwell(new Swell
{
StartTime = playfield.Time.Current + scroll_time,
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
Duration = duration,
ScrollTime = scroll_time
}));
}
@@ -166,41 +194,40 @@ namespace osu.Desktop.VisualTests.Tests
var d = new DrumRoll
{
StartTime = playfield.Time.Current + scroll_time,
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
IsStrong = strong,
Duration = duration,
ScrollTime = scroll_time,
};
playfield.Add(new DrawableDrumRoll(d));
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
}
private void addCentreHit(bool strong)
{
Hit h = new Hit
{
StartTime = playfield.Time.Current + scroll_time,
ScrollTime = scroll_time
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
IsStrong = strong
};
if (strong)
playfield.Add(new DrawableCentreHitStrong(h));
rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
else
playfield.Add(new DrawableCentreHit(h));
rulesetContainer.Playfield.Add(new DrawableCentreHit(h));
}
private void addRimHit(bool strong)
{
Hit h = new Hit
{
StartTime = playfield.Time.Current + scroll_time,
ScrollTime = scroll_time
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
IsStrong = strong
};
if (strong)
playfield.Add(new DrawableRimHitStrong(h));
rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
else
playfield.Add(new DrawableRimHit(h));
rulesetContainer.Playfield.Add(new DrawableRimHit(h));
}
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
@@ -10,9 +9,9 @@ using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseTextAwesome : TestCase
internal class TestCaseTextAwesome : OsuTestCase
{
public override string Description => @"Tests display of icons";
@@ -31,10 +30,10 @@ namespace osu.Desktop.VisualTests.Tests
int i = 50;
foreach (FontAwesome fa in Enum.GetValues(typeof(FontAwesome)))
{
flow.Add(new TextAwesome
flow.Add(new SpriteIcon
{
Icon = fa,
TextSize = 60,
Size = new Vector2(60),
Colour = new Color4(
Math.Max(0.5f, RNG.NextSingle()),
Math.Max(0.5f, RNG.NextSingle()),
@@ -1,12 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseTwoLayerButton : TestCase
internal class TestCaseTwoLayerButton : OsuTestCase
{
public override string Description => @"Mostly back button";
@@ -1,15 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Game.Users;
using osu.Framework.Graphics.Containers;
using osu.Game.Users;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseUserPanel : TestCase
internal class TestCaseUserPanel : OsuTestCase
{
public override string Description => @"Panels for displaying a user's status";
@@ -3,13 +3,12 @@
using System;
using System.Linq;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Users;
namespace osu.Desktop.VisualTests.Tests
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseUserProfile : TestCase
internal class TestCaseUserProfile : OsuTestCase
{
public override string Description => "Tests user's profile page.";
-22
View File
@@ -1,22 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Desktop.VisualTests;
using osu.Framework.Desktop.Platform;
namespace osu.Desktop.Tests
{
[TestFixture]
public class VisualTests
{
[Test]
public void TestVisualTests()
{
using (var host = new HeadlessGameHost())
{
host.Run(new AutomatedVisualTestGame());
}
}
}
}
+58 -5
View File
@@ -41,6 +41,10 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.7.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLite.Net, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SolutionDir)\packages\SQLite.Net.Core-PCL.3.1.1\lib\portable-win8+net45+wp8+wpa81+MonoAndroid1+MonoTouch1\SQLite.Net.dll</HintPath>
@@ -55,15 +59,68 @@
<Reference Include="SQLite.Net.Platform.Generic">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net40\SQLite.Net.Platform.Generic.dll</HintPath>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="VisualTests.cs" />
<Compile Include="Beatmaps\TestWorkingBeatmap.cs" />
<Compile Include="Platform\TestStorage.cs" />
<Compile Include="Visual\OsuTestCase.cs" />
<Compile Include="Visual\TestCaseBeatmapDetailArea.cs" />
<Compile Include="Visual\TestCaseBeatmapDetails.cs" />
<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
<Compile Include="Visual\TestCaseBreadcrumbs.cs" />
<Compile Include="Visual\TestCaseCatcher.cs" />
<Compile Include="Visual\TestCaseChatDisplay.cs" />
<Compile Include="Visual\TestCaseContextMenu.cs" />
<Compile Include="Visual\TestCaseDialogOverlay.cs" />
<Compile Include="Visual\TestCaseDirect.cs" />
<Compile Include="Visual\TestCaseDrawableRoom.cs" />
<Compile Include="Visual\TestCaseDrawings.cs" />
<Compile Include="Visual\TestCaseGamefield.cs" />
<Compile Include="Visual\TestCaseGraph.cs" />
<Compile Include="Visual\TestCaseHitObjects.cs" />
<Compile Include="Visual\TestCaseKeyConfiguration.cs" />
<Compile Include="Visual\TestCaseKeyCounter.cs" />
<Compile Include="Visual\TestCaseLeaderboard.cs" />
<Compile Include="Visual\TestCaseManiaHitObjects.cs" />
<Compile Include="Visual\TestCaseManiaPlayfield.cs" />
<Compile Include="Visual\TestCaseMedalOverlay.cs" />
<Compile Include="Visual\TestCaseMenuButtonSystem.cs" />
<Compile Include="Visual\TestCaseMenuOverlays.cs" />
<Compile Include="Visual\TestCaseMods.cs" />
<Compile Include="Visual\TestCaseMusicController.cs" />
<Compile Include="Visual\TestCaseNotificationOverlay.cs" />
<Compile Include="Visual\TestCaseOnScreenDisplay.cs" />
<Compile Include="Visual\TestCasePlayer.cs" />
<Compile Include="Visual\TestCasePlaySongSelect.cs" />
<Compile Include="Visual\TestCaseReplay.cs" />
<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
<Compile Include="Visual\TestCaseResults.cs" />
<Compile Include="Visual\TestCaseRoomInspector.cs" />
<Compile Include="Visual\TestCaseScoreCounter.cs" />
<Compile Include="Visual\TestCaseScrollingPlayfield.cs" />
<Compile Include="Visual\TestCaseSettings.cs" />
<Compile Include="Visual\TestCaseSkipButton.cs" />
<Compile Include="Visual\TestCaseSocial.cs" />
<Compile Include="Visual\TestCaseSongProgress.cs" />
<Compile Include="Visual\TestCaseTabControl.cs" />
<Compile Include="Visual\TestCaseTaikoPlayfield.cs" />
<Compile Include="Visual\TestCaseTextAwesome.cs" />
<Compile Include="Visual\TestCaseTwoLayerButton.cs" />
<Compile Include="Visual\TestCaseUserPanel.cs" />
<Compile Include="Visual\TestCaseUserProfile.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework.Desktop\osu.Framework.Desktop.csproj">
<Project>{65DC628F-A640-4111-AB35-3A5652BC1E17}</Project>
<Name>osu.Framework.Desktop</Name>
</ProjectReference>
<ProjectReference Include="..\osu-framework\osu.Framework.Testing\osu.Framework.Testing.csproj">
<Project>{007b2356-ab6f-4bd9-96d5-116fc2dce69a}</Project>
<Name>osu.Framework.Testing</Name>
</ProjectReference>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
@@ -72,10 +129,6 @@
<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
<Name>osu.Game.Resources</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Desktop.VisualTests\osu.Desktop.VisualTests.csproj">
<Project>{69051C69-12AE-4E7D-A3E6-460D2E282312}</Project>
<Name>osu.Desktop.VisualTests</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
+1
View File
@@ -6,6 +6,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<packages>
<package id="Newtonsoft.Json" version="10.0.2" targetFramework="net45" />
<package id="NUnit" version="3.7.1" targetFramework="net45" />
<package id="ppy.OpenTK" version="3.0" targetFramework="net45" />
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLiteNetExtensions" version="1.3.0" targetFramework="net45" />
@@ -1,20 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Game;
namespace osu.Desktop.VisualTests
{
public class AutomatedVisualTestGame : OsuGameBase
{
protected override void LoadComplete()
{
base.LoadComplete();
// Have to construct this here, rather than in the constructor, because
// we depend on some dependencies to be loaded within OsuGameBase.load().
