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Manually create slider textures rather than relying on draw calls.
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1fff21dc12
commit
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@ -6,13 +6,12 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.ES30;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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@ -20,7 +19,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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public class SliderBody : Container, ISliderProgress
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{
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private Path path;
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private BodyTexture pathTexture;
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private BufferedContainer container;
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public float PathWidth
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@ -29,7 +27,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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set
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{
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path.PathWidth = value;
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pathTexture.Size = new Vector2(value, 1);
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}
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}
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@ -43,10 +40,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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Children = new Drawable[]
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{
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pathTexture = new BodyTexture
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{
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MainColour = s.Colour
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},
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container = new BufferedContainer
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{
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CacheDrawnFrameBuffer = true,
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@ -88,6 +81,45 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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snakingIn = config.GetBindable<bool>(OsuConfig.SnakingInSliders);
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snakingOut = config.GetBindable<bool>(OsuConfig.SnakingOutSliders);
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int textureWidth = (int)PathWidth * 2;
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//initialise background
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var upload = new TextureUpload(textureWidth * 4);
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var bytes = upload.Data;
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const float aa_portion = 0.02f;
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const float border_portion = 0.18f;
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const float gradient_portion = 1 - border_portion;
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const float opacity_at_centre = 0.3f;
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const float opacity_at_edge = 0.8f;
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for (int i = 0; i < textureWidth; i++)
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{
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float progress = (float)i / (textureWidth - 1);
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if (progress <= border_portion)
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{
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bytes[i * 4] = 255;
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bytes[i * 4 + 1] = 255;
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bytes[i * 4 + 2] = 255;
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bytes[i * 4 + 3] = (byte)(Math.Min(progress / aa_portion, 1) * 255);
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}
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else
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{
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progress -= border_portion;
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bytes[i * 4] = (byte)(slider.Colour.R * 255);
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bytes[i * 4 + 1] = (byte)(slider.Colour.G * 255);
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bytes[i * 4 + 2] = (byte)(slider.Colour.B * 255);
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bytes[i * 4 + 3] = (byte)((opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * (slider.Colour.A * 255));
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}
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}
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var texture = new Texture(textureWidth, 1);
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texture.SetData(upload);
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path.Texture = texture;
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}
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public double SnakedEnd { get; private set; }
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@ -110,18 +142,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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return true;
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}
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protected override void Update()
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{
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base.Update();
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var texture = pathTexture.Texture;
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if (texture != null)
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{
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path.Texture = texture;
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pathTexture.Alpha = 0;
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}
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}
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public void UpdateProgress(double progress, int repeat)
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{
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SnakedStart = 0;
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@ -142,67 +162,5 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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SetRange(SnakedStart, SnakedEnd);
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}
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// --------------------------------------------- DO NOT MERGE THIS -----------------------------------------------------------------------
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public class BodyTexture : BufferedContainer
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{
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private Box gradientPortion;
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private BufferedContainerDrawNode lastNode;
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public Texture Texture => lastNode?.FrameBuffers[0].Texture != null ? new Texture(lastNode.FrameBuffers[0].Texture) : null;
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protected override void ApplyDrawNode(DrawNode node)
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{
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base.ApplyDrawNode(node);
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lastNode = node as BufferedContainerDrawNode;
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}
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public Color4 MainColour
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{
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set
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{
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gradientPortion.ColourInfo = ColourInfo.GradientHorizontal(
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value,
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new Color4(value.R, value.G, value.B, value.A * 0.4f)
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);
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}
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}
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public BodyTexture()
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{
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Children = new[]
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{
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new FlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FlowDirection.HorizontalOnly,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientHorizontal(
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new Color4(255, 255, 255, 0),
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Color4.White
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),
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Size = new Vector2(0.02f, 1),
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Size = new Vector2(0.16f, 1),
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},
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gradientPortion = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.82f, 1),
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},
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},
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}
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};
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}
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}
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// --------------------------------------------- DO NOT MERGE THIS -----------------------------------------------------------------------
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}
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}
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