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Add menu button sound effects.
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Subproject commit 1bf3167fa384c124f388a885f01613ed59fe8169
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Subproject commit 73ddad1f01f223c6c311f1302ed1658a2320813d
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@ -1,6 +1,9 @@
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// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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@ -29,6 +32,7 @@ namespace osu.Game.Graphics.UserInterface
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private static readonly Vector2 size_extended = new Vector2(140, 50);
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private static readonly Vector2 size_retracted = new Vector2(100, 50);
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private AudioSample sampleClick;
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public BackButton()
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{
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@ -141,6 +145,12 @@ namespace osu.Game.Graphics.UserInterface
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});
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleClick = audio.Sample.Get(@"Menu/menuback");
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}
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protected override bool OnClick(InputState state)
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{
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var flash = new Box
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@ -154,6 +164,8 @@ namespace osu.Game.Graphics.UserInterface
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flash.FadeOutFromOne(200);
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flash.Expire();
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sampleClick.Play();
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return base.OnClick(state);
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}
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}
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@ -2,6 +2,9 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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@ -58,6 +61,7 @@ namespace osu.Game.Overlays.Toolbar
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private SpriteText tooltip1;
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private SpriteText tooltip2;
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protected FlowContainer Flow;
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private AudioSample sampleClick;
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public ToolbarButton()
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{
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@ -120,6 +124,12 @@ namespace osu.Game.Overlays.Toolbar
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RelativeSizeAxes = Axes.Y;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleClick = audio.Sample.Get(@"Menu/menuclick");
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}
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protected override void Update()
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{
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base.Update();
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@ -133,6 +143,7 @@ namespace osu.Game.Overlays.Toolbar
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protected override bool OnClick(InputState state)
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{
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Action?.Invoke();
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sampleClick.Play();
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HoverBackground.FlashColour(new Color4(255, 255, 255, 100), 500, EasingTypes.OutQuint);
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return true;
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}
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using System;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -28,6 +31,7 @@ namespace osu.Game.Screens.Menu
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private readonly float extraWidth;
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private Key triggerKey;
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private string text;
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private AudioSample sampleClick;
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public override bool Contains(Vector2 screenSpacePos)
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{
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@ -211,6 +215,14 @@ namespace osu.Game.Screens.Menu
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box.ScaleTo(new Vector2(1, 1), 500, EasingTypes.OutElastic);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleClick = audio.Sample.Get($@"Menu/menu-{internalName}-click");
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if (sampleClick == null)
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sampleClick = audio.Sample.Get(internalName.Contains(@"back") ? @"Menu/menuback" : @"Menu/menuhit");
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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trigger();
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@ -232,11 +244,9 @@ namespace osu.Game.Screens.Menu
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private void trigger()
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{
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//Game.Audio.PlaySamplePositional($@"menu-{internalName}-click", internalName.Contains(@"back") ? @"menuback" : @"menuhit");
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sampleClick.Play();
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clickAction?.Invoke();
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//box.FlashColour(ColourHelper.Lighten2(colour, 0.7f), 200);
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}
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public override bool HandleInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
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@ -250,6 +260,7 @@ namespace osu.Game.Screens.Menu
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public int ContractStyle;
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ButtonState state;
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public ButtonState State
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{
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get { return state; }
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@ -5,6 +5,9 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -28,6 +31,8 @@ namespace osu.Game.Screens.Menu
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public Action OnChart;
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public Action OnTest;
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private AudioSample sampleOsuClick;
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private FlowContainerWithOrigin buttonFlow;
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//todo: make these non-internal somehow.
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@ -111,6 +116,12 @@ namespace osu.Game.Screens.Menu
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buttonFlow.Add(buttonsTopLevel);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleOsuClick = audio.Sample.Get(@"Menu/menuhit");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -158,7 +169,7 @@ namespace osu.Game.Screens.Menu
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switch (state)
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{
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case MenuState.Initial:
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//Game.Audio.PlaySamplePositional(@"menuhit");
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sampleOsuClick.Play();
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State = MenuState.TopLevel;
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return;
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case MenuState.TopLevel:
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