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Make start circle always follow current progress for now, not snaking.
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@ -74,7 +74,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
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if (initialCircle.Judgement?.Result != HitResult.Hit)
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initialCircle.Position = slider.Curve.PositionAt(body.SnakedStart ?? 0);
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initialCircle.Position = slider.Curve.PositionAt(progress);
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components.ForEach(c => c.UpdateProgress(progress, repeat));
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}
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