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synced 2024-12-14 12:23:22 +08:00
Toolbar is now toggled by the main menu.
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@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Toolbar
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private ToolbarModeSelector modeSelector;
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private const int transition_time = 250;
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private const int transition_time = 300;
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private const float alpha_hovering = 0.8f;
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private const float alpha_normal = 0.6f;
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@ -127,7 +127,7 @@ namespace osu.Game.Overlays.Toolbar
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protected override void PopIn()
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{
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MoveToY(0, transition_time, EasingTypes.OutQuint);
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FadeIn(transition_time, EasingTypes.OutQuint);
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FadeIn(transition_time / 2, EasingTypes.OutQuint);
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}
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protected override void PopOut()
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@ -14,6 +14,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Toolbar;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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@ -33,6 +34,8 @@ namespace osu.Game.Screens.Menu
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private AudioSample sampleOsuClick;
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private Toolbar toolbar;
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private FlowContainerWithOrigin buttonFlow;
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//todo: make these non-internal somehow.
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@ -117,9 +120,10 @@ namespace osu.Game.Screens.Menu
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load(AudioManager audio, OsuGame game)
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{
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sampleOsuClick = audio.Sample.Get(@"Menu/menuhit");
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toolbar = game.Toolbar;
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}
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protected override void LoadComplete()
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@ -150,7 +154,7 @@ namespace osu.Game.Screens.Menu
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return true;
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}
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return false;
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}
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@ -215,6 +219,8 @@ namespace osu.Game.Screens.Menu
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switch (state)
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{
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case MenuState.Initial:
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toolbar?.Hide();
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buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
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buttonArea.FadeOut(300);
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@ -239,9 +245,10 @@ namespace osu.Game.Screens.Menu
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buttonArea.FadeIn(300);
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if (lastState == MenuState.Initial)
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//todo: this propagates to invisible children and causes delays later down the track (on first MenuState.Play)
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buttonArea.Delay(150, true);
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Scheduler.AddDelayed(() => toolbar?.Show(), 150);
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foreach (Button b in buttonsTopLevel)
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b.State = ButtonState.Expanded;
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@ -1,20 +1,16 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.GameModes;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Graphics.Containers;
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using osu.Game.Modes;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Charts;
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using osu.Game.Screens.Direct;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Multiplayer;
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using osu.Game.Screens.Play;
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using OpenTK;
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using osu.Game.Screens.Select;
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@ -25,7 +21,7 @@ namespace osu.Game.Screens.Menu
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private ButtonSystem buttons;
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public override string Name => @"Main Menu";
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internal override bool ShowOverlays => true;
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internal override bool ShowOverlays => buttons.State != MenuState.Initial;
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private BackgroundMode background;
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@ -42,7 +38,7 @@ namespace osu.Game.Screens.Menu
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ParallaxAmount = 0.01f,
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Children = new Drawable[]
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{
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buttons = new ButtonSystem()
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buttons = new ButtonSystem
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{
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OnChart = delegate { Push(new ChartListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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@ -63,11 +59,11 @@ namespace osu.Game.Screens.Menu
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background.Preload(game);
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buttons.OnSettings = game.ToggleOptions;
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}
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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buttons.FadeInFromZero(500);
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}
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