Add(new TestRunner(new TestBrowser()));
}
}
}
+1
View File
@@ -4,6 +4,7 @@
using System;
using osu.Framework.Desktop;
using osu.Framework.Platform;
using osu.Framework.VisualTests;
namespace osu.Desktop.VisualTests
{
@@ -1,103 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Framework.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseKeyCounter : TestCase
{
public override string Description => @"Tests key counter";
public TestCaseKeyCounter()
{
KeyCounterCollection kc = new KeyCounterCollection
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
IsCounting = true,
Children = new KeyCounter[]
{
new KeyCounterKeyboard(Key.Z),
new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right),
},
};
BindableInt bindable = new BindableInt { MinValue = 0, MaxValue = 200, Default = 50 };
bindable.ValueChanged += delegate { kc.FadeTime = bindable.Value; };
AddStep("Add Random", () =>
{
Key key = (Key)((int)Key.A + RNG.Next(26));
kc.Add(new KeyCounterKeyboard(key));
});
TestSliderBar<int> sliderBar;
Add(new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new SpriteText { Text = "FadeTime" },
sliderBar = new TestSliderBar<int>
{
Width = 150,
Height = 10,
SelectionColor = Color4.Orange,
}
}
});
sliderBar.Current.BindTo(bindable);
Add(kc);
}
private class TestSliderBar<T> : SliderBar<T> where T : struct
{
public Color4 Color
{
get { return Box.Colour; }
set { Box.Colour = value; }
}
public Color4 SelectionColor
{
get { return SelectionBox.Colour; }
set { SelectionBox.Colour = value; }
}
protected readonly Box SelectionBox;
protected readonly Box Box;
public TestSliderBar()
{
Children = new Drawable[]
{
Box = new Box { RelativeSizeAxes = Axes.Both },
SelectionBox = new Box { RelativeSizeAxes = Axes.Both }
};
}
protected override void UpdateValue(float value)
{
SelectionBox.ScaleTo(
new Vector2(value, 1),
300, Easing.OutQuint);
}
}
}
}
@@ -1,143 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.UI;
using System;
using OpenTK;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects;
using osu.Framework.Configuration;
using OpenTK.Input;
using osu.Framework.Timing;
using osu.Framework.Extensions.IEnumerableExtensions;
using System.Linq;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Timing;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseManiaPlayfield : TestCase
{
public override string Description => @"Mania playfield";
protected override double TimePerAction => 200;
public TestCaseManiaPlayfield()
{
Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
{
Clear();
Add(new ManiaPlayfield(cols)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = pos,
Scale = new Vector2(1, -1)
});
};
const double start_time = 500;
const double duration = 500;
Func<double, bool, SpeedAdjustmentContainer> createTimingChange = (time, gravity) => new ManiaSpeedAdjustmentContainer(new MultiplierControlPoint(time)
{
TimingPoint = { BeatLength = 1000 }
}, gravity ? ScrollingAlgorithm.Gravity : ScrollingAlgorithm.Basic);
Action<bool> createPlayfieldWithNotes = gravity =>
{
Clear();
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
ManiaPlayfield playField;
Add(playField = new ManiaPlayfield(4)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1, -1),
Clock = new FramedClock(rateAdjustClock)
});
if (!gravity)
playField.Columns.ForEach(c => c.Add(createTimingChange(0, false)));
for (double t = start_time; t <= start_time + duration; t += 100)
{
if (gravity)
playField.Columns.ElementAt(0).Add(createTimingChange(t, true));
playField.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 0
}, new Bindable<Key>(Key.D)));
if (gravity)
playField.Columns.ElementAt(3).Add(createTimingChange(t, true));
playField.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 3
}, new Bindable<Key>(Key.K)));
}
if (gravity)
playField.Columns.ElementAt(1).Add(createTimingChange(start_time, true));
playField.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 1
}, new Bindable<Key>(Key.F)));
if (gravity)
playField.Columns.ElementAt(2).Add(createTimingChange(start_time, true));
playField.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 2
}, new Bindable<Key>(Key.J)));
};
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
AddStep("Notes with input", () => createPlayfieldWithNotes(false));
AddWaitStep((int)Math.Ceiling((start_time + duration) / TimePerAction));
AddStep("Notes with gravity", () => createPlayfieldWithNotes(true));
AddWaitStep((int)Math.Ceiling((start_time + duration) / TimePerAction));
}
private void triggerKeyDown(Column column)
{
column.TriggerOnKeyDown(new InputState(), new KeyDownEventArgs
{
Key = column.Key,
Repeat = false
});
}
private void triggerKeyUp(Column column)
{
column.TriggerOnKeyUp(new InputState(), new KeyUpEventArgs
{
Key = column.Key
});
}
}
}
@@ -1,210 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing;
namespace osu.Desktop.VisualTests.Tests
{
public class TestCaseScrollingHitObjects : TestCase
{
public override string Description => "SpeedAdjustmentContainer/DrawableTimingSection";
private readonly BindableDouble timeRangeBindable;
private readonly OsuSpriteText bottomLabel;
private readonly SpriteText topTime;
private readonly SpriteText bottomTime;
public TestCaseScrollingHitObjects()
{
OsuSpriteText timeRangeText;
SpeedAdjustmentCollection adjustmentCollection;
timeRangeBindable = new BindableDouble(2000)
{
MinValue = 200,
MaxValue = 4000,
};
SliderBar<double> timeRange;
Add(timeRange = new BasicSliderBar<double>
{
Size = new Vector2(200, 20),
SelectionColor = Color4.Pink,
KeyboardStep = 100
});
Add(timeRangeText = new OsuSpriteText
{
X = 210,
TextSize = 16,
});
timeRange.Current.BindTo(timeRangeBindable);
timeRangeBindable.ValueChanged += v => timeRangeText.Text = $"Visible Range: {v:#,#.#}";
timeRangeBindable.ValueChanged += v => bottomLabel.Text = $"t minus {v:#,#}";
AddRange(new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(100, 500),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.25f
},
adjustmentCollection = new SpeedAdjustmentCollection(Axes.Y)
{
RelativeSizeAxes = Axes.Both,
VisibleTimeRange = timeRangeBindable,
Masking = true,
},
new OsuSpriteText
{
Text = "t minus 0",
Margin = new MarginPadding(2),
TextSize = 14,
Anchor = Anchor.TopRight,
},
bottomLabel = new OsuSpriteText
{
Text = "t minus x",
Margin = new MarginPadding(2),
TextSize = 14,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomLeft,
},
topTime = new OsuSpriteText
{
Margin = new MarginPadding(2),
TextSize = 14,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopRight,
},
bottomTime = new OsuSpriteText
{
Margin = new MarginPadding(2),
TextSize = 14,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomRight,
},
}
}
});
timeRangeBindable.TriggerChange();
adjustmentCollection.Add(new TestSpeedAdjustmentContainer(new MultiplierControlPoint()));
AddStep("Add hit object", () => adjustmentCollection.Add(new TestDrawableHitObject(new HitObject { StartTime = Time.Current + 2000 })));
}
protected override void Update()
{
base.Update();
topTime.Text = Time.Current.ToString("#,#");
bottomTime.Text = (Time.Current + timeRangeBindable.Value).ToString("#,#");
}
private class TestSpeedAdjustmentContainer : SpeedAdjustmentContainer
{
public override bool RemoveWhenNotAlive => false;
public TestSpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
: base(controlPoint)
{
}
protected override DrawableTimingSection CreateTimingSection() => new TestDrawableTimingSection(ControlPoint);
private class TestDrawableTimingSection : DrawableTimingSection
{
private readonly MultiplierControlPoint controlPoint;
public TestDrawableTimingSection(MultiplierControlPoint controlPoint)
{
this.controlPoint = controlPoint;
}
protected override void Update()
{
base.Update();
Y = (float)(controlPoint.StartTime - Time.Current);
}
}
}
private class TestDrawableHitObject : DrawableHitObject, IScrollingHitObject
{
private readonly Box background;
private const float height = 14;
public BindableDouble LifetimeOffset { get; } = new BindableDouble();
public TestDrawableHitObject(HitObject hitObject)
: base(hitObject)
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
RelativePositionAxes = Axes.Y;
Y = (float)hitObject.StartTime;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.X,
Height = height,
},
new Box
{
RelativeSizeAxes = Axes.X,
Colour = Color4.Cyan,
Height = 1,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Black,
TextSize = height,
Font = @"Exo2.0-BoldItalic",
Text = $"{hitObject.StartTime:#,#}"
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(250, Easing.OutQuint);
}
protected override void Update()
{
base.Update();
if (Time.Current >= HitObject.StartTime)
background.Colour = Color4.Red;
}
}
}
}
@@ -1,119 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseTaikoHitObjects : TestCase
{
public override string Description => "Taiko hit objects";
private bool kiai;
public TestCaseTaikoHitObjects()
{
AddToggleStep("Kiai", b =>
{
kiai = !kiai;
updateKiaiState();
});
Add(new CirclePiece
{
Position = new Vector2(100, 100),
AccentColour = Color4.DarkRed,
KiaiMode = kiai,
Children = new[]
{
new CentreHitSymbolPiece()
}
});
Add(new CirclePiece(true)
{
Position = new Vector2(350, 100),
AccentColour = Color4.DarkRed,
KiaiMode = kiai,
Children = new[]
{
new CentreHitSymbolPiece()
}
});
Add(new CirclePiece
{
Position = new Vector2(100, 300),
AccentColour = Color4.DarkBlue,
KiaiMode = kiai,
Children = new[]
{
new RimHitSymbolPiece()
}
});
Add(new CirclePiece(true)
{
Position = new Vector2(350, 300),
AccentColour = Color4.DarkBlue,
KiaiMode = kiai,
Children = new[]
{
new RimHitSymbolPiece()
}
});
Add(new CirclePiece
{
Position = new Vector2(100, 500),
AccentColour = Color4.Orange,
KiaiMode = kiai,
Children = new[]
{
new SwellSymbolPiece()
}
});
Add(new ElongatedCirclePiece
{
Position = new Vector2(575, 100),
AccentColour = Color4.Orange,
KiaiMode = kiai,
Length = 0.10f,
PlayfieldLengthReference = () => DrawSize.X
});
Add(new ElongatedCirclePiece(true)
{
Position = new Vector2(575, 300),
AccentColour = Color4.Orange,
KiaiMode = kiai,
Length = 0.10f,
PlayfieldLengthReference = () => DrawSize.X
});
}
private void updateKiaiState()
{
foreach (var c in Children.OfType<CirclePiece>())
c.KiaiMode = kiai;
}
private abstract class BaseCircle : Container
{
protected readonly CirclePiece Piece;
protected BaseCircle(CirclePiece piece)
{
Piece = piece;
Add(Piece);
}
}
}
}
+1 -1
View File
@@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.VisualTests;
using osu.Game;
using osu.Game.Screens.Backgrounds;
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<ProjectGuid>{69051C69-12AE-4E7D-A3E6-460D2E282312}</ProjectGuid>
@@ -185,55 +185,8 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AutomatedVisualTestGame.cs" />
<Compile Include="Program.cs" />
<Compile Include="Tests\TestCaseBeatSyncedContainer.cs" />
<Compile Include="Tests\TestCaseChatDisplay.cs" />
<Compile Include="Tests\TestCaseBeatmapDetails.cs" />
<Compile Include="Tests\TestCaseContextMenu.cs" />
<Compile Include="Tests\TestCaseDrawings.cs" />
<Compile Include="Tests\TestCaseGamefield.cs" />
<Compile Include="Tests\TestCaseGraph.cs" />
<Compile Include="Tests\TestCaseManiaHitObjects.cs" />
<Compile Include="Tests\TestCaseManiaPlayfield.cs" />
<Compile Include="Tests\TestCaseMenuOverlays.cs" />
<Compile Include="Tests\TestCaseMusicController.cs" />
<Compile Include="Tests\TestCaseNotificationOverlay.cs" />
<Compile Include="Tests\TestCaseOnScreenDisplay.cs" />
<Compile Include="Tests\TestCaseReplaySettingsOverlay.cs" />
<Compile Include="Tests\TestCasePlayer.cs" />
<Compile Include="Tests\TestCaseHitObjects.cs" />
<Compile Include="Tests\TestCaseKeyCounter.cs" />
<Compile Include="Tests\TestCaseMenuButtonSystem.cs" />
<Compile Include="Tests\TestCaseReplay.cs" />
<Compile Include="Tests\TestCaseResults.cs" />
<Compile Include="Tests\TestCaseScoreCounter.cs" />
<Compile Include="Tests\TestCaseScrollingHitObjects.cs" />
<Compile Include="Tests\TestCaseSkipButton.cs" />
<Compile Include="Tests\TestCaseTabControl.cs" />
<Compile Include="Tests\TestCaseTaikoHitObjects.cs" />
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
<Compile Include="Tests\TestCaseTextAwesome.cs" />
<Compile Include="Tests\TestCasePlaySongSelect.cs" />
<Compile Include="Tests\TestCaseTwoLayerButton.cs" />
<Compile Include="Tests\TestCaseUserProfile.cs" />
<Compile Include="VisualTestGame.cs" />
<Compile Include="Platform\TestStorage.cs" />
<Compile Include="Tests\TestCaseSettings.cs" />
<Compile Include="Tests\TestCaseSongProgress.cs" />
<Compile Include="Tests\TestCaseMods.cs" />
<Compile Include="Tests\TestCaseDialogOverlay.cs" />
<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Tests\TestCaseLeaderboard.cs" />
<Compile Include="Beatmaps\TestWorkingBeatmap.cs" />
<Compile Include="Tests\TestCaseBeatmapDetailArea.cs" />
<Compile Include="Tests\TestCaseDrawableRoom.cs" />
<Compile Include="Tests\TestCaseUserPanel.cs" />
<Compile Include="Tests\TestCaseDirect.cs" />
<Compile Include="Tests\TestCaseSocial.cs" />
<Compile Include="Tests\TestCaseBreadcrumbs.cs" />
<Compile Include="Tests\TestCaseMedalOverlay.cs" />
<Compile Include="Tests\TestCaseRoomInspector.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup />
@@ -258,4 +211,4 @@
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
</Project>
+7 -8
View File
@@ -20,16 +20,11 @@ namespace osu.Desktop
{
internal class OsuGameDesktop : OsuGame
{
private readonly VersionManager versionManager;
private VersionManager versionManager;
public OsuGameDesktop(string[] args = null)
: base(args)
{
versionManager = new VersionManager
{
Depth = int.MinValue,
State = Visibility.Hidden
};
}
public override Storage GetStorageForStableInstall()
@@ -88,11 +83,15 @@ namespace osu.Desktop
{
base.LoadComplete();
LoadComponentAsync(versionManager, Add);
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue });
ScreenChanged += s =>
{
if (!versionManager.IsPresent && s is Intro)
if (s is Intro && s.ChildScreen == null)
{
Add(versionManager);
versionManager.State = Visibility.Visible;
}
};
}
+35
View File
@@ -0,0 +1,35 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game;
using osu.Game.Screens.Backgrounds;
namespace osu.Desktop
{
internal class OsuTestBrowser : OsuGameBase
{
protected override void LoadComplete()
{
base.LoadComplete();
LoadComponentAsync(new BackgroundScreenDefault { Depth = 10 }, AddInternal);
// Have to construct this here, rather than in the constructor, because
// we depend on some dependencies to be loaded within OsuGameBase.load().
