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mirror of https://github.com/ppy/osu.git synced 2024-11-11 20:07:29 +08:00

Adjusted the fade time of the pause overlay, put a fill behind the colour of PauseButton to fix an issue where the background gray is visible when the pause overlay is fading out

This commit is contained in:
DrabWeb 2017-01-28 21:50:06 -04:00
parent d0a22bfdd4
commit c75b234b1a
2 changed files with 21 additions and 13 deletions

View File

@ -115,8 +115,8 @@ namespace osu.Game.Overlays.Pause
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
Colour = backgroundColour
}
}
},
glowContainer = new Container
@ -132,7 +132,15 @@ namespace osu.Game.Overlays.Pause
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Width = 0.125f,
ColourInfo = ColourInfo.GradientHorizontal(new Color4(buttonColour.R, buttonColour.G, buttonColour.B, glowGradientEndAlpha), buttonColour),
ColourInfo = ColourInfo.GradientHorizontal(new Color4(buttonColour.R, buttonColour.G, buttonColour.B, glowGradientEndAlpha), buttonColour)
},
new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Width = 0.75f,
Colour = buttonColour
},
new Box
{
@ -140,8 +148,8 @@ namespace osu.Game.Overlays.Pause
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Width = 0.125f,
ColourInfo = ColourInfo.GradientHorizontal(buttonColour, new Color4(buttonColour.R, buttonColour.G, buttonColour.B, glowGradientEndAlpha)),
},
ColourInfo = ColourInfo.GradientHorizontal(buttonColour, new Color4(buttonColour.R, buttonColour.G, buttonColour.B, glowGradientEndAlpha))
}
}
},
new Container
@ -164,7 +172,7 @@ namespace osu.Game.Overlays.Pause
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
Radius = 5
},
Colour = buttonColour,
Shear = new Vector2(shear, 0),
@ -173,7 +181,7 @@ namespace osu.Game.Overlays.Pause
new Box
{
EdgeSmoothness = new Vector2(2, 0),
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.Both
},
new Triangles
{
@ -181,10 +189,10 @@ namespace osu.Game.Overlays.Pause
RelativeSizeAxes = Axes.Both,
TriangleScale = 4,
Alpha = 0.05f,
Shear = new Vector2(-shear, 0),
},
Shear = new Vector2(-shear, 0)
}
}
},
}
}
},
new SpriteText
@ -196,8 +204,8 @@ namespace osu.Game.Overlays.Pause
Font = "Exo2.0-Bold",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.1f),
Colour = Color4.White,
},
Colour = Color4.White
}
});
}

View File

@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Pause
{
public class PauseOverlay : OverlayContainer
{
private int fadeDuration = 100;
private int fadeDuration = 200;
public Action OnResume;
public Action OnRetry;