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Rename Standard device option to Default
Changed the name of the option for using the default audio device to "Default" for consistency with english windows. Also changed the "" value to string.Empty for consistency with the Frameworks treatment of this special value.
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Subproject commit fdcd1c5b5036c7cc1d75abb605e225e7411d5742
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Subproject commit f6f3c63b244ab48a77801864d8a2fca20a9e7408
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@ -1,41 +1,41 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Overlays.Options.Sections.Audio
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{
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public class AudioDevicesOptions : OptionsSubsection
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{
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protected override string Header => "Devices";
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private AudioManager audio;
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[BackgroundDependencyLoader]
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namespace osu.Game.Overlays.Options.Sections.Audio
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{
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public class AudioDevicesOptions : OptionsSubsection
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{
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protected override string Header => "Devices";
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private AudioManager audio;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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this.audio = audio;
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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var deviceItems = new List<KeyValuePair<string, string>>();
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deviceItems.Add(new KeyValuePair<string, string>("Standard", ""));
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deviceItems.Add(new KeyValuePair<string, string>("Default", string.Empty));
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deviceItems.AddRange(audio.GetDeviceNames().Select(d => new KeyValuePair<string, string>(d, d)));
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Children = new Drawable[]
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{
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new OptionDropDown<string>()
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Children = new Drawable[]
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{
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new OptionDropDown<string>()
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{
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Items = deviceItems,
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Bindable = audio.AudioDevice
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},
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},
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};
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}
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}
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}
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}
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}
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