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580 Commits

350 changed files with 10268 additions and 3753 deletions
+14 -2
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@@ -2,13 +2,25 @@
"version": "0.2.0",
"configurations": [
{
"name": "Launch",
"name": "Launch VisualTests",
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop.VisualTests/bin/Debug/osu!.exe",
"args": [],
"cwd": "${workspaceRoot}",
"preLaunchTask": "",
"preLaunchTask": "build",
"runtimeExecutable": null,
"env": {},
"externalConsole": false
},
{
"name": "Launch Desktop",
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/osu!.exe",
"args": [],
"cwd": "${workspaceRoot}",
"preLaunchTask": "build",
"runtimeExecutable": null,
"env": {},
"externalConsole": false
+9
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@@ -0,0 +1,9 @@
osu!lazer is currently in early stages of development and is not yet ready for end users. Please avoid creating issues or bugs if you do not personally intend to fix them. Some acceptable topics include:
- Discussions about technical design decisions
- Bugs that you have found and are personally willing and able to fix
- TODO lists of smaller tasks around larger features
Basically, issues are not a place for you to get help. They are a place for developers to collaborate on the game.
If your issue qualifies, replace this text with a detailed description of your issue with as much relevant information as you can provide.
+2 -4
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@@ -1,6 +1,4 @@
The MIT License
Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -18,4 +16,4 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
THE SOFTWARE.
+4
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@@ -6,6 +6,10 @@
Rhythm is just a *click* away. The future of osu! and the beginning of an open era!
# Status
This is still heavily under development and is not intended for end-user use. This repository is intended for developer collaboration. You're welcome to try and use it but please do not submit bug reports without a patch. Please do not ask for help building or using this software.
# Requirements
- A desktop platform which can compile .NET 4.5.
+33
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@@ -0,0 +1,33 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Desktop.VisualTests;
using osu.Framework.Desktop.Platform;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
namespace osu.Desktop.Tests
{
[TestFixture]
public class BenchmarkTest
{
[Test]
public void TestBenchmark()
{
using (var host = new HeadlessGameHost())
{
Ruleset.Register(new OsuRuleset());
Ruleset.Register(new TaikoRuleset());
Ruleset.Register(new ManiaRuleset());
Ruleset.Register(new CatchRuleset());
host.Add(new Benchmark());
host.Run();
}
}
}
}
+11
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@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-9.0.0.0" newVersion="9.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
+117
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@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{230AC4F3-7783-49FB-9AEC-B83CDA3B9F3D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Desktop.Tests</RootNamespace>
<AssemblyName>osu.Desktop.Tests</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="nunit.framework, Version=3.5.0.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>..\packages\NUnit.3.5.0\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLite.Net, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SolutionDir)\packages\SQLite.Net.Core-PCL.3.1.1\lib\portable-win8+net45+wp8+wpa81+MonoAndroid1+MonoTouch1\SQLite.Net.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="Newtonsoft.Json">
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="SQLiteNetExtensions">
<HintPath>$(SolutionDir)\packages\SQLiteNetExtensions.1.3.0\lib\portable-net45+netcore45+wpa81+wp8+MonoAndroid1+MonoTouch1\SQLiteNetExtensions.dll</HintPath>
</Reference>
<Reference Include="SQLite.Net.Platform.Win32">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net4\SQLite.Net.Platform.Win32.dll</HintPath>
</Reference>
<Reference Include="SQLite.Net.Platform.Generic">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net40\SQLite.Net.Platform.Generic.dll</HintPath>
</Reference>
<Reference Include="OpenTK">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1339\lib\net45\OpenTK.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="BenchmarkTest.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework.Desktop\osu.Framework.Desktop.csproj">
<Project>{65DC628F-A640-4111-AB35-3A5652BC1E17}</Project>
<Name>osu.Framework.Desktop</Name>
</ProjectReference>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
<Name>osu.Game.Resources</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Desktop.VisualTests\osu.Desktop.VisualTests.csproj">
<Project>{69051C69-12AE-4E7D-A3E6-460D2E282312}</Project>
<Name>osu.Desktop.VisualTests</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Modes.Catch\osu.Game.Modes.Catch.csproj">
<Project>{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}</Project>
<Name>osu.Game.Modes.Catch</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Modes.Mania\osu.Game.Modes.Mania.csproj">
<Project>{48F4582B-7687-4621-9CBE-5C24197CB536}</Project>
<Name>osu.Game.Modes.Mania</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Modes.Osu\osu.Game.Modes.Osu.csproj">
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Modes.Osu</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Modes.Taiko\osu.Game.Modes.Taiko.csproj">
<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
<Name>osu.Game.Modes.Taiko</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
+8
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net45" />
<package id="NUnit" version="3.5.0" targetFramework="net45" />
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLiteNetExtensions" version="1.3.0" targetFramework="net45" />
</packages>
+56
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@@ -0,0 +1,56 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Desktop.Platform;
using osu.Framework.GameModes.Testing;
using osu.Game;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
namespace osu.Desktop.VisualTests
{
public class Benchmark : OsuGameBase
{
private double timePerTest = 200;
[BackgroundDependencyLoader]
private void load(BaseGame game)
{
Host.MaximumDrawHz = int.MaxValue;
Host.MaximumUpdateHz = int.MaxValue;
Host.MaximumInactiveHz = int.MaxValue;
}
protected override void LoadComplete()
{
base.LoadComplete();
TestBrowser f = new TestBrowser();
Add(f);
Console.WriteLine($@"{Time}: Running {f.TestCount} tests for {timePerTest}ms each...");
for (int i = 1; i < f.TestCount; i++)
{
int loadableCase = i;
Scheduler.AddDelayed(delegate
{
f.LoadTest(loadableCase);
Console.WriteLine($@"{Time}: Switching to test #{loadableCase}");
}, loadableCase * timePerTest);
}
Scheduler.AddDelayed(Host.Exit, f.TestCount * timePerTest);
}
}
}
@@ -1,3 +1,8 @@
<!--
Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
+28 -25
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@@ -1,26 +1,29 @@
using osu.Framework;
using osu.Framework.Desktop.Platform;
using SQLite.Net;
using SQLite.Net.Interop;
using SQLite.Net.Platform.Generic;
using SQLite.Net.Platform.Win32;
namespace osu.Desktop.VisualTests.Platform
{
public class TestStorage : DesktopStorage
{
public TestStorage(string baseName) : base(baseName)
{
}
public override SQLiteConnection GetDatabase(string name)
{
ISQLitePlatform platform;
if (RuntimeInfo.IsWindows)
platform = new SQLitePlatformWin32();
else
platform = new SQLitePlatformGeneric();
return new SQLiteConnection(platform, $@":memory:");
}
}
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Desktop.Platform;
using SQLite.Net;
using SQLite.Net.Interop;
using SQLite.Net.Platform.Generic;
using SQLite.Net.Platform.Win32;
namespace osu.Desktop.VisualTests.Platform
{
public class TestStorage : DesktopStorage
{
public TestStorage(string baseName) : base(baseName)
{
}
public override SQLiteConnection GetDatabase(string name)
{
ISQLitePlatform platform;
if (RuntimeInfo.IsWindows)
platform = new SQLitePlatformWin32();
else
platform = new SQLitePlatformGeneric();
return new SQLiteConnection(platform, $@":memory:");
}
}
}
+9 -4
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@@ -1,5 +1,5 @@
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Desktop;
@@ -18,14 +18,19 @@ namespace osu.Desktop.VisualTests
[STAThread]
public static void Main(string[] args)
{
using (BasicGameHost host = Host.GetSuitableHost(@"osu-visual-tests"))
bool benchmark = args.Length > 0 && args[0] == @"-benchmark";
using (BasicGameHost host = Host.GetSuitableHost(@"osu"))
{
Ruleset.Register(new OsuRuleset());
Ruleset.Register(new TaikoRuleset());
Ruleset.Register(new ManiaRuleset());
Ruleset.Register(new CatchRuleset());
host.Add(new VisualTestGame());
if (benchmark)
host.Add(new Benchmark());
else
host.Add(new VisualTestGame());
host.Run();
}
}
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Diagnostics;
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.GameModes.Testing;
@@ -42,7 +42,8 @@ namespace osu.Desktop.VisualTests.Tests
objects.Add(new HitCircle()
{
StartTime = time,
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384))
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384)),
Scale = RNG.NextSingle(0.5f, 1.0f),
});
time += RNG.Next(50, 500);
@@ -57,39 +58,33 @@ namespace osu.Desktop.VisualTests.Tests
{
new OsuHitRenderer
{
Objects = beatmap.HitObjects,
Beatmap = beatmap,
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoHitRenderer
{
Objects = beatmap.HitObjects,
Beatmap = beatmap,
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchHitRenderer
{
Objects = beatmap.HitObjects,
Beatmap = beatmap,
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaHitRenderer
{
Objects = beatmap.HitObjects,
Beatmap = beatmap,
