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Add Color4.Opacity and OsuColor.Gray
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70ecf48ca7
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@ -6,6 +6,11 @@ namespace osu.Game.Graphics
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{
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public static class OsuColor
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{
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public static Color4 Opacity(this Color4 color, float a) => new Color4(color.R, color.G, color.B, a);
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public static Color4 Opacity(this Color4 color, byte a) => new Color4(color.R, color.G, color.B, a / 255f);
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public static Color4 Gray(float amt) => new Color4(amt, amt, amt, 1f);
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public static Color4 Gray(byte amt) => new Color4(amt, amt, amt, 255);
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public static readonly Color4 OsuPink = new Color4(255, 102, 170, 255);
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public static readonly Color4 BeatmapPanelUnselected = new Color4(20, 43, 51, 255);
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@ -151,7 +151,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Colour = new Color4(255, 255, 255, 128),
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Colour = Color4.White.Opacity(0.5f),
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};
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Add(flash);
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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Chat;
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@ -45,7 +46,7 @@ namespace osu.Game.Overlays
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{
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Depth = float.MaxValue,
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0.1f, 0.1f, 0.1f, 0.4f),
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Colour = OsuColor.Gray(0.1f).Opacity(0.4f),
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},
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content = new Container
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{
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@ -56,7 +56,7 @@ namespace osu.Game.Overlays
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = new Color4(0, 0, 0, 40),
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Colour = Color4.Black.Opacity(40),
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Radius = 5,
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};
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@ -402,7 +402,7 @@ namespace osu.Game.Overlays
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Height = 50,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Colour = new Color4(0, 0, 0, 127)
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Colour = Color4.Black.Opacity(0.5f)
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}
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};
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}
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@ -111,8 +111,7 @@ namespace osu.Game.Overlays.Options
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{
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new Box
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{
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Colour = new Color4(OsuColor.SliderbarNub.R,
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OsuColor.SliderbarNub.G, OsuColor.SliderbarNub.B, 0),
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Colour = OsuColor.SliderbarNub.Opacity(0),
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RelativeSizeAxes = Axes.Both
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}
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}
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@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Toolbar
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solidBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0.1f, 0.1f, 0.1f, 1),
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Colour = OsuColor.Gray(0.1f),
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Alpha = alpha_normal,
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},
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gradientBackground = new Box
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@ -75,7 +75,8 @@ namespace osu.Game.Overlays.Toolbar
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Anchor = Anchor.BottomLeft,
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Alpha = 0,
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Height = 90,
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ColourInfo = ColourInfo.GradientVertical(new Color4(0.1f, 0.1f, 0.1f, 0.5f), new Color4(0.1f, 0.1f, 0.1f, 0f)),
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ColourInfo = ColourInfo.GradientVertical(
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OsuColor.Gray(0.1f).Opacity(0.5f), OsuColor.Gray(0.1f).Opacity(0)),
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},
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new FlowContainer
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{
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@ -70,7 +70,7 @@ namespace osu.Game.Overlays.Toolbar
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HoverBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(80, 80, 80, 180),
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Colour = OsuColor.Gray(80).Opacity(180),
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BlendingMode = BlendingMode.Additive,
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Alpha = 0,
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},
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@ -144,7 +144,7 @@ namespace osu.Game.Overlays.Toolbar
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{
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Action?.Invoke();
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sampleClick.Play();
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HoverBackground.FlashColour(new Color4(255, 255, 255, 100), 500, EasingTypes.OutQuint);
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HoverBackground.FlashColour(Color4.White.Opacity(100), 500, EasingTypes.OutQuint);
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return true;
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}
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@ -174,7 +174,7 @@ namespace osu.Game.Overlays.Toolbar
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(30, 30, 30, 255)
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Colour = OsuColor.Gray(30)
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},
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new Triangles
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{
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@ -17,6 +17,7 @@ using osu.Game.Configuration;
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using osu.Game.Online.API;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Toolbar
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{
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@ -41,7 +42,7 @@ namespace osu.Game.Overlays.Toolbar
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Add(StateBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(150, 150, 150, 180),
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Colour = OsuColor.Gray(150).Opacity(180),
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BlendingMode = BlendingMode.Additive,
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Depth = 2,
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Alpha = 0,
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@ -16,6 +16,7 @@ using osu.Game.Configuration;
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using osu.Game.Online.API;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Toolbar
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{
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@ -73,7 +74,7 @@ namespace osu.Game.Overlays.Toolbar
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{
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Type = EdgeEffectType.Shadow,
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Radius = 4,
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Colour = new Color4(0, 0, 0, 0.1f),
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Colour = Color4.Black.Opacity(0.1f),
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};
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Masking = true;
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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Menu
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = new Color4(0, 0, 0, 0.2f),
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Colour = Color4.Black.Opacity(0.2f),
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Roundness = 5,
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Radius = 8,
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},
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@ -72,7 +72,7 @@ namespace osu.Game.Screens.Menu
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(2, 1),
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Colour = new Color4(50, 50, 50, 255),
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Colour = OsuColor.Gray(50),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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@ -81,7 +81,7 @@ namespace osu.Game.Screens.Select
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientVertical(Color4.White, new Color4(1f, 1f, 1f, 0.3f)),
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ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
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Children = new []
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{
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// Zoomed-in and cropped beatmap background
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@ -63,7 +63,7 @@ namespace osu.Game.Screens.Select
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1, 0.5f),
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Colour = new Color4(0, 0, 0, 0.5f),
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Colour = Color4.Black.Opacity(0.5f),
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Shear = new Vector2(0.15f, 0),
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EdgeSmoothness = new Vector2(2, 0),
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},
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@ -73,7 +73,7 @@ namespace osu.Game.Screens.Select
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RelativePositionAxes = Axes.Y,
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Size = new Vector2(1, -0.5f),
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Position = new Vector2(0, 1),
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Colour = new Color4(0, 0, 0, 0.5f),
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Colour = Color4.Black.Opacity(0.5f),
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Shear = new Vector2(-0.15f, 0),
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EdgeSmoothness = new Vector2(2, 0),
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},
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@ -127,7 +127,7 @@ namespace osu.Game.Screens.Select
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Colour = new Color4(0, 0, 0, 0.5f),
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Colour = Color4.Black.Opacity(0.5f),
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},
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new BackButton
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{
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