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Make flash animation last slightly longer.
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@ -134,7 +134,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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FadeOut(TIME_FADEOUT / 5);
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break;
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case ArmedState.Hit:
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const double flash_in = 30;
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const double flash_in = 40;
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flash.FadeTo(0.8f, flash_in);
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flash.Delay(flash_in);
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