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight
}
});
}
protected override void Update()
{
base.Update();
Clock.ProcessFrame();
}
}
}
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.GameModes.Testing;
@@ -22,7 +22,7 @@ namespace osu.Desktop.VisualTests.Tests
public TestCaseHitObjects()
{
var swClock = new StopwatchClock(true) { Rate = 1 };
var swClock = new StopwatchClock(true) { Rate = 0.2f };
Clock = new FramedClock(swClock);
}
@@ -42,27 +42,22 @@ namespace osu.Desktop.VisualTests.Tests
{
var h = new HitCircle
{
StartTime = Clock.CurrentTime + 1000 + i * 80,
StartTime = Clock.CurrentTime + 600 + i * 80,
Position = new Vector2((i - count / 2) * 14),
};
DrawableHitCircle d = new DrawableHitCircle(h)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Depth = i,
State = ArmedState.Hit,
Judgement = new OsuJudgementInfo { Result = HitResult.Hit }
};
approachContainer.Add(d.ApproachCircle.CreateProxy());
Add(d);
}
}
protected override void Update()
{
base.Update();
Clock.ProcessFrame();
}
}
}
@@ -1,10 +1,19 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK.Input;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Configuration;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
{
@@ -18,22 +27,68 @@ namespace osu.Desktop.VisualTests.Tests
{
base.Reset();
Children = new[]
KeyCounterCollection kc = new KeyCounterCollection
{
new KeyCounterCollection
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
IsCounting = true,
Children = new KeyCounter[]
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
IsCounting = true,
Counters = new KeyCounter[]
{
new KeyCounterKeyboard(@"Z", Key.Z),
new KeyCounterKeyboard(@"X", Key.X),
new KeyCounterMouse(@"M1", MouseButton.Left),
new KeyCounterMouse(@"M2", MouseButton.Right),
},
new KeyCounterKeyboard(@"Z", Key.Z),
new KeyCounterKeyboard(@"X", Key.X),
new KeyCounterMouse(@"M1", MouseButton.Left),
new KeyCounterMouse(@"M2", MouseButton.Right),
},
};
BindableInt bindable = new BindableInt { MinValue = 0, MaxValue = 200, Default = 50 };
bindable.ValueChanged += delegate { kc.FadeTime = bindable.Value; };
AddButton("Add Random", () =>
{
Key key = (Key)((int)Key.A + RNG.Next(26));
kc.Add(new KeyCounterKeyboard(key.ToString(), key));
});
ButtonsContainer.Add(new SpriteText { Text = "FadeTime" });
ButtonsContainer.Add(new TestSliderBar<int>
{
Width = 150,
Height = 10,
SelectionColor = Color4.Orange,
Bindable = bindable
});
Add(kc);
}
private class TestSliderBar<T> : SliderBar<T> where T : struct
{
public Color4 Color
{
get { return Box.Colour; }
set { Box.Colour = value; }
}
public Color4 SelectionColor
{
get { return SelectionBox.Colour; }
set { SelectionBox.Colour = value; }
}
protected readonly Box SelectionBox;
protected readonly Box Box;
public TestSliderBar()
{
Children = new Drawable[]
{
Box = new Box { RelativeSizeAxes = Axes.Both },
SelectionBox = new Box { RelativeSizeAxes = Axes.Both }
};
}
protected override void UpdateValue(float value)
{
SelectionBox.ScaleTo(
new Vector2(value, 1),
300, EasingTypes.OutQuint);
}
}
}
}
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics.Colour;
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
@@ -13,7 +13,7 @@ namespace osu.Desktop.VisualTests.Tests
public override string Name => @"Music Controller";
public override string Description => @"Tests music controller ui.";
protected MusicController mc;
private MusicController mc;
public TestCaseMusicController()
{
@@ -32,11 +32,5 @@ namespace osu.Desktop.VisualTests.Tests
Add(mc);
AddToggle(@"Show", mc.ToggleVisibility);
}
protected override void Update()
{
base.Update();
Clock.ProcessFrame();
}
}
}
@@ -0,0 +1,121 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.GameModes.Testing;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Overlays;
using System.Linq;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Backgrounds;
namespace osu.Desktop.VisualTests.Tests
{
class TestCaseNotificationManager : TestCase
{
public override string Name => @"Notification Manager";
public override string Description => @"I handle notifications";
NotificationManager manager;
public override void Reset()
{
base.Reset();
progressingNotifications.Clear();
AddInternal(new BackgroundModeDefault() { Depth = 10 });
Content.Add(manager = new NotificationManager
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
});
AddToggle(@"show", manager.ToggleVisibility);
AddButton(@"simple #1", sendNotification1);
AddButton(@"simple #2", sendNotification2);
AddButton(@"progress #1", sendProgress1);
AddButton(@"progress #2", sendProgress2);
AddButton(@"barrage", () => sendBarrage());
}
private void sendBarrage(int remaining = 100)
{
switch (RNG.Next(0, 4))
{
case 0:
sendNotification1();
break;
case 1:
sendNotification2();
break;
case 2:
sendProgress1();
break;
case 3:
sendProgress2();
break;
}
if (remaining > 0)
{
Delay(80);
Schedule(() => sendBarrage(remaining - 1));
}
}
protected override void Update()
{
base.Update();
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
while (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
var p = progressingNotifications.FirstOrDefault(n => n.IsLoaded && n.State == ProgressNotificationState.Queued);
if (p == null)
break;
p.State = ProgressNotificationState.Active;
}
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle();
else
n.State = ProgressNotificationState.Completed;
}
}
private void sendProgress2()
{
var n = new ProgressNotification { Text = @"Downloading Haitai..." };
manager.Post(n);
progressingNotifications.Add(n);
}
List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
private void sendProgress1()
{
var n = new ProgressNotification { Text = @"Uploading to BSS..." };
manager.Post(n);
progressingNotifications.Add(n);
}
private void sendNotification2()
{
manager.Post(new SimpleNotification { Text = @"You are amazing" });
}
private void sendNotification1()
{
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
}
}
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
@@ -0,0 +1,47 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Graphics;
using osu.Framework.Logging;
using osu.Framework.Graphics;
using osu.Game.Overlays.Pause;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Colour;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics.UserInterface;
namespace osu.Desktop.VisualTests.Tests
{
class TestCasePauseOverlay : TestCase
{
public override string Name => @"PauseOverlay";
public override string Description => @"Tests the pause overlay";
private PauseOverlay pauseOverlay;
private int retryCount;
public override void Reset()
{
base.Reset();
Add(pauseOverlay = new PauseOverlay
{
Depth = -1,
OnResume = () => Logger.Log(@"Resume"),
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit")
});
AddButton("Pause", pauseOverlay.Show);
AddButton("Add Retry", delegate
{
retryCount++;
pauseOverlay.Retries = retryCount;
});
retryCount = 0;
}
}
}
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Desktop.VisualTests.Platform;
@@ -41,7 +41,11 @@ namespace osu.Desktop.VisualTests.Tests
protected override void Dispose(bool isDisposing)
{
if (oldDb != null)
{
Dependencies.Cache(oldDb, true);
db = null;
}
base.Dispose(isDisposing);
}
@@ -49,12 +53,12 @@ namespace osu.Desktop.VisualTests.Tests
{
return new BeatmapSetInfo
{
BeatmapSetID = 1234 + i,
OnlineBeatmapSetID = 1234 + i,
Hash = "d8e8fca2dc0f896fd7cb4cb0031ba249",
Path = string.Empty,
Metadata = new BeatmapMetadata
{
BeatmapSetID = 1234 + i,
OnlineBeatmapSetID = 1234 + i,
Artist = "MONACA",
Title = "Black Song",
Author = "Some Guy",
@@ -63,7 +67,7 @@ namespace osu.Desktop.VisualTests.Tests
{
new BeatmapInfo
{
BeatmapID = 1234 + i,
OnlineBeatmapID = 1234 + i,
Mode = PlayMode.Osu,
Path = "normal.osu",
Version = "Normal",
@@ -74,7 +78,7 @@ namespace osu.Desktop.VisualTests.Tests
},
new BeatmapInfo
{
BeatmapID = 1235 + i,
OnlineBeatmapID = 1235 + i,
Mode = PlayMode.Osu,
Path = "hard.osu",
Version = "Hard",
@@ -85,7 +89,7 @@ namespace osu.Desktop.VisualTests.Tests
},
new BeatmapInfo
{
BeatmapID = 1236 + i,
OnlineBeatmapID = 1236 + i,
Mode = PlayMode.Osu,
Path = "insane.osu",
Version = "Insane",
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
@@ -29,19 +29,17 @@ namespace osu.Desktop.VisualTests.Tests
[BackgroundDependencyLoader]
private void load(BeatmapDatabase db)
{
beatmap = db.GetWorkingBeatmap(db.Query<BeatmapInfo>().Where(b => b.Mode == PlayMode.Osu).FirstOrDefault());
var beatmapInfo = db.Query<BeatmapInfo>().Where(b => b.Mode == PlayMode.Osu).FirstOrDefault();
if (beatmapInfo != null)
beatmap = db.GetWorkingBeatmap(beatmapInfo);
}
public override void Reset()
{
base.Reset();
//ensure we are at offset 0
Clock = new FramedClock();
if (beatmap == null)
if (beatmap?.Track == null)
{
var objects = new List<HitObject>();
int time = 1500;
@@ -82,11 +80,5 @@ namespace osu.Desktop.VisualTests.Tests
Beatmap = beatmap
});
}
protected override void Update()
{
base.Update();
Clock.ProcessFrame();
}
}
}
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.GameModes.Testing;
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.GameModes.Testing;
@@ -0,0 +1,27 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using OpenTK.Graphics;
namespace osu.Desktop.VisualTests.Tests
{
class TestCaseTwoLayerButton : TestCase
{
public override string Name => @"TwoLayerButton";
public override string Description => @"Back and skip and what not";
public override void Reset()
{
base.Reset();
Add(new BackButton());
Add(new SkipButton());
}
}
}
+2 -3
View File
@@ -1,5 +1,5 @@
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.GameModes.Testing;
@@ -10,7 +10,6 @@ using osu.Framework.Desktop.Platform;
using System.Reflection;
using System.IO;
using System.Collections.Generic;
using SQLiteNetExtensions.Extensions;
using osu.Framework.Allocation;
namespace osu.Desktop.VisualTests
+16
View File
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-9.0.0.0" newVersion="9.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
