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Remove code to check for other focused controls
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@ -68,13 +68,7 @@ namespace osu.Game.Screens.Select
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protected override void Update()
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{
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if (GrabFocus && !HasFocus && IsVisible)
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{
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var inputManager = Parent;
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while (inputManager != null && !(inputManager is InputManager))
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inputManager = inputManager.Parent;
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if (inputManager != null && (inputManager as InputManager)?.FocusedDrawable == null)
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TriggerFocus();
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}
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TriggerFocus();
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base.Update();
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}
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