Add(new TestBrowser());
}
public override void SetHost(GameHost host)
{
base.SetHost(host);
host.UpdateThread.InactiveHz = host.UpdateThread.ActiveHz;
host.DrawThread.InactiveHz = host.DrawThread.ActiveHz;
host.InputThread.InactiveHz = host.InputThread.ActiveHz;
host.Window.CursorState |= CursorState.Hidden;
}
}
}
+46 -5
View File
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@@ -19,6 +20,7 @@ using OpenTK.Graphics;
using System.Net.Http;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Configuration;
namespace osu.Desktop.Overlays
{
@@ -26,19 +28,22 @@ namespace osu.Desktop.Overlays
{
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
protected override bool HideOnEscape => false;
private OsuConfigManager config;
private OsuGameBase game;
public override bool HandleInput => false;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game)
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
{
notificationOverlay = notification;
this.config = config;
this.game = game;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
Alpha = 0;
Children = new Drawable[]
@@ -93,6 +98,42 @@ namespace osu.Desktop.Overlays
checkForUpdateAsync();
}
protected override void LoadComplete()
{
base.LoadComplete();
var version = game.Version;
var lastVersion = config.Get<string>(OsuSetting.Version);
if (game.IsDeployedBuild && version != lastVersion)
{
config.Set(OsuSetting.Version, version);
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
Scheduler.AddDelayed(() => notificationOverlay.Post(new UpdateCompleteNotification(version)), 5000);
}
}
private class UpdateCompleteNotification : SimpleNotification
{
public UpdateCompleteNotification(string version)
{
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
Icon = FontAwesome.fa_check_square;
Activated = delegate
{
Process.Start($"https://github.com/ppy/osu/releases/tag/v{version}");
return true;
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconBackgound.Colour = colours.BlueDark;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
@@ -209,13 +250,13 @@ namespace osu.Desktop.Overlays
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
},
new TextAwesome
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_upload,
Colour = Color4.White,
TextSize = 20
Size = new Vector2(20),
}
});
}
+11 -1
View File
@@ -3,6 +3,7 @@
using System;
using System.IO;
using System.Linq;
using osu.Framework.Desktop;
using osu.Framework.Desktop.Platform;
using osu.Game.IPC;
@@ -33,7 +34,16 @@ namespace osu.Desktop
}
else
{
host.Run(new OsuGameDesktop(args));
switch (args.FirstOrDefault() ?? string.Empty)
{
case "--tests":
host.Run(new OsuTestBrowser());
break;
default:
host.Run(new OsuGameDesktop(args));
break;
}
}
return 0;
}
+24
View File
@@ -90,6 +90,21 @@
<PropertyGroup>
<ApplicationManifest>Properties\app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'VisualTests|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<WarningLevel>0</WarningLevel>
<NoStdLib>true</NoStdLib>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<LangVersion>6</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<StartArguments>--tests</StartArguments>
</PropertyGroup>
<ItemGroup>
<Reference Include="DeltaCompressionDotNet, Version=1.1.0.0, Culture=neutral, PublicKeyToken=1d14d6e5194e7f4a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.dll</HintPath>
@@ -195,6 +210,10 @@
<Project>{65dc628f-a640-4111-ab35-3a5652bc1e17}</Project>
<Name>osu.Framework.Desktop</Name>
</ProjectReference>
<ProjectReference Include="..\osu-framework\osu.Framework.Testing\osu.Framework.Testing.csproj">
<Project>{007B2356-AB6F-4BD9-96D5-116FC2DCE69A}</Project>
<Name>osu.Framework.Testing</Name>
</ProjectReference>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{c76bf5b3-985e-4d39-95fe-97c9c879b83a}</Project>
<Name>osu.Framework</Name>
@@ -203,6 +222,10 @@
<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
<Name>osu.Game.Resources</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Desktop.Tests\osu.Desktop.Tests.csproj">
<Project>{230ac4f3-7783-49fb-9aec-b83cda3b9f3d}</Project>
<Name>osu.Desktop.Tests</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{c92a607b-1fdd-4954-9f92-03ff547d9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
@@ -226,6 +249,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="OsuGameDesktop.cs" />
<Compile Include="OsuTestBrowser.cs" />
<Compile Include="Overlays\VersionManager.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
@@ -8,6 +8,7 @@ using System;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
@@ -15,9 +16,16 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject original, Beatmap beatmap)
protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject obj, Beatmap beatmap)
{
yield return null;
if (!(obj is IHasXPosition))
yield break;
yield return new Fruit
{
StartTime = obj.StartTime,
Position = ((IHasXPosition)obj).X / OsuPlayfield.BASE_SIZE.X
};
}
}
}
@@ -0,0 +1,27 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch
{
public class CatchInputManager : RulesetInputManager<CatchAction>
{
public CatchInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)
{
}
}
public enum CatchAction
{
[Description("Move left")]
MoveLeft,
[Description("Move right")]
MoveRight,
[Description("Engage dash")]
Dash
}
}
+21 -11
View File
@@ -1,23 +1,33 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchHitRenderer(beatmap, isForCurrentRuleset);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
new KeyBinding(InputKey.Left, CatchAction.MoveLeft),
new KeyBinding(InputKey.X, CatchAction.MoveRight),
new KeyBinding(InputKey.Right, CatchAction.MoveRight),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
};
public override IEnumerable<Mod> GetModsFor(ModType type)
{
@@ -83,21 +93,21 @@ namespace osu.Game.Rulesets.Catch
}
}
public override Mod GetAutoplayMod() => new ModAutoplay();
public override string Description => "osu!catch";
public override FontAwesome Icon => FontAwesome.fa_osu_fruits_o;
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
new KeyCounterKeyboard(Key.ShiftLeft),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right)
};
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
public override int LegacyID => 2;
public CatchRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
}
}
@@ -1,36 +1,128 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
internal class DrawableFruit : Sprite
public class DrawableFruit : DrawableScrollingHitObject<CatchBaseHit, CatchJudgement>
{
//private readonly CatchBaseHit h;
private const float pulp_size = 30;
public DrawableFruit(CatchBaseHit h)
private class Pulp : Circle, IHasAccentColour
{
//this.h = h;
public Pulp()
{
Size = new Vector2(pulp_size);
Origin = Anchor.Centre;
Scale = new Vector2(0.1f);
RelativePositionAxes = Axes.Y;
Position = new Vector2(h.Position, -0.1f);
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = AccentColour.Opacity(0.5f),
};
}
public Color4 AccentColour { get; set; } = Color4.White;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Menu/logo");
//Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
//Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
Expire(true);
public DrawableFruit(CatchBaseHit h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2(pulp_size * 2, pulp_size * 2.6f);
RelativePositionAxes = Axes.Both;
X = h.Position;
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1);
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
public Func<CatchBaseHit, bool> CheckPosition;
[BackgroundDependencyLoader]
private void load()
{
Children = new Framework.Graphics.Drawable[]
{
//todo: share this more
new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Scale = new Vector2(0.6f),
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Y = -0.08f
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Y = -0.08f
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
}
}
};
}
protected override CatchJudgement CreateJudgement() => new CatchJudgement();
private const float preempt = 1000;
protected override void CheckJudgement(bool userTriggered)
{
if (Judgement.TimeOffset > 0)
Judgement.Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Hit : HitResult.Miss;
}
protected override void UpdateState(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
{
// animation
this.FadeIn(200);
}
switch (state)
{
case ArmedState.Miss:
using (BeginAbsoluteSequence(HitObject.StartTime, true))
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
break;
}
}
}
}
@@ -14,11 +14,19 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
}
public CatchScoreProcessor(HitRenderer<CatchBaseHit, CatchJudgement> hitRenderer)
: base(hitRenderer)
public CatchScoreProcessor(RulesetContainer<CatchBaseHit, CatchJudgement> rulesetContainer)
: base(rulesetContainer)
{
}
protected override void Reset()
{
base.Reset();
Health.Value = 1;
Accuracy.Value = 1;
}
protected override void OnNewJudgement(CatchJudgement judgement)
{
}
+51 -9
View File
@@ -2,23 +2,65 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.UI;
using OpenTK;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : Playfield<CatchBaseHit, CatchJudgement>
public class CatchPlayfield : ScrollingPlayfield<CatchBaseHit, CatchJudgement>
{
public CatchPlayfield()
{
Size = new Vector2(1, 0.9f);
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private readonly CatcherArea catcherArea;
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
public CatchPlayfield()
: base(Axes.Y)
{
Reversed.Value = true;
Size = new Vector2(1);
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
InternalChildren = new Drawable[]
{
content = new Container<Drawable>
{
RelativeSizeAxes = Axes.Both,
},
catcherArea = new CatcherArea
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
Height = 0.3f
}
};
}
public override void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> h)
{
base.Add(h);
var fruit = (DrawableFruit)h;
fruit.CheckPosition = catcherArea.CheckIfWeCanCatch;
fruit.OnJudgement += Fruit_OnJudgement;
}
private void Fruit_OnJudgement(DrawableHitObject<CatchBaseHit, CatchJudgement> obj)
{
if (obj.Judgement.Result == HitResult.Hit)
{
Vector2 screenPosition = obj.ScreenSpaceDrawQuad.Centre;
Remove(obj);
catcherArea.Add(obj, screenPosition);
}
}
}
}
}
@@ -1,11 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
@@ -13,10 +15,10 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchHitRenderer : HitRenderer<CatchBaseHit, CatchJudgement>
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit, CatchJudgement>
{
public CatchHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
@@ -26,6 +28,14 @@ namespace osu.Game.Rulesets.Catch.UI
protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h) => null;
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
{
if (h is Fruit)
return new DrawableFruit(h);
return null;
}
}
}
+178
View File
@@ -0,0 +1,178 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container
{
private Catcher catcher;
public void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.Position) < catcher.DrawSize.X / DrawSize.X / 2;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
catcher = new Catcher
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopCentre,
X = 0.5f,
}
};
}
protected override void Update()
{
base.Update();
catcher.Size = new Vector2(DrawSize.Y);
}
private class Catcher : Container, IKeyBindingHandler<CatchAction>
{
private Texture texture;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Child = createCatcherSprite();
}