@@ -59,6 +59,7 @@
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<RunCodeAnalysis>false</RunCodeAnalysis>
<Prefer32Bit>false</Prefer32Bit>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
@@ -73,6 +74,7 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<Win32Resource>
@@ -100,13 +102,12 @@
<Reference Include="OpenTK">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1339\lib\net45\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="app.config" />
<None Include="packages.config" />
<None Include="OpenTK.dll.config" />
</ItemGroup>
@@ -150,7 +151,7 @@
<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
<Name>osu.Game.Resources</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Mode.Osu\osu.Game.Modes.Osu.csproj">
<ProjectReference Include="..\osu.Game.Modes.Osu\osu.Game.Modes.Osu.csproj">
<Project>{c92a607b-1fdd-4954-9f92-03ff547d9080}</Project>
<Name>osu.Game.Modes.Osu</Name>
</ProjectReference>
@@ -172,10 +173,12 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Benchmark.cs" />
<Compile Include="Program.cs" />
<Compile Include="Tests\TestCaseChatDisplay.cs" />
<Compile Include="Tests\TestCaseGamefield.cs" />
<Compile Include="Tests\TestCaseMusicController.cs" />
<Compile Include="Tests\TestCaseNotificationManager.cs" />
<Compile Include="Tests\TestCasePlayer.cs" />
<Compile Include="Tests\TestCaseHitObjects.cs" />
<Compile Include="Tests\TestCaseKeyCounter.cs" />
@@ -183,9 +186,11 @@
<Compile Include="Tests\TestCaseScoreCounter.cs" />
<Compile Include="Tests\TestCaseTextAwesome.cs" />
<Compile Include="Tests\TestCasePlaySongSelect.cs" />
<Compile Include="Tests\TestCaseTwoLayerButton.cs" />
<Compile Include="VisualTestGame.cs" />
<Compile Include="Platform\TestStorage.cs" />
<Compile Include="Tests\TestCaseOptions.cs" />
<Compile Include="Tests\TestCasePauseOverlay.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup />
+11 -7
View File
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net45" />
<package id="ppy.OpenTK" version="2.0.50727.1339" targetFramework="net45" />
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLiteNetExtensions" version="1.3.0" targetFramework="net45" />
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net45" />
<package id="ppy.OpenTK" version="2.0.50727.1339" targetFramework="net45" />
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLiteNetExtensions" version="1.3.0" targetFramework="net45" />
</packages>
@@ -1,4 +1,7 @@
using System;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
+71
View File
@@ -0,0 +1,71 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using osu.Framework.Platform;
using osu.Framework.Desktop.Platform;
using osu.Game.Database;
using osu.Desktop.Overlays;
using System.Reflection;
using System.Drawing;
namespace osu.Desktop
{
class OsuGameDesktop : OsuGame
{
public OsuGameDesktop(string[] args = null)
: base(args)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
(new VersionManager()).Preload(this, Add);
}
public override void SetHost(BasicGameHost host)
{
base.SetHost(host);
var desktopWindow = host.Window as DesktopGameWindow;
if (desktopWindow != null)
{
desktopWindow.Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location);
desktopWindow.Title = @"osu!lazer";
desktopWindow.DragEnter += dragEnter;
desktopWindow.DragDrop += dragDrop;
}
}
private void dragDrop(DragEventArgs e)
{
// this method will only be executed if e.Effect in dragEnter gets set to something other that None.
var dropData = e.Data.GetData(DataFormats.FileDrop) as object[];
var filePaths = dropData.Select(f => f.ToString()).ToArray();
ImportBeatmaps(filePaths);
}
private void dragEnter(DragEventArgs e)
{
// dragDrop will only be executed if e.Effect gets set to something other that None in this method.
bool isFile = e.Data.GetDataPresent(DataFormats.FileDrop);
if (isFile)
{
var paths = (e.Data.GetData(DataFormats.FileDrop) as object[]).Select(f => f.ToString()).ToArray();
if (paths.Any(p => !p.EndsWith(".osz")))
e.Effect = DragDropEffects.None;
else
e.Effect = DragDropEffects.Copy;
}
}
}
}
+97
View File
@@ -0,0 +1,97 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using Squirrel;
using System.Reflection;
namespace osu.Desktop.Overlays
{
public class VersionManager : OverlayContainer
{
private UpdateManager updateManager;
private NotificationManager notification;
[BackgroundDependencyLoader]
private void load(NotificationManager notification)
{
this.notification = notification;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
var asm = Assembly.GetEntryAssembly().GetName();
Add(new OsuSpriteText
{
Text = $@"osu!lazer v{asm.Version}"
});
updateChecker();
}
protected override void LoadComplete()
{
base.LoadComplete();
State = Visibility.Visible;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
updateManager?.Dispose();
}
private async void updateChecker()
{
updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
if (!updateManager.IsInstalledApp)
return;
var info = await updateManager.CheckForUpdate();
if (info.ReleasesToApply.Count > 0)
{
ProgressNotification n = new UpdateProgressNotification
{
Text = @"Downloading update..."
};
Schedule(() => notification.Post(n));
Schedule(() => n.State = ProgressNotificationState.Active);
await updateManager.DownloadReleases(info.ReleasesToApply, (int p) => Schedule(() => n.Progress = p / 100f));
Schedule(() => n.Text = @"Installing update...");
await updateManager.ApplyReleases(info, (int p) => Schedule(() => n.Progress = p / 100f));
Schedule(() => n.State = ProgressNotificationState.Completed);
}
else
{
//check again every 30 minutes.
Scheduler.AddDelayed(updateChecker, 60000 * 30);
}
}
protected override void PopIn()
{
}
protected override void PopOut()
{
}
class UpdateProgressNotification : ProgressNotification
{
protected override Notification CreateCompletionNotification() => new ProgressCompletionNotification(this)
{
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
UpdateManager.RestartApp();
return true;
}
};
}
}
}
+13 -6
View File
@@ -1,9 +1,10 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using System.Threading;
using osu.Desktop.Beatmaps.IO;
using osu.Framework;
using osu.Framework.Desktop;
@@ -26,16 +27,22 @@ namespace osu.Desktop
{
LegacyFilesystemReader.Register();
// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
{
if (!host.IsPrimaryInstance)
{
var importer = new BeatmapImporter(host);
// Restore the cwd so relative paths given at the command line work correctly
Directory.SetCurrentDirectory(cwd);
foreach (var file in args)
if (!importer.Import(file).Wait(1000))
{
Console.WriteLine(@"Importing {0}", file);
if (!importer.Import(Path.GetFullPath(file)).Wait(3000))
throw new TimeoutException(@"IPC took too long to send");
Console.WriteLine(@"Sent import requests to running instance");
}
}
else
{
@@ -44,7 +51,7 @@ namespace osu.Desktop
Ruleset.Register(new ManiaRuleset());
Ruleset.Register(new CatchRuleset());
BaseGame osu = new OsuGame(args);
BaseGame osu = new OsuGameDesktop(args);
host.Add(osu);
host.Run();
}
+26
View File
@@ -0,0 +1,26 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu!lazer")]
[assembly: AssemblyDescription("click the circles. to the beat.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ppy Pty Ltd")]
[assembly: AssemblyProduct("osu!lazer")]
[assembly: AssemblyCopyright("ppy Pty Ltd 2007-2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("55e28cb2-7b6c-4595-8dcc-9871d8aad7e9")]
[assembly: AssemblyVersion("0.0.5")]
[assembly: AssemblyFileVersion("0.0.5")]
+11
View File
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-9.0.0.0" newVersion="9.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
+66 -3
View File
@@ -59,6 +59,7 @@
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<RunCodeAnalysis>false</RunCodeAnalysis>
<Prefer32Bit>false</Prefer32Bit>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<Commandlineparameters>
</Commandlineparameters>
</PropertyGroup>
@@ -75,19 +76,76 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<Win32Resource>osu!.res</Win32Resource>
<Win32Resource>
</Win32Resource>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>lazer.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>Properties\app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="DeltaCompressionDotNet, Version=1.0.0.0, Culture=neutral, PublicKeyToken=1d14d6e5194e7f4a, processorArchitecture=MSIL">
<HintPath>..\packages\DeltaCompressionDotNet.1.0.0\lib\net45\DeltaCompressionDotNet.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="DeltaCompressionDotNet.MsDelta, Version=1.0.0.0, Culture=neutral, PublicKeyToken=46b2138a390abf55, processorArchitecture=MSIL">
<HintPath>..\packages\DeltaCompressionDotNet.1.0.0\lib\net45\DeltaCompressionDotNet.MsDelta.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="DeltaCompressionDotNet.PatchApi, Version=1.0.0.0, Culture=neutral, PublicKeyToken=3e8888ee913ed789, processorArchitecture=MSIL">
<HintPath>..\packages\DeltaCompressionDotNet.1.0.0\lib\net45\DeltaCompressionDotNet.PatchApi.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\squirrel.windows.1.5.2\lib\Net45\ICSharpCode.SharpZipLib.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Mdb.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Pdb.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Rocks, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Rocks.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="mscorlib" />
<Reference Include="NuGet.Squirrel, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\squirrel.windows.1.5.2\lib\Net45\NuGet.Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4" />
<Reference Include="Splat, Version=1.6.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Splat.1.6.2\lib\Net45\Splat.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Squirrel, Version=1.5.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\squirrel.windows.1.5.2\lib\Net45\Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="app.config" />
