mirror of
https://github.com/ppy/osu.git
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commit
52f6a09319
@ -1 +1 @@
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Subproject commit 99955eecba415328c3e2b4055afb10aeb8a4ceb9
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Subproject commit f9627494e444d8b35eb20d418539ada15f258c4d
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@ -69,6 +69,7 @@ namespace osu.Game.Beatmaps.Drawables
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},
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triangles = new Triangles
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{
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TriangleScale = 2,
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RelativeSizeAxes = Axes.Both,
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ColourLight = OsuColour.FromHex(@"3a7285"),
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ColourDark = OsuColour.FromHex(@"123744")
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.MathUtils;
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using OpenTK;
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using OpenTK.Graphics;
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using System;
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namespace osu.Game.Graphics.Backgrounds
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{
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@ -34,7 +35,14 @@ namespace osu.Game.Graphics.Backgrounds
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}
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}
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private int aimTriangleCount => (int)((DrawWidth * DrawHeight) / 800 / triangleScale);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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for (int i = 0; i < aimTriangleCount; i++)
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addTriangle(true);
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}
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private int aimTriangleCount => (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale));
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protected override void Update()
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{
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@ -42,20 +50,25 @@ namespace osu.Game.Graphics.Backgrounds
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foreach (Drawable d in Children)
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{
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d.Position -= new Vector2(0, (float)(d.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 880)) / triangleScale);
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d.Position -= new Vector2(0, (float)(d.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale);
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if (d.DrawPosition.Y + d.DrawSize.Y * d.Scale.Y < 0)
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d.Expire();
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}
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bool useRandomX = Children.Count() < aimTriangleCount / 2;
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while (Children.Count() < aimTriangleCount)
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addTriangle(useRandomX);
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addTriangle(false);
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}
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protected virtual Triangle CreateTriangle()
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{
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var scale = triangleScale * RNG.NextSingle() * 0.4f + 0.2f;
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float stdDev = 0.16f;
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float mean = 0.5f;
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float u1 = 1 - RNG.NextSingle(); //uniform(0,1] random floats
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float u2 = 1 - RNG.NextSingle();
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float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); //random normal(0,1)
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var scale = Math.Max(triangleScale * (mean + stdDev * randStdNormal), 0.1f); //random normal(mean,stdDev^2)
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const float size = 100;
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return new Triangle
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@ -72,10 +85,11 @@ namespace osu.Game.Graphics.Backgrounds
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protected virtual Color4 GetTriangleShade() => Interpolation.ValueAt(RNG.NextSingle(), ColourDark, ColourLight, 0, 1);
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private void addTriangle(bool randomX)
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private void addTriangle(bool randomY)
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{
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var sprite = CreateTriangle();
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sprite.Position = new Vector2(RNG.NextSingle(), randomX ? RNG.NextSingle() : 1);
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var triangleHeight = sprite.DrawHeight / DrawHeight;
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sprite.Position = new Vector2(RNG.NextSingle(), randomY ? (RNG.NextSingle() * (1 + triangleHeight) - triangleHeight) : 1);
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Add(sprite);
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}
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}
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@ -2,6 +2,7 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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@ -41,12 +42,13 @@ namespace osu.Game.Graphics.Cursor
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class OsuCursor : Container
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{
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private Container cursorContainer;
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private BindableDouble cursorScale;
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private Sprite sprite;
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public OsuCursor()
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{
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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Size = new Vector2(42);
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}
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[BackgroundDependencyLoader]
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@ -56,18 +58,64 @@ namespace osu.Game.Graphics.Cursor
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Children = new Drawable[]
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{
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sprite = new Sprite
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cursorContainer = new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2((float)cursorScale),
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Texture = textures.Get(@"Cursor/cursor")
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}
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Masking = true,
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BorderThickness = Size.X / 6,
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BorderColour = Color4.White,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.01f,
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 3,
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BorderColour = Color4.White.Opacity(0.5f),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.01f,
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},
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},
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.1f),
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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},
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},
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}
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},
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};
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cursorScale.ValueChanged += scaleChanged;
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}
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private void scaleChanged(object sender, EventArgs e)
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{
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sprite.Scale = new Vector2((float)cursorScale);
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cursorContainer.Scale = new Vector2((float)cursorScale);
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}
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}
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}
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@ -39,7 +39,7 @@ namespace osu.Game.Graphics.UserInterface
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fill = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.01f, //todo: remove once we figure why containers aren't drawing at all times
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Alpha = 0.01f,
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},
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};
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}
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@ -31,6 +31,7 @@ namespace osu.Game.Graphics.UserInterface
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leftBox = new Box
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{
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Height = 2,
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EdgeSmoothness = new Vector2(0, 0.5f),
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Position = new Vector2(2, 0),
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RelativeSizeAxes = Axes.None,
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Anchor = Anchor.CentreLeft,
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@ -39,6 +40,7 @@ namespace osu.Game.Graphics.UserInterface
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rightBox = new Box
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{
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Height = 2,
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EdgeSmoothness = new Vector2(0, 0.5f),
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Position = new Vector2(-2, 0),
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RelativeSizeAxes = Axes.None,
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Anchor = Anchor.CentreRight,
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@ -114,9 +116,9 @@ namespace osu.Game.Graphics.UserInterface
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return base.OnDrag(state);
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}
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protected override void Update()
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protected override void UpdateAfterChildren()
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{
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base.Update();
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base.UpdateAfterChildren();
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leftBox.Scale = new Vector2(MathHelper.Clamp(
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nub.DrawPosition.X - nub.DrawWidth / 2, 0, DrawWidth), 1);
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rightBox.Scale = new Vector2(MathHelper.Clamp(
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@ -48,8 +48,8 @@ namespace osu.Game.Overlays.Options
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},
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slider = new OsuSliderBar<T>
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{
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Margin = new MarginPadding { Top = 5 },
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 5, Bottom = 5 },
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RelativeSizeAxes = Axes.X
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}
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};
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}
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@ -101,7 +101,7 @@ namespace osu.Game.Overlays.Toolbar
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tooltipContainer = new FlowContainer
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{
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Direction = FlowDirection.VerticalOnly,
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AutoSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(5, 5),
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Alpha = 0,
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@ -123,6 +123,7 @@ namespace osu.Game.Overlays.Toolbar
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};
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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}
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[BackgroundDependencyLoader]
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@ -131,14 +132,6 @@ namespace osu.Game.Overlays.Toolbar
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sampleClick = audio.Sample.Get(@"Menu/menuclick");
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}
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protected override void Update()
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{
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base.Update();
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//todo: find a way to avoid using this (autosize needs to be able to ignore certain drawables.. in this case the tooltip)
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Size = new Vector2(Flow.DrawSize.X, 1);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnClick(InputState state)
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@ -169,6 +162,7 @@ namespace osu.Game.Overlays.Toolbar
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{
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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MaskingSmoothness = 0;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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@ -186,7 +180,8 @@ namespace osu.Game.Overlays.Toolbar
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new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.05f,
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ColourLight = OsuColour.Gray(40),
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ColourDark = OsuColour.Gray(20),
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},
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};
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}
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@ -22,6 +22,7 @@ namespace osu.Game.Overlays.Toolbar
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public ToolbarUserArea()
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{
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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Children = new Drawable[] {
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button = new ToolbarUserButton
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