private int currentDirection;
private bool dashing;
protected bool Dashing
{
get { return dashing; }
set
{
if (value == dashing) return;
dashing = value;
if (dashing)
Schedule(addAdditiveSprite);
}
}
private void addAdditiveSprite()
{
if (!dashing) return;
var additive = createCatcherSprite();
additive.RelativePositionAxes = Axes.Both;
additive.BlendingMode = BlendingMode.Additive;
additive.Position = Position;
additive.Scale = Scale;
((CatcherArea)Parent).Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
Scheduler.AddDelayed(addAdditiveSprite, 50);
}
private Sprite createCatcherSprite() => new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Texture = texture,
OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
};
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public bool OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
}
return false;
}
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
float speed = Dashing ? 1.5f : 1;
Scale = new Vector2(Math.Sign(currentDirection), 1);
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
}
public void AddToStack(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 absolutePosition)
{
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
fruit.Anchor = Anchor.TopCentre;
fruit.Origin = Anchor.BottomCentre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
fruit.Depth = (float)Time.Current;
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
while (Children.OfType<DrawableFruit>().Any(f => Vector2.DistanceSquared(f.Position, fruit.Position) < distance * distance))
{
fruit.X += RNG.Next(-5, 5);
fruit.Y -= RNG.Next(0, 5);
}
Add(fruit);
}
}
}
}
@@ -38,6 +38,7 @@
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Collections" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
@@ -50,6 +51,7 @@
<ItemGroup>
<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
<Compile Include="CatchDifficultyCalculator.cs" />
<Compile Include="CatchInputManager.cs" />
<Compile Include="Scoring\CatchScoreProcessor.cs" />
<Compile Include="Judgements\CatchJudgement.cs" />
<Compile Include="Objects\CatchBaseHit.cs" />
@@ -57,7 +59,8 @@
<Compile Include="Objects\Droplet.cs" />
<Compile Include="Objects\Fruit.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\CatchHitRenderer.cs" />
<Compile Include="UI\CatcherArea.cs" />
<Compile Include="UI\CatchRulesetContainer.cs" />
<Compile Include="UI\CatchPlayfield.cs" />
<Compile Include="CatchRuleset.cs" />
<Compile Include="Mods\CatchMod.cs" />
@@ -28,12 +28,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private Pattern lastPattern = new Pattern();
private FastRandom random;
private Beatmap beatmap;
private bool isForCurrentRuleset;
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original, bool isForCurrentRuleset)
private readonly int availableColumns;
private readonly bool isForCurrentRuleset;
public ManiaBeatmapConverter(bool isForCurrentRuleset, int availableColumns)
{
this.isForCurrentRuleset = isForCurrentRuleset;
if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns));
this.isForCurrentRuleset = isForCurrentRuleset;
this.availableColumns = availableColumns;
}
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
{
beatmap = original;
BeatmapDifficulty difficulty = original.BeatmapInfo.Difficulty;
@@ -41,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
random = new FastRandom(seed);
return base.ConvertBeatmap(original, isForCurrentRuleset);
return base.ConvertBeatmap(original);
}
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
@@ -89,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original)
{
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern);
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, availableColumns, lastPattern);
Pattern newPattern = generator.Generate();
lastPattern = newPattern;
@@ -113,14 +121,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Patterns.PatternGenerator conversion = null;
if (distanceData != null)
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern);
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, availableColumns, lastPattern);
else if (endTimeData != null)
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap);
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, availableColumns);
else if (positionData != null)
{
computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair);
conversion = new HitObjectPatternGenerator(random, original, beatmap, availableColumns, lastPattern, lastTime, lastPosition, density, lastStair);
recordNote(original.StartTime, positionData.Position);
}
@@ -142,8 +150,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
{
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern)
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
: base(random, hitObject, beatmap, availableColumns, previousPattern)
{
}
@@ -29,8 +29,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private PatternType convertType;
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern)
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
: base(random, hitObject, beatmap, availableColumns, previousPattern)
{
convertType = PatternType.None;
if (Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// The true distance, accounting for any repeats
double distance = (distanceData?.Distance ?? 0) * repeatCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier);
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
@@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
private readonly double endTime;
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap)
: base(random, hitObject, beatmap, new Pattern())
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns)
: base(random, hitObject, beatmap, availableColumns, new Pattern())
{
var endtimeData = HitObject as IHasEndTime;
@@ -20,9 +20,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private readonly PatternType convertType;
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair)
: base(random, hitObject, beatmap, previousPattern)
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair)
: base(random, hitObject, beatmap, availableColumns, previousPattern)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
StairType = lastStair;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
@@ -33,12 +36,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length;
double timeSeparation = hitObject.StartTime - previousTime;
if (timeSeparation <= 125)
{
// More than 120 BPM
convertType |= PatternType.ForceNotStack;
}
if (timeSeparation <= 80)
{
// More than 187 BPM
@@ -64,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// More than 111 BPM stream
convertType |= PatternType.Cycle | PatternType.KeepSingle;
}
else if (timeSeparation <= 150 & positionSeparation < 20)
else if (timeSeparation <= 150 && positionSeparation < 20)
{
// More than 100 BPM stream
convertType |= PatternType.ForceStack | PatternType.LowProbability;
@@ -401,4 +398,4 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
});
}
}
}
}
@@ -25,11 +25,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
protected readonly FastRandom Random;
protected PatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
: base(hitObject, beatmap, previousPattern)
protected PatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
: base(hitObject, beatmap, availableColumns, previousPattern)
{
Random = random;
if (random == null) throw new ArgumentNullException(nameof(random));
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns));
if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern));
Random = random;
RandomStart = AvailableColumns == 8 ? 1 : 0;
}
@@ -62,6 +66,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <returns>The amount of notes to be generated.</returns>
protected int GetRandomNoteCount(double p2, double p3, double p4 = 0, double p5 = 0, double p6 = 0)
{
if (p2 < 0 || p2 > 1) throw new ArgumentOutOfRangeException(nameof(p2));
if (p3 < 0 || p3 > 1) throw new ArgumentOutOfRangeException(nameof(p3));
if (p4 < 0 || p4 > 1) throw new ArgumentOutOfRangeException(nameof(p4));
if (p5 < 0 || p5 > 1) throw new ArgumentOutOfRangeException(nameof(p5));
if (p6 < 0 || p6 > 1) throw new ArgumentOutOfRangeException(nameof(p6));
double val = Random.NextDouble();
if (val >= 1 - p6)
return 6;
@@ -32,13 +32,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
/// </summary>
protected readonly Beatmap Beatmap;
protected PatternGenerator(HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
protected PatternGenerator(HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
{
PreviousPattern = previousPattern;
if (hitObject == null) throw new ArgumentNullException(nameof(hitObject));
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns));
if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern));
HitObject = hitObject;
Beatmap = beatmap;
AvailableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
AvailableColumns = availableColumns;
PreviousPattern = previousPattern;
}
/// <summary>
@@ -6,6 +6,7 @@ using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using System.Collections.Generic;
using System;
namespace osu.Game.Rulesets.Mania
{
@@ -21,6 +22,6 @@ namespace osu.Game.Rulesets.Mania
return 0;
}
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize)));
}
}
}
@@ -0,0 +1,41 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania
{
public class ManiaInputManager : RulesetInputManager<ManiaAction>
{
public ManiaInputManager(RulesetInfo ruleset, int variant)
: base(ruleset, variant, SimultaneousBindingMode.Unique)
{
}
}
public enum ManiaAction
{
[Description("Special")]
Special,
[Description("Key 1")]
Key1 = 10,
[Description("Key 2")]
Key2,
[Description("Key 3")]
Key3,
[Description("Key 4")]
Key4,
[Description("Key 5")]
Key5,
[Description("Key 6")]
Key6,
[Description("Key 7")]
Key7,
[Description("Key 8")]
Key8,
[Description("Key 9")]
Key9
}
}
+50 -6
View File
@@ -2,13 +2,14 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Scoring;
@@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaHitRenderer(beatmap, isForCurrentRuleset);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> GetModsFor(ModType type)
{
@@ -104,16 +105,59 @@ namespace osu.Game.Rulesets.Mania
}
}
public override Mod GetAutoplayMod() => new ModAutoplay();
public override string Description => "osu!mania";
public override FontAwesome Icon => FontAwesome.fa_osu_mania_o;
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[] { /* Todo: Should be keymod specific */ };
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override int LegacyID => 3;
public ManiaRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
public override IEnumerable<int> AvailableVariants => new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
{
var leftKeys = new[]
{
InputKey.A,
InputKey.S,
InputKey.D,
InputKey.F
};
var rightKeys = new[]
{
InputKey.J,
InputKey.K,
InputKey.L,
InputKey.Semicolon
};
ManiaAction currentKey = ManiaAction.Key1;
var bindings = new List<KeyBinding>();
for (int i = leftKeys.Length - variant / 2; i < leftKeys.Length; i++)
bindings.Add(new KeyBinding(leftKeys[i], currentKey++));
for (int i = 0; i < variant / 2; i++)
bindings.Add(new KeyBinding(rightKeys[i], currentKey++));
if (variant % 2 == 1)
bindings.Add(new KeyBinding(InputKey.Space, ManiaAction.Special));
return bindings;
}
public override string GetVariantName(int variant) => $"{variant}K";
}
}
@@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Mania.Mods
/// <summary>
/// Applies this mod to a hit renderer.
