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Remove janky beatmap info wedge animation, restore pixel snapping.

This commit is contained in:
Dean Herbert 2016-12-18 16:50:39 +09:00
parent 9e00ca83e1
commit 2cbc528971
2 changed files with 3 additions and 5 deletions

View File

@ -61,6 +61,7 @@ namespace osu.Game.Screens.Select
(beatmapInfoContainer = new BufferedContainer
{
Depth = newDepth,
PixelSnapping = true,
CacheDrawnFrameBuffer = true,
Shear = -Shear,
RelativeSizeAxes = Axes.Both,

View File

@ -213,11 +213,8 @@ namespace osu.Game.Screens.Select
Content.FadeInFromZero(250);
beatmapInfoWedge.MoveTo(wedged_container_start_position + new Vector2(-100, 50));
beatmapInfoWedge.RotateTo(10);
beatmapInfoWedge.MoveTo(wedged_container_start_position, 800, EasingTypes.OutQuint);
beatmapInfoWedge.RotateTo(0, 800, EasingTypes.OutQuint);
beatmapInfoWedge.MoveToX(wedged_container_start_position.X - 50);
beatmapInfoWedge.MoveToX(wedged_container_start_position.X, 800, EasingTypes.OutQuint);
}
protected override void OnResuming(GameMode last)