<None Include="osu!.res" />
<None Include="packages.config" />
<None Include="Properties\app.manifest" />
</ItemGroup>
<ItemGroup>
@@ -130,7 +188,7 @@
<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
<Name>osu.Game.Resources</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Mode.Osu\osu.Game.Modes.Osu.csproj">
<ProjectReference Include="..\osu.Game.Modes.Osu\osu.Game.Modes.Osu.csproj">
<Project>{c92a607b-1fdd-4954-9f92-03ff547d9080}</Project>
<Name>osu.Game.Modes.Osu</Name>
</ProjectReference>
@@ -152,10 +210,15 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="OsuGameDesktop.cs" />
<Compile Include="Overlays\VersionManager.cs" />
<Compile Include="Program.cs" />
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="lazer.ico" />
</ItemGroup>
<ItemGroup />
<ItemGroup />
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+7
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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="DeltaCompressionDotNet" version="1.0.0" targetFramework="net45" />
<package id="Mono.Cecil" version="0.9.6.1" targetFramework="net45" />
<package id="Splat" version="1.6.2" targetFramework="net45" />
<package id="squirrel.windows" version="1.5.2" targetFramework="net45" />
</packages>
@@ -1,290 +0,0 @@
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
using OpenTK;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Graphics.ES30;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
class DrawableSlider : DrawableOsuHitObject
{
private Slider slider;
private DrawableHitCircle startCircle;
private Container ball;
private Body body;
public DrawableSlider(Slider s) : base(s)
{
slider = s;
Origin = Anchor.TopLeft;
Position = Vector2.Zero;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
body = new Body(s)
{
Position = s.Position,
},
ball = new Ball(),
startCircle = new DrawableHitCircle(new HitCircle
{
StartTime = s.StartTime,
Position = s.Position,
Colour = s.Colour,
})
{
Depth = -1 //override time-based depth.
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
//force application of the state that was set before we loaded.
UpdateState(State);
}
protected override void Update()
{
base.Update();
ball.Alpha = Time.Current >= slider.StartTime && Time.Current <= slider.EndTime ? 1 : 0;
double t = (Time.Current - slider.StartTime) / slider.Duration;
if (slider.RepeatCount > 1)
{
int currentRepeat = (int)(t * slider.RepeatCount);
t = (t * slider.RepeatCount) % 1;
if (currentRepeat % 2 == 1)
t = 1 - t;
}
ball.Position = slider.Curve.PositionAt(t);
}
protected override void CheckJudgement(bool userTriggered)
{
var j = Judgement as OsuJudgementInfo;
var sc = startCircle.Judgement as OsuJudgementInfo;
if (!userTriggered && Time.Current >= HitObject.EndTime)
{
j.Score = sc.Score;
j.Result = sc.Result;
}
}
protected override void UpdateState(ArmedState state)
{
base.UpdateState(state);
Delay(HitObject.Duration);
FadeOut(300);
}
private class Ball : Container
{
private Box follow;
public Ball()
{
Masking = true;
AutoSizeAxes = Axes.Both;
BlendingMode = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
{
follow = new Box
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = Color4.Orange,
Width = 64,
Height = 64,
},
new Container
{
Masking = true,
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = Color4.Cyan,
CornerRadius = 32,
Children = new[]
{
new Box
{
Width = 64,
Height = 64,
},
}
}
};
}
private InputState lastState;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
lastState = state;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
lastState = state;
return base.OnMouseUp(state, args);
}
protected override bool OnMouseMove(InputState state)
{
lastState = state;
return base.OnMouseMove(state);
}
bool tracking;
protected bool Tracking
{
get { return tracking; }
set
{
if (value == tracking) return;
tracking = value;
follow.ScaleTo(tracking ? 2.4f : 1, 140, EasingTypes.Out);
follow.FadeTo(tracking ? 0.8f : 0, 140, EasingTypes.Out);
}
}
protected override void Update()
{
base.Update();
CornerRadius = DrawWidth / 2;
Tracking = lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
}
}
private class Body : Container
{
private Path path;
private BufferedContainer container;
private double? drawnProgress;
private Slider slider;
public Body(Slider s)
{
slider = s;
Children = new Drawable[]
{
container = new BufferedContainer
{
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
path = new Path
{
Colour = s.Colour,
BlendingMode = BlendingMode.None,
},
}
}
};
container.Attach(RenderbufferInternalFormat.DepthComponent16);
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
// Surprisingly, this looks somewhat okay and works well as a test for self-overlaps.
// TODO: Don't do this.
path.Texture = textures.Get(@"Menu/logo");
}
protected override void LoadComplete()
{
base.LoadComplete();
path.PathWidth = 32;
}
protected override void Update()
{
base.Update();
if (updateSnaking())
{
// Autosizing does not give us the desired behaviour here.
// We want the container to have the same size as the slider,
// and to be positioned such that the slider head is at (0,0).
container.Size = path.Size;
container.Position = -path.HeadPosition;
container.ForceRedraw();
}
}
private bool updateSnaking()
{
double progress = MathHelper.Clamp((Time.Current - slider.StartTime + TIME_PREEMPT) / TIME_FADEIN, 0, 1);
if (progress == drawnProgress) return false;
bool madeChanges = false;
if (progress == 0)
{
//if we have gone backwards, just clear the path for now.
drawnProgress = 0;
path.ClearVertices();
madeChanges = true;
}
Vector2 startPosition = slider.Curve.PositionAt(0);
if (drawnProgress == null)
{
drawnProgress = 0;
path.AddVertex(slider.Curve.PositionAt(drawnProgress.Value) - startPosition);
madeChanges = true;
}
double segmentSize = 1 / (slider.Curve.Length / 5);
while (drawnProgress + segmentSize < progress)
{
drawnProgress += segmentSize;
path.AddVertex(slider.Curve.PositionAt(drawnProgress.Value) - startPosition);
madeChanges = true;
}
if (progress == 1 && drawnProgress != progress)
{
drawnProgress = progress;
path.AddVertex(slider.Curve.PositionAt(drawnProgress.Value) - startPosition);
madeChanges = true;
}
return madeChanges;
}
}
}
}
@@ -1,51 +0,0 @@
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Game.Modes.Objects.Drawables;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class HitExplosion : FlowContainer
{
private SpriteText line1;
private SpriteText line2;
public HitExplosion(OsuJudgementInfo judgement)
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Direction = FlowDirection.VerticalOnly;
Spacing = new Vector2(0, 2);
Children = new Drawable[]
{
line1 = new SpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = judgement.Score.GetDescription(),
Font = @"Venera",
TextSize = 20,
},
line2 = new SpriteText
{
Text = judgement.Combo.GetDescription(),
Font = @"Venera",
TextSize = 14,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
line1.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
line2.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
}
}
}
@@ -1,34 +0,0 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class RingPiece : Container
{
private Sprite ring;
public RingPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
ring = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
ring.Texture = textures.Get(@"Play/osu/ring@2x");
}
}
}
-9
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@@ -1,9 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu.Objects
{
public class HitCircle : OsuHitObject
{
}
}
-29
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@@ -1,29 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes.Objects;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects
{
public abstract class OsuHitObject : HitObject
{
public Vector2 Position { get; set; }
[Flags]
internal enum HitObjectType
{
Circle = 1,
Slider = 2,
NewCombo = 4,
CircleNewCombo = 5,
SliderNewCombo = 6,
Spinner = 8,
ColourHax = 122,
Hold = 128,
ManiaLong = 128,
}
}
}
@@ -1,21 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Modes.Objects;
namespace osu.Game.Modes.Osu.Objects
{
public class OsuHitObjectConverter : HitObjectConverter<OsuHitObject>
{
public override List<OsuHitObject> Convert(List<HitObject> input)
{
List<OsuHitObject> output = new List<OsuHitObject>();
foreach (HitObject h in input)
output.Add(h as OsuHitObject);
return output;
}
}
}
-33
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@@ -1,33 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Database;
using osu.Game.Beatmaps;
using System;
namespace osu.Game.Modes.Osu.Objects
{
public class Slider : OsuHitObject
{
public override double EndTime => StartTime + RepeatCount * Curve.Length / Velocity;
public double Velocity;
public override void SetDefaultsFromBeatmap(Beatmap beatmap)
{
Velocity = 100 / beatmap.BeatLengthAt(StartTime, true) * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
}
public int RepeatCount;
public SliderCurve Curve;
}
public enum CurveTypes
{
Catmull,
Bezier,
Linear,
PerfectCurve
}
}
-67
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@@ -1,67 +0,0 @@
using System.Collections.Generic;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects
{
public class SliderCurve
{
public double Length;
public List<Vector2> Path;
public CurveTypes CurveType;
private List<Vector2> calculatedPath;
private List<Vector2> calculateSubpath(List<Vector2> subpath)
{
switch (CurveType)
{
case CurveTypes.Linear:
return subpath;
default:
return new BezierApproximator(subpath).CreateBezier();
}
}
public void Calculate()
{
calculatedPath = new List<Vector2>();
// Sliders may consist of various subpaths separated by two consecutive vertices
// with the same position. The following loop parses these subpaths and computes
// their shape independently, consecutively appending them to calculatedPath.
