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mirror of https://github.com/ppy/osu.git synced 2025-01-15 09:22:54 +08:00

Rename Standard device option to Default

Changed the name of the option for using the default audio device
to "Default" for consistency with english windows. Also changed
the "" value to string.Empty for consistency with the Frameworks
treatment of this special value.
This commit is contained in:
default0 2017-02-06 12:26:32 +01:00
parent ae03ef0787
commit 6add77c30b
2 changed files with 22 additions and 22 deletions

@ -1 +1 @@
Subproject commit fdcd1c5b5036c7cc1d75abb605e225e7411d5742
Subproject commit f6f3c63b244ab48a77801864d8a2fca20a9e7408

View File

@ -1,41 +1,41 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Overlays.Options.Sections.Audio
{
public class AudioDevicesOptions : OptionsSubsection
{
protected override string Header => "Devices";
private AudioManager audio;
[BackgroundDependencyLoader]
namespace osu.Game.Overlays.Options.Sections.Audio
{
public class AudioDevicesOptions : OptionsSubsection
{
protected override string Header => "Devices";
private AudioManager audio;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
this.audio = audio;
}
}
protected override void LoadComplete()
{
base.LoadComplete();
var deviceItems = new List<KeyValuePair<string, string>>();
deviceItems.Add(new KeyValuePair<string, string>("Standard", ""));
deviceItems.Add(new KeyValuePair<string, string>("Default", string.Empty));
deviceItems.AddRange(audio.GetDeviceNames().Select(d => new KeyValuePair<string, string>(d, d)));
Children = new Drawable[]
{
new OptionDropDown<string>()
Children = new Drawable[]
{
new OptionDropDown<string>()
{
Items = deviceItems,
Bindable = audio.AudioDevice
},
},
};
}
}
}
}
}