/// </summary>
/// <param name="hitRenderer">The hit renderer to apply to.</param>
/// <param name="rulesetContainer">The hit renderer to apply to.</param>
/// <param name="hitObjectTimingChanges">The per-column list of speed adjustments for hit objects.</param>
/// <param name="barlineTimingChanges">The list of speed adjustments for bar lines.</param>
void ApplyToHitRenderer(ManiaHitRenderer hitRenderer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges);
void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges);
}
}
@@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Mania.Mods
public override FontAwesome Icon => FontAwesome.fa_sort_desc;
public void ApplyToHitRenderer(ManiaHitRenderer hitRenderer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
{
// We have to generate one speed adjustment per hit object for gravity
foreach (ManiaHitObject obj in hitRenderer.Objects)
foreach (ManiaHitObject obj in rulesetContainer.Objects)
{
MultiplierControlPoint controlPoint = hitRenderer.CreateControlPointAt(obj.StartTime);
MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime);
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
controlPoint.TimingPoint.BeatLength = 1000;
@@ -33,9 +33,9 @@ namespace osu.Game.Rulesets.Mania.Mods
}
// Like with hit objects, we need to generate one speed adjustment per bar line
foreach (DrawableBarLine barLine in hitRenderer.BarLines)
foreach (DrawableBarLine barLine in rulesetContainer.BarLines)
{
var controlPoint = hitRenderer.CreateControlPointAt(barLine.HitObject.StartTime);
var controlPoint = rulesetContainer.CreateControlPointAt(barLine.HitObject.StartTime);
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
controlPoint.TimingPoint.BeatLength = 1000;
@@ -5,20 +5,18 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using OpenTK.Input;
using osu.Framework.Input;
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// Visualises a <see cref="HoldNote"/> hit object.
/// </summary>
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>, IKeyBindingHandler<ManiaAction>
{
private readonly DrawableNote head;
private readonly DrawableNote tail;
@@ -36,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private bool hasBroken;
public DrawableHoldNote(HoldNote hitObject, Bindable<Key> key = null)
: base(hitObject, key)
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
: base(hitObject, action)
{
RelativeSizeAxes = Axes.Both;
Height = (float)HitObject.Duration;
@@ -58,12 +56,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeChildOffset = new Vector2(0, (float)HitObject.StartTime),
RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
},
head = new DrawableHeadNote(this, key)
head = new DrawableHeadNote(this, action)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
tail = new DrawableTailNote(this, key)
tail = new DrawableTailNote(this, action)
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre
@@ -106,16 +104,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public bool OnPressed(ManiaAction action)
{
// Make sure the keypress happened within the body of the hold note
// Make sure the action happened within the body of the hold note
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
return false;
if (args.Key != Key)
return false;
if (args.Repeat)
if (action != Action)
return false;
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
@@ -126,13 +121,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return true;
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
public bool OnReleased(ManiaAction action)
{
// Make sure that the user started holding the key during the hold note
if (!holdStartTime.HasValue)
return false;
if (args.Key != Key)
if (action != Action)
return false;
holdStartTime = null;
@@ -151,8 +146,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
private readonly DrawableHoldNote holdNote;
public DrawableHeadNote(DrawableHoldNote holdNote, Bindable<Key> key = null)
: base(holdNote.HitObject.Head, key)
public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action)
: base(holdNote.HitObject.Head, action)
{
this.holdNote = holdNote;
@@ -160,9 +155,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Y = 0;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public override bool OnPressed(ManiaAction action)
{
if (!base.OnKeyDown(state, args))
if (!base.OnPressed(action))
return false;
// We only want to trigger a holding state from the head if the head has received a judgement
@@ -188,8 +183,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
private readonly DrawableHoldNote holdNote;
public DrawableTailNote(DrawableHoldNote holdNote, Bindable<Key> key = null)
: base(holdNote.HitObject.Tail, key)
public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
: base(holdNote.HitObject.Tail, action)
{
this.holdNote = holdNote;
@@ -210,7 +205,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
tailJudgement.HasBroken = holdNote.hasBroken;
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
public override bool OnReleased(ManiaAction action)
{
// Make sure that the user started holding the key during the hold note
if (!holdNote.holdStartTime.HasValue)
@@ -219,7 +216,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (Judgement.Result != HitResult.None)
return false;
if (args.Key != Key)
if (action != Action)
return false;
UpdateJudgement(true);
@@ -227,12 +224,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// Handled by the hold note, which will set holding = false
return false;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
// Tail doesn't handle key down
return false;
}
}
}
}
@@ -2,9 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
@@ -16,20 +13,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// <summary>
/// The key that will trigger input for this hit object.
/// </summary>
protected Bindable<Key> Key { get; private set; } = new Bindable<Key>();
protected ManiaAction Action { get; }
public new TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject, Bindable<Key> key = null)
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
: base(hitObject)
{
HitObject = hitObject;
if (key != null)
Key.BindTo(key);
RelativePositionAxes = Axes.Y;
Y = (float)HitObject.StartTime;
if (action != null)
Action = action.Value;
}
public override Color4 AccentColour
@@ -3,10 +3,8 @@
using System;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
@@ -16,12 +14,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// <summary>
/// Visualises a <see cref="Note"/> hit object.
/// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
{
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject, Bindable<Key> key = null)
: base(hitObject, key)
public DrawableNote(Note hitObject, ManiaAction action)
: base(hitObject, action)
{
RelativeSizeAxes = Axes.X;
Height = 100;
@@ -81,18 +79,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public virtual bool OnPressed(ManiaAction action)
{
if (Judgement.Result != HitResult.None)
return false;
if (args.Key != Key)
return false;
if (args.Repeat)
if (action != Action)
return false;
return UpdateJudgement(true);
}
public virtual bool OnReleased(ManiaAction action) => false;
}
}
@@ -155,8 +155,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
{
}
public ManiaScoreProcessor(HitRenderer<ManiaHitObject, ManiaJudgement> hitRenderer)
: base(hitRenderer)
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject, ManiaJudgement> rulesetContainer)
: base(rulesetContainer)
{
}
@@ -1,27 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.Mania.Timing
{
/// <summary>
/// A <see cref="DrawableTimingSection"/> which scrolls relative to the control point start time.
