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Add comment about future implementation.

This commit is contained in:
Dean Herbert 2016-12-15 21:20:27 +09:00
parent 8d800dac99
commit 08ef8ed8ea

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@ -157,6 +157,8 @@ namespace osu.Game.Screens.Select
if (player != null)
return;
//in the future we may want to move this logic to a PlayerLoader gamemode or similar, so we can rely on the SongSelect transition
//and provide a better loading experience (at the moment song select is still accepting input during preload).
player = new Player
{
BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,