List<Vector2> subpath = new List<Vector2>();
for (int i = 0; i < Path.Count; ++i)
{
subpath.Add(Path[i]);
if (i == Path.Count - 1 || Path[i] == Path[i + 1])
{
// If we already constructed a subpath previously, then the new subpath
// will have as starting position the end position of the previous subpath.
// Hence we can and should remove the previous endpoint to avoid a segment
// with 0 length.
if (calculatedPath.Count > 0)
calculatedPath.RemoveAt(calculatedPath.Count - 1);
calculatedPath.AddRange(calculateSubpath(subpath));
subpath.Clear();
}
}
}
public Vector2 PositionAt(double progress)
{
progress = MathHelper.Clamp(progress, 0, 1);
double index = progress * (calculatedPath.Count - 1);
int flooredIndex = (int)index;
Vector2 pos = calculatedPath[flooredIndex];
if (index != flooredIndex)
pos += (calculatedPath[flooredIndex + 1] - pos) * (float)(index - flooredIndex);
return pos;
}
}
}
-9
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@@ -1,9 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu.Objects
{
public class Spinner : OsuHitObject
{
}
}
-24
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@@ -1,24 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Osu
{
public class OsuRuleset : Ruleset
{
public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new OsuHitRenderer { Objects = objects };
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
protected override PlayMode PlayMode => PlayMode.Osu;
}
}
-12
View File
@@ -1,12 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Modes.Osu
{
class OsuScore : Score
{
}
}
-4
View File
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="ppy.OpenTK" version="2.0.50727.1339" targetFramework="net452" />
</packages>
+8 -4
View File
@@ -1,12 +1,14 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI;
using osu.Game.Beatmaps;
namespace osu.Game.Modes.Catch
{
@@ -14,11 +16,13 @@ namespace osu.Game.Modes.Catch
{
public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new CatchHitRenderer { Objects = objects };
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new CatchHitRenderer { Beatmap = beatmap };
protected override PlayMode PlayMode => PlayMode.Catch;
public override ScoreProcessor CreateScoreProcessor() => null;
public override FontAwesome Icon => FontAwesome.fa_osu_fruits_o;
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
}
+2 -2
View File
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Objects;
@@ -1,19 +1,20 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Beatmaps;
namespace osu.Game.Modes.Catch.Objects
{
class CatchConverter : HitObjectConverter<CatchBaseHit>
{
public override List<CatchBaseHit> Convert(List<HitObject> input)
public override List<CatchBaseHit> Convert(Beatmap beatmap)
{
List<CatchBaseHit> output = new List<CatchBaseHit>();
foreach (HitObject i in input)
foreach (HitObject i in beatmap.HitObjects)
{
CatchBaseHit h = i as CatchBaseHit;
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
+2 -2
View File
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Catch.Objects
{
+2 -2
View File
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Catch.Objects
{
+5
View File
@@ -1,3 +1,8 @@
<!--
Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
@@ -1,4 +1,7 @@
using System.Reflection;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
+2 -2
View File
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Osu.UI;
using OpenTK.Graphics;
+2 -2
View File
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Catch.Objects;
using osu.Game.Modes.Objects;
+2 -2
View File
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
@@ -20,6 +20,7 @@
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@@ -28,6 +29,7 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
@@ -57,6 +59,9 @@
<Compile Include="CatchRuleset.cs" />
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
</ItemGroup>
@@ -65,7 +70,7 @@
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Mode.Osu\osu.Game.Modes.Osu.csproj">
<ProjectReference Include="..\osu.Game.Modes.Osu\osu.Game.Modes.Osu.csproj">
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Modes.Osu</Name>
</ProjectReference>
+5
View File
@@ -1,4 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="ppy.OpenTK" version="2.0.50727.1339" targetFramework="net45" />
</packages>
+8 -4
View File
@@ -1,13 +1,15 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Game.Modes.Mania.UI;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI;
using osu.Game.Beatmaps;
namespace osu.Game.Modes.Mania
{
@@ -15,11 +17,13 @@ namespace osu.Game.Modes.Mania
{
public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new ManiaHitRenderer { Objects = objects };
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new ManiaHitRenderer { Beatmap = beatmap };
protected override PlayMode PlayMode => PlayMode.Mania;
public override ScoreProcessor CreateScoreProcessor() => null;
public override FontAwesome Icon => FontAwesome.fa_osu_mania_o;
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
}
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
+2 -2
View File
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Mania.Objects
{
+2 -2
View File
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Objects;
@@ -1,10 +1,11 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Beatmaps;
namespace osu.Game.Modes.Mania.Objects
{
@@ -17,11 +18,11 @@ namespace osu.Game.Modes.Mania.Objects
this.columns = columns;
}
public override List<ManiaBaseHit> Convert(List<HitObject> input)
public override List<ManiaBaseHit> Convert(Beatmap beatmap)
{
List<ManiaBaseHit> output = new List<ManiaBaseHit>();
foreach (HitObject i in input)
foreach (HitObject i in beatmap.HitObjects)
{
ManiaBaseHit h = i as ManiaBaseHit;
+2 -2
View File
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Mania.Objects
{
+5
View File
@@ -1,3 +1,8 @@
<!--
Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
@@ -1,4 +1,7 @@
using System.Reflection;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
+2 -2
View File
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
+2 -2
View File
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Mania.Objects;
using osu.Game.Modes.Objects;
+2 -2
View File
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
+5
View File
@@ -1,4 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
@@ -20,6 +20,7 @@
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@@ -28,6 +29,7 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
@@ -61,7 +63,7 @@
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Mode.Osu\osu.Game.Modes.Osu.csproj">
<ProjectReference Include="..\osu.Game.Modes.Osu\osu.Game.Modes.Osu.csproj">
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Modes.Osu</Name>
</ProjectReference>
@@ -75,6 +77,9 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="app.config" />
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
+5
View File
@@ -1,4 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="ppy.OpenTK" version="2.0.50727.1339" targetFramework="net45" />
</packages>
@@ -1,4 +1,7 @@
using System.Collections.Generic;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects
@@ -10,8 +13,8 @@ namespace osu.Game.Modes.Osu.Objects
private Vector2[] subdivisionBuffer1;
private Vector2[] subdivisionBuffer2;
private const float TOLERANCE = 0.5f;
private const float TOLERANCE_SQ = TOLERANCE * TOLERANCE;
private const float tolerance = 0.25f;
private const float tolerance_sq = tolerance * tolerance;
public BezierApproximator(List<Vector2> controlPoints)
{
@@ -30,10 +33,10 @@ namespace osu.Game.Modes.Osu.Objects
/// </summary>
/// <param name="controlPoints">The control points to check for flatness.</param>
/// <returns>Whether the control points are flat enough.</returns>
private static bool IsFlatEnough(Vector2[] controlPoints)
private static bool isFlatEnough(Vector2[] controlPoints)
{
for (int i = 1; i < controlPoints.Length - 1; i++)
if ((controlPoints[i - 1] - 2 * controlPoints[i] + controlPoints[i + 1]).LengthSquared > TOLERANCE_SQ)
if ((controlPoints[i - 1] - 2 * controlPoints[i] + controlPoints[i + 1]).LengthSquared > tolerance_sq * 4)
return false;
return true;
@@ -47,7 +50,7 @@ namespace osu.Game.Modes.Osu.Objects
/// <param name="controlPoints">The control points to split.</param>
/// <param name="l">Output: The control points corresponding to the left half of the curve.</param>
/// <param name="r">Output: The control points corresponding to the right half of the curve.</param>
private void Subdivide(Vector2[] controlPoints, Vector2[] l, Vector2[] r)
private void subdivide(Vector2[] controlPoints, Vector2[] l, Vector2[] r)
{
Vector2[] midpoints = subdivisionBuffer1;
@@ -70,12 +73,12 @@ namespace osu.Game.Modes.Osu.Objects
/// </summary>
/// <param name="controlPoints">The control points describing the bezier curve to be approximated.</param>
/// <param name="output">The points representing the resulting piecewise-linear approximation.</param>
private void Approximate(Vector2[] controlPoints, List<Vector2> output)
private void approximate(Vector2[] controlPoints, List<Vector2> output)
{
Vector2[] l = subdivisionBuffer2;
Vector2[] r = subdivisionBuffer1;
Subdivide(controlPoints, l, r);
subdivide(controlPoints, l, r);
for (int i = 0; i < count - 1; ++i)
l[count + i] = r[i + 1];
@@ -93,7 +96,6 @@ namespace osu.Game.Modes.Osu.Objects
/// Creates a piecewise-linear approximation of a bezier curve, by adaptively repeatedly subdividing
/// the control points until their approximation error vanishes below a given threshold.
