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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Merge pull request #216 from peppy/general-fixes

Make toolbar buttons more independent logic-wise.
This commit is contained in:
Dean Herbert 2016-12-02 22:05:09 +09:00 committed by GitHub
commit e218fda972
9 changed files with 157 additions and 29 deletions

@ -1 +1 @@
Subproject commit b5efbe6d53cb6895163731e2a934a1c6518d9d7d
Subproject commit e611e186e3c8951d7e58a6c92c75e1b587e825a2

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@ -47,7 +47,7 @@ namespace osu.Game
string[] args;
public OptionsOverlay Options;
private OptionsOverlay options;
public OsuGame(string[] args = null)
{
@ -61,7 +61,7 @@ namespace osu.Game
host.Size = new Vector2(Config.Get<int>(OsuConfig.Width), Config.Get<int>(OsuConfig.Height));
}
public void ToggleOptions() => Options.ToggleVisibility();
public void ToggleOptions() => options.ToggleVisibility();
[BackgroundDependencyLoader]
private void load()
@ -118,15 +118,17 @@ namespace osu.Game
//overlay elements
(chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add);
(Options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
(options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
(musicController = new MusicController() { Depth = -3 }).Preload(this, overlayContent.Add);
Dependencies.Cache(options);
Dependencies.Cache(musicController);
(Toolbar = new Toolbar
{
Depth = -2,
OnHome = delegate { mainMenu?.MakeCurrent(); },
OnSettings = Options.ToggleVisibility,
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
OnMusicController = musicController.ToggleVisibility
}).Preload(this, t =>
{
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
@ -134,9 +136,9 @@ namespace osu.Game
overlayContent.Add(Toolbar);
});
Options.StateChanged += delegate
options.StateChanged += delegate
{
switch (Options.State)
switch (options.State)
{
case Visibility.Hidden:
intro.MoveToX(0, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
@ -164,7 +166,7 @@ namespace osu.Game
switch (args.Key)
{
case Key.O:
Options.ToggleVisibility();
options.ToggleVisibility();
return true;
}
}

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@ -2,7 +2,6 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
@ -22,10 +21,8 @@ namespace osu.Game.Overlays.Toolbar
{
private const float height = 50;
public Action OnSettings;
public Action OnHome;
public Action<PlayMode> OnPlayModeChange;
public Action OnMusicController;
private ToolbarModeSelector modeSelector;
private Box solidBackground;
@ -87,18 +84,9 @@ namespace osu.Game.Overlays.Toolbar
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new ToolbarButton
new ToolbarSettingsButton(),
new ToolbarHomeButton()
{
Icon = FontAwesome.fa_gear,
TooltipMain = "Settings",
TooltipSub = "Change your settings",
Action = () => OnSettings?.Invoke()
},
new ToolbarButton
{
Icon = FontAwesome.fa_home,
TooltipMain = "Home",
TooltipSub = "Return to the main menu",
Action = () => OnHome?.Invoke()
},
modeSelector = new ToolbarModeSelector
@ -116,11 +104,7 @@ namespace osu.Game.Overlays.Toolbar
AutoSizeAxes = Axes.X,
Children = new []
{
new ToolbarButton
{
Icon = FontAwesome.fa_music,
Action = () => OnMusicController?.Invoke()
},
new ToolbarMusicButton(),
new ToolbarButton
{
Icon = FontAwesome.fa_search

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@ -133,7 +133,7 @@ namespace osu.Game.Overlays.Toolbar
protected override bool OnClick(InputState state)
{
Action?.Invoke();
HoverBackground.FlashColour(new Color4(255, 255, 255, 180), 800, EasingTypes.OutQuint);
HoverBackground.FlashColour(new Color4(255, 255, 255, 100), 500, EasingTypes.OutQuint);
return true;
}

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@ -0,0 +1,19 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Screens.Menu;
namespace osu.Game.Overlays.Toolbar
{
class ToolbarHomeButton : ToolbarButton
{
public ToolbarHomeButton()
{
Icon = FontAwesome.fa_home;
TooltipMain = "Home";
TooltipSub = "Return to the main menu";
}
}
}

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@ -0,0 +1,23 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar
{
class ToolbarMusicButton : ToolbarOverlayToggleButton
{
public ToolbarMusicButton()
{
Icon = FontAwesome.fa_music;
}
[BackgroundDependencyLoader]
private void load(MusicController music)
{
StateContainer = music;
Action = music.ToggleVisibility;
}
}
}

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@ -0,0 +1,71 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Configuration;
using osu.Game.Online.API;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
class ToolbarOverlayToggleButton : ToolbarButton
{
private Box StateBackground;
private OverlayContainer stateContainer;
public OverlayContainer StateContainer
{
get { return stateContainer; }
set
{
stateContainer = value;
stateContainer.StateChanged += stateChanged;
}
}
public ToolbarOverlayToggleButton()
{
Add(StateBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(150, 150, 150, 180),
BlendingMode = BlendingMode.Additive,
Depth = 2,
Alpha = 0,
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (stateContainer != null)
stateContainer.StateChanged -= stateChanged;
}
private void stateChanged(OverlayContainer c, Visibility state)
{
switch (state)
{
case Visibility.Hidden:
StateBackground.FadeOut(200);
break;
case Visibility.Visible:
StateBackground.FadeIn(200);
break;
}
}
}
}

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@ -0,0 +1,25 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar
{
class ToolbarSettingsButton : ToolbarOverlayToggleButton
{
public ToolbarSettingsButton()
{
Icon = FontAwesome.fa_gear;
TooltipMain = "Settings";
TooltipSub = "Change your settings";
}
[BackgroundDependencyLoader]
private void load(OptionsOverlay options)
{
StateContainer = options;
Action = options.ToggleVisibility;
}
}
}

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@ -92,6 +92,10 @@
<Compile Include="Beatmaps\Timing\SampleChange.cs" />
<Compile Include="Beatmaps\Timing\TimingChange.cs" />
<Compile Include="Configuration\OsuConfigManager.cs" />
<Compile Include="Overlays\Toolbar\ToolbarHomeButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarMusicButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarSettingsButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarOverlayToggleButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarUserButton.cs" />
<Compile Include="Screens\BackgroundMode.cs" />
<Compile Include="Screens\Backgrounds\BackgroundModeBeatmap.cs" />