/// </summary>
internal class BasicScrollingDrawableTimingSection : DrawableTimingSection
{
private readonly MultiplierControlPoint controlPoint;
public BasicScrollingDrawableTimingSection(MultiplierControlPoint controlPoint)
{
this.controlPoint = controlPoint;
}
protected override void Update()
{
base.Update();
Y = (float)(controlPoint.StartTime - Time.Current);
}
}
}
@@ -6,13 +6,13 @@ using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.Mania.Timing
{
/// <summary>
/// A <see cref="DrawableTimingSection"/> that emulates a form of gravity where hit objects speed up over time.
/// A <see cref="ScrollingContainer"/> that emulates a form of gravity where hit objects speed up over time.
/// </summary>
internal class GravityScrollingDrawableTimingSection : DrawableTimingSection
internal class GravityScrollingContainer : ScrollingContainer
{
private readonly MultiplierControlPoint controlPoint;
public GravityScrollingDrawableTimingSection(MultiplierControlPoint controlPoint)
public GravityScrollingContainer(MultiplierControlPoint controlPoint)
{
this.controlPoint = controlPoint;
}
@@ -51,10 +51,10 @@ namespace osu.Game.Rulesets.Mania.Timing
private double acceleration => 1 / VisibleTimeRange;
/// <summary>
/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="DrawableTimingSection.VisibleTimeRange"/>.
/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="ScrollingContainer.VisibleTimeRange"/>.
/// </summary>
/// <param name="time">The non-offset time.</param>
/// <returns>The current time relative to <paramref name="time"/> - <see cref="DrawableTimingSection.VisibleTimeRange"/>. </returns>
/// <returns>The current time relative to <paramref name="time"/> - <see cref="ScrollingContainer.VisibleTimeRange"/>. </returns>
private double relativeTimeAt(double time) => Time.Current - time + VisibleTimeRange;
}
}
@@ -15,15 +15,14 @@ namespace osu.Game.Rulesets.Mania.Timing
this.scrollingAlgorithm = scrollingAlgorithm;
}
protected override DrawableTimingSection CreateTimingSection()
protected override ScrollingContainer CreateScrollingContainer()
{
switch (scrollingAlgorithm)
{
default:
case ScrollingAlgorithm.Basic:
return new BasicScrollingDrawableTimingSection(ControlPoint);
return base.CreateScrollingContainer();
case ScrollingAlgorithm.Gravity:
return new GravityScrollingDrawableTimingSection(ControlPoint);
return new GravityScrollingContainer(ControlPoint);
}
}
}
+30 -38
View File
@@ -3,22 +3,22 @@
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Colour;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using System;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Timing;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Judgements;
namespace osu.Game.Rulesets.Mania.UI
{
public class Column : Container, IHasAccentColour
public class Column : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>, IHasAccentColour
{
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
@@ -30,30 +30,21 @@ namespace osu.Game.Rulesets.Mania.UI
private const float column_width = 45;
private const float special_column_width = 70;
private readonly BindableDouble visibleTimeRange = new BindableDouble();
public BindableDouble VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
/// <summary>
/// The key that will trigger input actions for this column and hit objects contained inside it.
/// </summary>
public Bindable<Key> Key = new Bindable<Key>();
public ManiaAction Action;
private readonly Box background;
private readonly Container hitTargetBar;
private readonly Container keyIcon;
private readonly SpeedAdjustmentCollection speedAdjustments;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
public Column()
: base(Axes.Y)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
Children = new Drawable[]
InternalChildren = new Drawable[]
{
background = new Box
{
@@ -97,17 +88,16 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
},
speedAdjustments = new SpeedAdjustmentCollection(Axes.Y)
content = new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
VisibleTimeRange = VisibleTimeRange
},
// For column lighting, we need to capture input events before the notes
new InputTarget
{
KeyDown = onKeyDown,
KeyUp = onKeyUp
Pressed = onPressed,
Released = onReleased
}
}
},
@@ -150,6 +140,8 @@ namespace osu.Game.Rulesets.Mania.UI
};
}
public override Axes RelativeSizeAxes => Axes.Y;
private bool isSpecial;
public bool IsSpecial
{
@@ -192,19 +184,19 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public void Add(SpeedAdjustmentContainer speedAdjustment) => speedAdjustments.Add(speedAdjustment);
public void Add(DrawableHitObject hitObject)
/// <summary>
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="hitObject">The DrawableHitObject to add.</param>
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
{
hitObject.AccentColour = AccentColour;
speedAdjustments.Add(hitObject);
HitObjects.Add(hitObject);
}
private bool onKeyDown(InputState state, KeyDownEventArgs args)
private bool onPressed(ManiaAction action)
{
if (args.Repeat)
return false;
if (args.Key == Key)
if (action == Action)
{
background.FadeTo(background.Alpha + 0.2f, 50, Easing.OutQuint);
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
@@ -213,9 +205,9 @@ namespace osu.Game.Rulesets.Mania.UI
return false;
}
private bool onKeyUp(InputState state, KeyUpEventArgs args)
private bool onReleased(ManiaAction action)
{
if (args.Key == Key)
if (action == Action)
{
background.FadeTo(0.2f, 800, Easing.OutQuart);
keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
@@ -227,10 +219,10 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// This is a simple container which delegates various input events that have to be captured before the notes.
/// </summary>
private class InputTarget : Container
private class InputTarget : Container, IKeyBindingHandler<ManiaAction>
{
public Func<InputState, KeyDownEventArgs, bool> KeyDown;
public Func<InputState, KeyUpEventArgs, bool> KeyUp;
public Func<ManiaAction, bool> Pressed;
public Func<ManiaAction, bool> Released;
public InputTarget()
{
@@ -239,8 +231,8 @@ namespace osu.Game.Rulesets.Mania.UI
Alpha = 0;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => KeyDown?.Invoke(state, args) ?? false;
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => KeyUp?.Invoke(state, args) ?? false;
public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
}
}
}
@@ -1,172 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Lists;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaHitRenderer : SpeedAdjustedHitRenderer<ManiaHitObject, ManiaJudgement>
{
/// <summary>
/// Preferred column count. This will only have an effect during the initialization of the play field.
/// </summary>
public int PreferredColumns;
public IEnumerable<DrawableBarLine> BarLines;
/// <summary>
/// Per-column timing changes.
/// </summary>
private readonly List<SpeedAdjustmentContainer>[] hitObjectSpeedAdjustments;
/// <summary>
/// Bar line timing changes.