/// </summary>
/// <param name="controlPoints">The control points describing the curve.</param>
/// <returns>A list of vectors representing the piecewise-linear approximation.</returns>
public List<Vector2> CreateBezier()
{
@@ -117,13 +119,13 @@ namespace osu.Game.Modes.Osu.Objects
while (toFlatten.Count > 0)
{
Vector2[] parent = toFlatten.Pop();
if (IsFlatEnough(parent))
if (isFlatEnough(parent))
{
// If the control points we currently operate on are sufficiently "flat", we use
// an extension to De Casteljau's algorithm to obtain a piecewise-linear approximation
// of the bezier curve represented by our control points, consisting of the same amount
// of points as there are control points.
Approximate(parent, output);
approximate(parent, output);
freeBuffers.Push(parent);
continue;
}
@@ -131,7 +133,7 @@ namespace osu.Game.Modes.Osu.Objects
// If we do not yet have a sufficiently "flat" (in other words, detailed) approximation we keep
// subdividing the curve we are currently operating on.
Vector2[] rightChild = freeBuffers.Count > 0 ? freeBuffers.Pop() : new Vector2[count];
Subdivide(parent, leftChild, rightChild);
subdivide(parent, leftChild, rightChild);
// We re-use the buffer of the parent for one of the children, so that we save one allocation per iteration.
for (int i = 0; i < count; ++i)
@@ -0,0 +1,102 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.MathUtils;
using System;
using System.Collections.Generic;
namespace osu.Game.Modes.Osu.Objects
{
public class CircularArcApproximator
{
private Vector2 a;
private Vector2 b;
private Vector2 c;
private int amountPoints;
private const float tolerance = 0.1f;
public CircularArcApproximator(Vector2 a, Vector2 b, Vector2 c)
{
this.a = a;
this.b = b;
this.c = c;
}
/// <summary>
/// Creates a piecewise-linear approximation of a circular arc curve.
/// </summary>
/// <returns>A list of vectors representing the piecewise-linear approximation.</returns>
public List<Vector2> CreateArc()
{
float aSq = (b - c).LengthSquared;
float bSq = (a - c).LengthSquared;
float cSq = (a - b).LengthSquared;
// If we have a degenerate triangle where a side-length is almost zero, then give up and fall
// back to a more numerically stable method.
if (Precision.AlmostEquals(aSq, 0) || Precision.AlmostEquals(bSq, 0) || Precision.AlmostEquals(cSq, 0))
return new List<Vector2>();
float s = aSq * (bSq + cSq - aSq);
float t = bSq * (aSq + cSq - bSq);
float u = cSq * (aSq + bSq - cSq);
float sum = s + t + u;
// If we have a degenerate triangle with an almost-zero size, then give up and fall
// back to a more numerically stable method.
if (Precision.AlmostEquals(sum, 0))
return new List<Vector2>();
Vector2 centre = (s * a + t * b + u * c) / sum;
Vector2 dA = a - centre;
Vector2 dC = c - centre;
float r = dA.Length;
double thetaStart = Math.Atan2(dA.Y, dA.X);
double thetaEnd = Math.Atan2(dC.Y, dC.X);
while (thetaEnd < thetaStart)
thetaEnd += 2 * Math.PI;
double dir = 1;
double thetaRange = thetaEnd - thetaStart;
// Decide in which direction to draw the circle, depending on which side of
// AC B lies.
Vector2 orthoAtoC = c - a;
orthoAtoC = new Vector2(orthoAtoC.Y, -orthoAtoC.X);
if (Vector2.Dot(orthoAtoC, b - a) < 0)
{
dir = -dir;
thetaRange = 2 * Math.PI - thetaRange;
}
// We select the amount of points for the approximation by requiring the discrete curvature
// to be smaller than the provided tolerance. The exact angle required to meet the tolerance
// is: 2 * Math.Acos(1 - TOLERANCE / r)
if (2 * r <= tolerance)
// This special case is required for extremely short sliders where the radius is smaller than
// the tolerance. This is a pathological rather than a realistic case.
amountPoints = 2;
else
amountPoints = Math.Max(2, (int)Math.Ceiling(thetaRange / (2 * Math.Acos(1 - tolerance / r))));
List<Vector2> output = new List<Vector2>(amountPoints);
for (int i = 0; i < amountPoints; ++i)
{
double fract = (double)i / (amountPoints - 1);
double theta = thetaStart + dir * fract * thetaRange;
Vector2 o = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * r;
output.Add(centre + o);
}
return output;
}
}
}
@@ -1,5 +1,5 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel;
@@ -13,7 +13,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class DrawableHitCircle : DrawableOsuHitObject
{
private OsuHitObject osuObject;
private HitCircle osuObject;
public ApproachCircle ApproachCircle;
private CirclePiece circle;
@@ -22,14 +22,14 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
private ExplodePiece explode;
private NumberPiece number;
private GlowPiece glow;
private HitExplosion explosion;
public DrawableHitCircle(OsuHitObject h) : base(h)
public DrawableHitCircle(HitCircle h) : base(h)
{
osuObject = h;
Origin = Anchor.Centre;
Position = osuObject.Position;
Position = osuObject.StackedPosition;
Scale = new Vector2(osuObject.Scale);
Children = new Drawable[]
{
@@ -42,6 +42,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Colour = osuObject.Colour,
Hit = () =>
{
if (Judgement.Result.HasValue) return false;
((PositionalJudgementInfo)Judgement).PositionOffset = Vector2.Zero; //todo: set to correct value
UpdateJudgement(true);
return true;
@@ -64,14 +66,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Size = circle.DrawSize;
}
protected override void LoadComplete()
{
base.LoadComplete();
//force application of the state that was set before we loaded.
UpdateState(State);
}
double hit50 = 150;
double hit100 = 80;
double hit300 = 30;
@@ -111,9 +105,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
//sane defaults
ring.Alpha = circle.Alpha = number.Alpha = glow.Alpha = 1;
ApproachCircle.Alpha = 0;
ApproachCircle.Scale = new Vector2(2);
ApproachCircle.Scale = new Vector2(4);
explode.Alpha = 0;
Scale = new Vector2(0.5f); //this will probably need to be moved to DrawableHitObject at some point.
}
protected override void UpdatePreemptState()
@@ -121,7 +114,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
base.UpdatePreemptState();
ApproachCircle.FadeIn(Math.Min(TIME_FADEIN * 2, TIME_PREEMPT));
ApproachCircle.ScaleTo(0.6f, TIME_PREEMPT);
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
}
protected override void UpdateState(ArmedState state)
@@ -138,25 +131,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
case ArmedState.Idle:
Delay(osuObject.Duration + TIME_PREEMPT);
FadeOut(TIME_FADEOUT);
explosion?.Expire();
explosion = null;
break;
case ArmedState.Miss:
ring.FadeOut();
circle.FadeOut();
number.FadeOut();
glow.FadeOut();
explosion?.Expire();
explosion = null;
Schedule(() => Add(explosion = new HitExplosion((OsuJudgementInfo)Judgement)));
FadeOut(800);
FadeOut(TIME_FADEOUT / 5);
break;
case ArmedState.Hit:
const double flash_in = 30;
const double flash_in = 40;
flash.FadeTo(0.8f, flash_in);
flash.Delay(flash_in);
@@ -164,8 +144,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
explode.FadeIn(flash_in);
Schedule(() => Add(explosion = new HitExplosion((OsuJudgementInfo)Judgement)));
Delay(flash_in, true);
//after the flash, we can hide some elements that were behind it
@@ -1,9 +1,7 @@
using System;
using System.Collections.Generic;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
@@ -11,9 +9,9 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class DrawableOsuHitObject : DrawableHitObject
{
protected const float TIME_PREEMPT = 600;
protected const float TIME_FADEIN = 400;
protected const float TIME_FADEOUT = 500;
public const float TIME_PREEMPT = 600;
public const float TIME_FADEIN = 400;
public const float TIME_FADEOUT = 500;
public DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
@@ -26,7 +24,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{
if (!IsLoaded) return;
Flush(true);
Flush();
UpdateInitialState();
@@ -0,0 +1,142 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
using OpenTK;
using osu.Framework.Input;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
class DrawableSlider : DrawableOsuHitObject
{
private Slider slider;
private DrawableHitCircle initialCircle;
private List<ISliderProgress> components = new List<ISliderProgress>();
SliderBody body;
SliderBall ball;
SliderBouncer bouncer1, bouncer2;
public DrawableSlider(Slider s) : base(s)
{
slider = s;
Children = new Drawable[]
{
body = new SliderBody(s)
{
Position = s.StackedPosition,
PathWidth = s.Scale * 64,
},
bouncer1 = new SliderBouncer(s, false)
{
Position = s.Curve.PositionAt(1),
Scale = new Vector2(s.Scale),
},
bouncer2 = new SliderBouncer(s, true)
{
Position = s.StackedPosition,
Scale = new Vector2(s.Scale),
},
ball = new SliderBall(s)
{
Scale = new Vector2(s.Scale),
},
initialCircle = new DrawableHitCircle(new HitCircle
{
StartTime = s.StartTime,
Position = s.StackedPosition,
Scale = s.Scale,
Colour = s.Colour,
Sample = s.Sample,
}),
};
components.Add(body);
components.Add(ball);
components.Add(bouncer1);
components.Add(bouncer2);
}
// Since the DrawableSlider itself is just a container without a size we need to
// pass all input through.
