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Make start circle always follow current progress for now, not snaking.

This commit is contained in:
Dean Herbert 2016-12-07 21:46:06 +09:00
parent 87ad44b901
commit 112b2983ac

View File

@ -74,7 +74,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (initialCircle.Judgement?.Result != HitResult.Hit)
initialCircle.Position = slider.Curve.PositionAt(body.SnakedStart ?? 0);
initialCircle.Position = slider.Curve.PositionAt(progress);
components.ForEach(c => c.UpdateProgress(progress, repeat));
}