/// </summary>
private readonly List<SpeedAdjustmentContainer> barLineSpeedAdjustments = new List<SpeedAdjustmentContainer>();
public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
{
// Generate the speed adjustment container lists
hitObjectSpeedAdjustments = new List<SpeedAdjustmentContainer>[PreferredColumns];
for (int i = 0; i < PreferredColumns; i++)
hitObjectSpeedAdjustments[i] = new List<SpeedAdjustmentContainer>();
// Generate the bar lines
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
SortedList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
var barLines = new List<DrawableBarLine>();
for (int i = 0; i < timingPoints.Count; i++)
{
TimingControlPoint point = timingPoints[i];
// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
int index = 0;
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
{
barLines.Add(new DrawableBarLine(new BarLine
{
StartTime = t,
ControlPoint = point,
BeatIndex = index
}));
}
}
BarLines = barLines;
// Generate speed adjustments from mods first
bool useDefaultSpeedAdjustments = true;
if (Mods != null)
{
foreach (var speedAdjustmentMod in Mods.OfType<IGenerateSpeedAdjustments>())
{
useDefaultSpeedAdjustments = false;
speedAdjustmentMod.ApplyToHitRenderer(this, ref hitObjectSpeedAdjustments, ref barLineSpeedAdjustments);
}
}
// Generate the default speed adjustments
if (useDefaultSpeedAdjustments)
generateDefaultSpeedAdjustments();
}
[BackgroundDependencyLoader]
private void load()
{
var maniaPlayfield = (ManiaPlayfield)Playfield;
BarLines.ForEach(maniaPlayfield.Add);
}
protected override void ApplyBeatmap()
{
base.ApplyBeatmap();
PreferredColumns = (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize));
}
protected override void ApplySpeedAdjustments()
{
var maniaPlayfield = (ManiaPlayfield)Playfield;
for (int i = 0; i < PreferredColumns; i++)
foreach (var change in hitObjectSpeedAdjustments[i])
maniaPlayfield.Columns.ElementAt(i).Add(change);
foreach (var change in barLineSpeedAdjustments)
maniaPlayfield.Add(change);
}
private void generateDefaultSpeedAdjustments()
{
DefaultControlPoints.ForEach(c =>
{
foreach (List<SpeedAdjustmentContainer> t in hitObjectSpeedAdjustments)
t.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
barLineSpeedAdjustments.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
});
}
protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(PreferredColumns)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
// Invert by default for now (should be moved to config/skin later)
Scale = new Vector2(1, -1)
};
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
{
var maniaPlayfield = (ManiaPlayfield)Playfield;
Bindable<Key> key = maniaPlayfield.Columns.ElementAt(h.Column).Key;
var holdNote = h as HoldNote;
if (holdNote != null)
return new DrawableHoldNote(holdNote, key);
var note = h as Note;
if (note != null)
return new DrawableNote(note, key);
return null;
}
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
}
}
+37 -67
View File
@@ -14,24 +14,17 @@ using osu.Framework.Allocation;
using OpenTK.Input;
using System.Linq;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Input;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Timing;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : Playfield<ManiaHitObject, ManiaJudgement>
public class ManiaPlayfield : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>
{
public const float HIT_TARGET_POSITION = 50;
private const double time_span_default = 1500;
private const double time_span_min = 50;
private const double time_span_max = 10000;
private const double time_span_step = 50;
/// <summary>
/// Default column keys, expanding outwards from the middle as more column are added.
/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
@@ -53,16 +46,16 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
/// <summary>
/// Whether this playfield should be inverted. This flips everything inside the playfield.
/// </summary>
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
private readonly FlowContainer<Column> columns;
public IEnumerable<Column> Columns => columns.Children;
private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
{
MinValue = time_span_min,
MaxValue = time_span_max
};
private readonly SpeedAdjustmentCollection barLineContainer;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour;
@@ -70,13 +63,16 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int columnCount;
public ManiaPlayfield(int columnCount)
: base(Axes.Y)
{
this.columnCount = columnCount;
if (columnCount <= 0)
throw new ArgumentException("Can't have zero or fewer columns.");
Children = new Drawable[]
Inverted.Value = true;
InternalChildren = new Drawable[]
{
new Container
{
@@ -120,13 +116,12 @@ namespace osu.Game.Rulesets.Mania.UI
Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
Children = new[]
{
barLineContainer = new SpeedAdjustmentCollection(Axes.Y)
content = new Container
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
VisibleTimeRange = visibleTimeRange
// Width is set in the Update method
}
}
@@ -135,8 +130,26 @@ namespace osu.Game.Rulesets.Mania.UI
}
};
var currentAction = ManiaAction.Key1;
for (int i = 0; i < columnCount; i++)
columns.Add(new Column { VisibleTimeRange = visibleTimeRange });
{
var c = new Column();
c.VisibleTimeRange.BindTo(VisibleTimeRange);
c.IsSpecial = isSpecialColumn(i);
c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
columns.Add(c);
AddNested(c);
}
Inverted.ValueChanged += invertedChanged;
Inverted.TriggerChange();
}
private void invertedChanged(bool newValue)
{
Scale = new Vector2(1, newValue ? -1 : 1);
}
[BackgroundDependencyLoader]
@@ -151,15 +164,11 @@ namespace osu.Game.Rulesets.Mania.UI
specialColumnColour = colours.BlueDark;
// Set the special column + colour + key
for (int i = 0; i < columnCount; i++)
foreach (var column in Columns)
{
Column column = Columns.ElementAt(i);
column.IsSpecial = isSpecialColumn(i);
if (!column.IsSpecial)
continue;
column.Key.Value = Key.Space;
column.AccentColour = specialColumnColour;
}
@@ -173,21 +182,6 @@ namespace osu.Game.Rulesets.Mania.UI
nonSpecialColumns[i].AccentColour = colour;
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
}
// We'll set the keys for non-special columns in another separate loop because it's not mirrored like the above colours
// Todo: This needs to go when we get to bindings and use Button1, ..., ButtonN instead
for (int i = 0; i < nonSpecialColumns.Count; i++)
{
Column column = nonSpecialColumns[i];
int keyOffset = default_keys.Length / 2 - nonSpecialColumns.Count / 2 + i;
if (keyOffset >= 0 && keyOffset < default_keys.Length)
column.Key.Value = default_keys[keyOffset];
else
// There is no default key defined for this column. Let's set this to Unknown for now
// however note that this will be gone after bindings are in place
column.Key.Value = Key.Unknown;
}
}
/// <summary>
@@ -210,37 +204,13 @@ namespace osu.Game.Rulesets.Mania.UI
}
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
public void Add(DrawableBarLine barline) => barLineContainer.Add(barline);
public void Add(SpeedAdjustmentContainer speedAdjustment) => barLineContainer.Add(speedAdjustment);
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (state.Keyboard.ControlPressed)
{
switch (args.Key)
{
case Key.Minus:
transformVisibleTimeRangeTo(visibleTimeRange + time_span_step, 200, Easing.OutQuint);
break;
case Key.Plus:
transformVisibleTimeRangeTo(visibleTimeRange - time_span_step, 200, Easing.OutQuint);
break;
}
}
return false;
}
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
{
this.TransformTo(nameof(visibleTimeRange), newTimeRange, duration, easing);
}
public void Add(DrawableBarLine barline) => HitObjects.Add(barline);
protected override void Update()
{
// Due to masking differences, it is not possible to get the width of the columns container automatically
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
barLineContainer.Width = columns.Width;
content.Width = columns.Width;
}
}
}
@@ -0,0 +1,127 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Lists;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject, ManiaJudgement>
{
/// <summary>
/// The number of columns which the <see cref="ManiaPlayfield"/> should display, and which
/// the beatmap converter will attempt to convert beatmaps to use.
/// </summary>
private int availableColumns;
public IEnumerable<DrawableBarLine> BarLines;
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
// Generate the bar lines
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
SortedList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
var barLines = new List<DrawableBarLine>();
for (int i = 0; i < timingPoints.Count; i++)
{
TimingControlPoint point = timingPoints[i];
// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
int index = 0;
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
{
barLines.Add(new DrawableBarLine(new BarLine
{
StartTime = t,
ControlPoint = point,
BeatIndex = index
}));
}
}
BarLines = barLines;
}
[BackgroundDependencyLoader]
private void load()
{
BarLines.ForEach(Playfield.Add);
}
protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(availableColumns)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, availableColumns);
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter()
{
if (IsForCurrentRuleset)
availableColumns = (int)Math.Max(1, Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize));
else
{
float percentSliderOrSpinner = (float)WorkingBeatmap.Beatmap.HitObjects.Count(h => h is IHasEndTime) / WorkingBeatmap.Beatmap.HitObjects.Count;
if (percentSliderOrSpinner < 0.2)
availableColumns = 7;
else if (percentSliderOrSpinner < 0.3 || Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize) >= 5)
availableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 5 ? 7 : 6;
else if (percentSliderOrSpinner > 0.6)
availableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 4 ? 5 : 4;
else
availableColumns = Math.Max(4, Math.Min((int)Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) + 1, 7));
}
return new ManiaBeatmapConverter(IsForCurrentRuleset, availableColumns);
}
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
{
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
var holdNote = h as HoldNote;
if (holdNote != null)
return new DrawableHoldNote(holdNote, action);
var note = h as Note;
if (note != null)
return new DrawableNote(note, action);
return null;
}
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
protected override SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Basic);
}
}

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