public override bool Contains(Vector2 screenSpacePos) => true;
int currentRepeat;
protected override void Update()
{
base.Update();
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
int repeat = (int)(progress * slider.RepeatCount);
progress = (progress * slider.RepeatCount) % 1;
if (repeat > currentRepeat)
{
if (ball.Tracking)
PlaySample();
currentRepeat = repeat;
}
if (repeat % 2 == 1)
progress = 1 - progress;
bouncer2.Position = slider.Curve.PositionAt(body.SnakedEnd ?? 0);
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (initialCircle.Judgement?.Result != HitResult.Hit)
initialCircle.Position = slider.Curve.PositionAt(progress);
components.ForEach(c => c.UpdateProgress(progress, repeat));
}
protected override void CheckJudgement(bool userTriggered)
{
var j = Judgement as OsuJudgementInfo;
var sc = initialCircle.Judgement as OsuJudgementInfo;
if (!userTriggered && Time.Current >= HitObject.EndTime)
{
j.Score = sc.Score;
j.Result = sc.Result;
}
}
protected override void UpdateInitialState()
{
base.UpdateInitialState();
body.Alpha = 1;
//we need to be present to handle input events. note that we still don't get enough events (we don't get a position if the mouse hasn't moved since the slider appeared).
ball.AlwaysPresent = true;
ball.Alpha = 0;
}
protected override void UpdateState(ArmedState state)
{
base.UpdateState(state);
ball.FadeIn();
Delay(HitObject.Duration, true);
body.FadeOut(160);
ball.FadeOut(160);
FadeOut(800);
}
}
internal interface ISliderProgress
{
void UpdateProgress(double progress, int repeat);
}
}
@@ -0,0 +1,84 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Game.Modes.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class HitExplosion : FlowContainer
{
private readonly OsuJudgementInfo judgement;
private SpriteText line1;
private SpriteText line2;
public HitExplosion(OsuJudgementInfo judgement, OsuHitObject h = null)
{
this.judgement = judgement;
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
Direction = FlowDirection.VerticalOnly;
Spacing = new Vector2(0, 2);
Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset;
Children = new Drawable[]
{
line1 = new SpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = judgement.Score.GetDescription(),
Font = @"Venera",
TextSize = 16,
},
line2 = new SpriteText
{
Text = judgement.Combo.GetDescription(),
Font = @"Venera",
TextSize = 11,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
if (judgement.Result == HitResult.Miss)
{
FadeInFromZero(60);
ScaleTo(1.6f);
ScaleTo(1, 100, EasingTypes.In);
MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
RotateTo(40, 800, EasingTypes.InQuint);
Delay(600);
FadeOut(200);
}
else
{
line1.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
line2.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
FadeOut(500);
}
switch (judgement.Result)
{
case HitResult.Miss:
Colour = Color4.Red;
break;
}
Expire();
}
}
}
@@ -1,4 +1,7 @@
using System;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -29,7 +32,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
approachCircle.Texture = textures.Get(@"Play/osu/approachcircle@2x");
approachCircle.Texture = textures.Get(@"Play/osu/approachcircle");
}
}
}
@@ -1,4 +1,7 @@
using System;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -19,9 +22,9 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
public CirclePiece()
{
Size = new Vector2(144);
Size = new Vector2(128);
Masking = true;
CornerRadius = DrawSize.X / 2;
CornerRadius = Size.X / 2;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@@ -44,7 +47,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
disc.Texture = textures.Get(@"Play/osu/disc@2x");
disc.Texture = textures.Get(@"Play/osu/disc");
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
@@ -1,4 +1,7 @@
using osu.Framework.Graphics;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
@@ -8,7 +11,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public ExplodePiece()
{
Size = new Vector2(144);
Size = new Vector2(128);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@@ -1,4 +1,7 @@
using osu.Framework.Graphics;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
@@ -9,7 +12,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public FlashPiece()
{
Size = new Vector2(144);
Size = new Vector2(128);
Masking = true;
CornerRadius = Size.X / 2;
@@ -1,4 +1,7 @@
using osu.Framework.Allocation;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@@ -30,7 +33,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
layer.Texture = textures.Get(@"Play/osu/ring-glow@2x");
layer.Texture = textures.Get(@"Play/osu/ring-glow");
}
}
}
@@ -1,4 +1,7 @@
using osu.Framework.Allocation;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@@ -29,7 +32,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
number.Texture = textures.Get(@"Play/osu/number@2x");
number.Texture = textures.Get(@"Play/osu/number");
}
}
}
@@ -0,0 +1,40 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class RingPiece : Container
{
public RingPiece()
{
Size = new Vector2(128);
Masking = true;
CornerRadius = Size.X / 2;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
BorderThickness = 10;
BorderColour = Color4.White;
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
};
}
}
}
@@ -0,0 +1,116 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class SliderBall : Container, ISliderProgress
{
private readonly Slider slider;
private Box follow;
const float width = 128;
public SliderBall(Slider slider)
{
this.slider = slider;
Masking = true;
AutoSizeAxes = Axes.Both;
BlendingMode = BlendingMode.Additive;
Origin = Anchor.Centre;
BorderThickness = 10;
BorderColour = Color4.Orange;
Children = new Drawable[]
{
follow = new Box
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = Color4.Orange,
Width = width,
Height = width,
Alpha = 0,
},
new Container
{
Masking = true,
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
BorderThickness = 10,
BorderColour = Color4.White,
Alpha = 1,
CornerRadius = width / 2,
Children = new[]
{
new Box
{
Colour = slider.Colour,
Alpha = 0.4f,
Width = width,
Height = width,
},
}
}
};
}
private InputState lastState;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
lastState = state;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
lastState = state;
return base.OnMouseUp(state, args);
}
protected override bool OnMouseMove(InputState state)
{
lastState = state;
return base.OnMouseMove(state);
}
bool tracking;
public bool Tracking
{
get { return tracking; }
set
{
if (value == tracking) return;
tracking = value;
follow.ScaleTo(tracking ? 2.8f : 1, 300, EasingTypes.OutQuint);
follow.FadeTo(tracking ? 0.2f : 0, 300, EasingTypes.OutQuint);
}
}
private bool canCurrentlyTrack => Time.Current >= slider.StartTime && Time.Current < slider.EndTime;
protected override void Update()
{
base.Update();
CornerRadius = DrawWidth / 2;
Tracking = canCurrentlyTrack && lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
}
public void UpdateProgress(double progress, int repeat)
{
Position = slider.Curve.PositionAt(progress);
}
}
}
@@ -0,0 +1,163 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Configuration;
using OpenTK;
using OpenTK.Graphics.ES30;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class SliderBody : Container, ISliderProgress
{
private Path path;
private BufferedContainer container;
public float PathWidth
{
get { return path.PathWidth; }
set
{
path.PathWidth = value;
}
}
public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; }
private Slider slider;
public SliderBody(Slider s)
{
slider = s;
Children = new Drawable[]
{
container = new BufferedContainer
{
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
path = new Path
{
BlendingMode = BlendingMode.None,
},
}
},
};
container.Attach(RenderbufferInternalFormat.DepthComponent16);
}
public void SetRange(double p0, double p1)
{
if (p0 > p1)
MathHelper.Swap(ref p0, ref p1);
if (updateSnaking(p0, p1))
{
// Autosizing does not give us the desired behaviour here.
