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Use bindable for HealthDisplay.
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parent
8c7bb4990c
commit
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@ -14,6 +14,8 @@ namespace osu.Game.Modes.UI
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private Box background;
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private Box fill;
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public BindableDouble Current = new BindableDouble();
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public HealthDisplay()
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{
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Children = new Drawable[]
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@ -30,13 +32,12 @@ namespace osu.Game.Modes.UI
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Scale = new Vector2(0, 1),
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},
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};
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Current.ValueChanged += current_ValueChanged;
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}
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public double Current;
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public void Set(double value)
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private void current_ValueChanged(object sender, EventArgs e)
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{
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Current = value;
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fill.ScaleTo(new Vector2((float)Current, 1), 200, EasingTypes.OutQuint);
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}
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}
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@ -63,7 +63,7 @@ namespace osu.Game.Modes.UI
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processor.TotalScore.ValueChanged += delegate { ScoreCounter?.Set((ulong)processor.TotalScore.Value); };
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processor.Accuracy.ValueChanged += delegate { AccuracyCounter?.Set((float)processor.Accuracy.Value); };
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processor.Combo.ValueChanged += delegate { ComboCounter?.Set((ulong)processor.Combo.Value); };
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processor.Health.ValueChanged += delegate { HealthDisplay?.Set(processor.Health.Value); };
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if (HealthDisplay != null) processor.Health.Weld(HealthDisplay.Current);
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}
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}
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}
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