// We want the container to have the same size as the slider,
// and to be positioned such that the slider head is at (0,0).
container.Size = path.Size;
container.Position = -path.PositionInBoundingBox(slider.Curve.PositionAt(0) - currentCurve[0]);
container.ForceRedraw();
}
}
private Bindable<bool> snakingIn;
private Bindable<bool> snakingOut;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
snakingIn = config.GetBindable<bool>(OsuConfig.SnakingInSliders);
snakingOut = config.GetBindable<bool>(OsuConfig.SnakingOutSliders);
int textureWidth = (int)PathWidth * 2;
//initialise background
var upload = new TextureUpload(textureWidth * 4);
var bytes = upload.Data;
const float aa_portion = 0.02f;
const float border_portion = 0.128f;
const float gradient_portion = 1 - border_portion;
const float opacity_at_centre = 0.3f;
const float opacity_at_edge = 0.8f;
for (int i = 0; i < textureWidth; i++)
{
float progress = (float)i / (textureWidth - 1);
if (progress <= border_portion)
{
bytes[i * 4] = 255;
bytes[i * 4 + 1] = 255;
bytes[i * 4 + 2] = 255;
bytes[i * 4 + 3] = (byte)(Math.Min(progress / aa_portion, 1) * 255);
}
else
{
progress -= border_portion;
bytes[i * 4] = (byte)(slider.Colour.R * 255);
bytes[i * 4 + 1] = (byte)(slider.Colour.G * 255);
bytes[i * 4 + 2] = (byte)(slider.Colour.B * 255);
bytes[i * 4 + 3] = (byte)((opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * (slider.Colour.A * 255));
}
}
var texture = new Texture(textureWidth, 1);
texture.SetData(upload);
path.Texture = texture;
}
private List<Vector2> currentCurve = new List<Vector2>();
private bool updateSnaking(double p0, double p1)
{
if (SnakedStart == p0 && SnakedEnd == p1) return false;
SnakedStart = p0;
SnakedEnd = p1;
slider.Curve.GetPathToProgress(currentCurve, p0, p1);
path.ClearVertices();
foreach (Vector2 p in currentCurve)
path.AddVertex(p - currentCurve[0]);
return true;
}
public void UpdateProgress(double progress, int repeat)
{
double start = 0;
double end = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - DrawableOsuHitObject.TIME_PREEMPT)) / DrawableOsuHitObject.TIME_FADEIN, 0, 1) : 1;
if (repeat >= slider.RepeatCount - 1)
{
if (Math.Min(repeat, slider.RepeatCount - 1) % 2 == 1)
{
start = 0;
end = snakingOut ? progress : 1;
}
else
{
start = snakingOut ? progress : 0;
}
}
SetRange(start, end);
}
}
}
@@ -0,0 +1,58 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class SliderBouncer : Container, ISliderProgress
{
private readonly Slider slider;
private readonly bool isEnd;
private TextAwesome icon;
public SliderBouncer(Slider slider, bool isEnd)
{
this.slider = slider;
this.isEnd = isEnd;
AutoSizeAxes = Axes.Both;
BlendingMode = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
{
icon = new TextAwesome
{
Icon = FontAwesome.fa_eercast,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 48,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
icon.RotateTo(360, 1000);
icon.Loop();
}
public void UpdateProgress(double progress, int repeat)
{
if (Time.Current < slider.StartTime)
Alpha = 0;
Alpha = repeat + 1 < slider.RepeatCount && repeat % 2 == (isEnd ? 0 : 1) ? 1 : 0;
}
}
}
@@ -1,4 +1,7 @@
using osu.Framework.Allocation;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@@ -10,6 +13,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class Triangles : Container<Triangle>
{
public override bool HandleInput => false;
protected override void LoadComplete()
{
base.LoadComplete();
+9
View File
@@ -0,0 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu.Objects
{
public class HitCircle : OsuHitObject
{
}
}
@@ -0,0 +1,49 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes.Objects;
using OpenTK;
using osu.Game.Beatmaps;
namespace osu.Game.Modes.Osu.Objects
{
public abstract class OsuHitObject : HitObject
{
public Vector2 Position { get; set; }
public Vector2 StackedPosition => Position + StackOffset;
public virtual Vector2 EndPosition => Position;
public Vector2 StackedEndPosition => EndPosition + StackOffset;
public virtual int StackHeight { get; set; }
public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
public float Scale { get; set; } = 1;
public override void SetDefaultsFromBeatmap(Beatmap beatmap)
{
base.SetDefaultsFromBeatmap(beatmap);
Scale = (1.0f - 0.7f * (beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5) / 5) / 2;
}
[Flags]
internal enum HitObjectType
{
Circle = 1,
Slider = 2,
NewCombo = 4,
CircleNewCombo = 5,
SliderNewCombo = 6,
Spinner = 8,
ColourHax = 122,
Hold = 128,
ManiaLong = 128,
}
}
}
@@ -0,0 +1,170 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Beatmaps;
using osu.Game.Modes.Osu.Objects.Drawables;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects
{
public class OsuHitObjectConverter : HitObjectConverter<OsuHitObject>
{
public override List<OsuHitObject> Convert(Beatmap beatmap)
{
List<OsuHitObject> output = new List<OsuHitObject>();
foreach (HitObject h in beatmap.HitObjects)
output.Add(h as OsuHitObject);
UpdateStacking(output, beatmap.BeatmapInfo?.StackLeniency ?? 0.7f);
return output;
}
public static void UpdateStacking(List<OsuHitObject> hitObjects, float stackLeniency, int startIndex = 0, int endIndex = -1)
{
if (endIndex == -1)
endIndex = hitObjects.Count - 1;
int stackDistance = 3;
float stackThreshold = DrawableOsuHitObject.TIME_PREEMPT * stackLeniency;
// Reset stacking inside the update range
for (int i = startIndex; i <= endIndex; i++)
hitObjects[i].StackHeight = 0;
// Extend the end index to include objects they are stacked on
int extendedEndIndex = endIndex;
for (int i = endIndex; i >= startIndex; i--)
{
int stackBaseIndex = i;
for (int n = stackBaseIndex + 1; n < hitObjects.Count; n++)
{
OsuHitObject stackBaseObject = hitObjects[stackBaseIndex];
if (stackBaseObject is Spinner) break;
OsuHitObject objectN = hitObjects[n];
if (objectN is Spinner) continue;
if (objectN.StartTime - stackBaseObject.EndTime > stackThreshold)
//We are no longer within stacking range of the next object.
break;
if (Vector2.Distance(stackBaseObject.Position, objectN.Position) < stackDistance ||
(stackBaseObject is Slider && Vector2.Distance(stackBaseObject.EndPosition, objectN.Position) < stackDistance))
{
stackBaseIndex = n;
// HitObjects after the specified update range haven't been reset yet
objectN.StackHeight = 0;
}
}
if (stackBaseIndex > extendedEndIndex)
{
extendedEndIndex = stackBaseIndex;
if (extendedEndIndex == hitObjects.Count - 1)
break;
}
}
//Reverse pass for stack calculation.
int extendedStartIndex = startIndex;
for (int i = extendedEndIndex; i > startIndex; i--)
{
int n = i;
/* We should check every note which has not yet got a stack.
* Consider the case we have two interwound stacks and this will make sense.
*
* o <-1 o <-2
* o <-3 o <-4
*
* We first process starting from 4 and handle 2,
* then we come backwards on the i loop iteration until we reach 3 and handle 1.
* 2 and 1 will be ignored in the i loop because they already have a stack value.
*/
OsuHitObject objectI = hitObjects[i];
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
/* If this object is a hitcircle, then we enter this "special" case.
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
* Any other case is handled by the "is Slider" code below this.
*/
if (objectI is HitCircle)
{
while (--n >= 0)
{
OsuHitObject objectN = hitObjects[n];
if (objectN is Spinner) continue;
if (objectI.StartTime - objectN.EndTime > stackThreshold)
//We are no longer within stacking range of the previous object.
break;
// HitObjects before the specified update range haven't been reset yet
if (n < extendedStartIndex)
{
objectN.StackHeight = 0;
extendedStartIndex = n;
}
/* This is a special case where hticircles are moved DOWN and RIGHT (negative stacking) if they are under the *last* slider in a stacked pattern.
* o==o <- slider is at original location
* o <- hitCircle has stack of -1
* o <- hitCircle has stack of -2
*/
if (objectN is Slider && Vector2.Distance(objectN.EndPosition, objectI.Position) < stackDistance)
{
int offset = objectI.StackHeight - objectN.StackHeight + 1;
for (int j = n + 1; j <= i; j++)
{
//For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
OsuHitObject objectJ = hitObjects[j];
if (Vector2.Distance(objectN.EndPosition, objectJ.Position) < stackDistance)
objectJ.StackHeight -= offset;
}
//We have hit a slider. We should restart calculation using this as the new base.
//Breaking here will mean that the slider still has StackCount of 0, so will be handled in the i-outer-loop.
break;
}
if (Vector2.Distance(objectN.Position, objectI.Position) < stackDistance)
{
//Keep processing as if there are no sliders. If we come across a slider, this gets cancelled out.
//NOTE: Sliders with start positions stacking are a special case that is also handled here.
objectN.StackHeight = objectI.StackHeight + 1;
objectI = objectN;
}
}
}
else if (objectI is Slider)
{
/* We have hit the first slider in a possible stack.
* From this point on, we ALWAYS stack positive regardless.
*/
while (--n >= startIndex)
{
OsuHitObject objectN = hitObjects[n];
if (objectN is Spinner) continue;
if (objectI.StartTime - objectN.StartTime > stackThreshold)
//We are no longer within stacking range of the previous object.
break;
if (Vector2.Distance(objectN.EndPosition, objectI.Position) < stackDistance)
{
objectN.StackHeight = objectI.StackHeight + 1;
objectI = objectN;
}
}
}
}
}
}
}
@@ -1,4 +1,7 @@
using System;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
@@ -80,7 +83,7 @@ namespace osu.Game.Modes.Osu.Objects
s.Curve = new SliderCurve
{
Path = points,
ControlPoints = points,
Length = length,
CurveType = curveType
};
@@ -98,7 +101,10 @@ namespace osu.Game.Modes.Osu.Objects
}
result.Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
result.StartTime = double.Parse(split[2]);
result.Sample = new HitSampleInfo { Type = (SampleType)int.Parse(split[4]) };
result.Sample = new HitSampleInfo {
Type = (SampleType)int.Parse(split[4]),
Set = SampleSet.Soft,
};
result.NewCombo = combo;
// TODO: "addition" field
return result;

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